I've noticed, and unless you are nearly brain dead, everyone else has noticed that there is a delay between certain player interactions. In halo 2, I think, a system was established to counter host lag, where between certain actions - usually involving melee or close encounter kills - was a window where the effect of each action was delayed a few milliseconds to make up for the time it took for data to transfer between xboxes. This function allows for, most notably, killing each-other at the same time. In halo 2 - if my memory isn't a lying ass-hole - this function ONLY resulted in the occasional double beat-down, and did not did not noticeably effect any-other aspect of the game. Bungie in an update many-moons-ago explained this system and how it would negative, but more-so positivly effect the game. And the halo universe received this system rather well (as far as reception of newly established physically laws of universes go)... And the people of Halo adapted; then ignored; and then forgot. Yet, the function remained. This system inevitably and necessarily made its way to halo 3, and knowlege of this system stayed far out of the mind of the people.... And then ODST... And then finally, Halo: Reach. Yes! This function is still alive today in halo reach. In fact, its more than alive, the motherfucker is homicidal. It is still forgotten, out of the minds of most. Yet it is negatively affecting the game in a big way. Its not Lag that is making me get killed while also getting a "Bull True". It is not lag that's letting people snipe each other at the same time (an event that should be impossible, as reach works off of Hit scans not projectiles). "Punching each other to death at the same time" is common place. Oh and the "killing a zombie while the they kill you equals a betray thing", That isn't a programming error, that is "the function" doing its job. The point; this is one of the MAIN problems with Reach, half of the complains people have voiced - about everything from Armor Lock lag to the Grenade Martyrdom - are directly related to Reaches broken "Lag compensation Function". If there is anything that people should be pushing Bungie to fix it should be this fuction. Meh?