Terrorium is an asymmetrical map designed primarily for team slayer and one-sided objective games (1-flag, 1-bomb and territories). It supports all standard competitive gametypes. The design was influenced vaguely by two Halo 3 favorites for one-sided games: High Ground and Last Resort. As you'd expect based on that description, the map mixes natural geometry with man-made structures. The setting is an enclosed park - shady and relaxing except when the bullets are flying. Weapons and equipment - Rockets (1 spare clip, 3 minute respawn) - Sniper (1 spare clip, 2 minute respawn) - Sword (2 minute respawn) - Grenade launcher (3 spare clips, 2 minute respawn) - Focus rifle - 3 health stations - 2 needle rifles - 1 needler - 1 plasma pistol - Assorted DMRs, nades Video Terrorium (Halo: Reach map) - YouTube Screenshots Thanks Everybody involved in TCOJ, especially the guys who help run it: GrenadeGorilla8 and Overdoziz, but not forgetting the rest of you: X2Sora, CyborgAnthro, Juanez Sanchez, FunkStopsHere, UnfrozenLynx (nighthaque), Psychoduck, DUCK NG, xAudienceofone, Zaharias, and SecretSchnitzel. Thanks also to other people who helped me test the various versions of this map: SaltyKoalaBear, Blood Gulch 7 (4shot), frank1nbeanz, purely fat, BuBBa BMXer, Noooooch, DRAGOON ENTITY, ThrowinSomeBows, Cheeeeeeeeze, KITTY girl x, and probably others (I'm not ungrateful, just forgetful).