Footage I took while waiting in line: YouTube - XBOX Booth at San Diego Comic Con - Firefight! YouTube - Halo 3 ODST Firefight Goodies: ODST Controller Card with autographs by Brian Jarrard and Paul Bertone Bungie Hacky Sack Halo Legends Posters signed by Developers (3 of 7, 1500 each): Thoughts on Firefight It was awesome. Very fluid and smooth. The medals in the center weren't imposing at all, like I had feared. I rather like them there, actually. It was a bit harder than I thought it would be initially. Though I was playing on Heroic and it was my first times playing (I played twice, once for the full 10 minutes and once for only a couple minutes before the game was cut short due to technical difficulties.. which combined with the schedule at hand led to the firefight demo ending a few minutes early). Its no cake walk. Having no radar is a pain in firefight, especially when you and your teammates aren't really communicating in a demo circumstance. Enemies come from all sides and they are sneaky lil buggers. The only difference I noticed that hasn't really been see or noted yet was the grenade physics. When I was watching from the line, I noticed player after player miss easy grenade throws and I scoffed under my breath. When it was my turn to play, I ended up missing quite a few as well. I ended up asking Paul (Bungie employee who's last name escapes me right now) after the game if they had made any changes to the grenade's physics, and he confirmed that there is now some auto-aim associated with throwing grenades. So when aiming at an enemy's feet with a frag, your reticule wants to pull your aim upwards towards the body, creating some overthrows if you aren't careful. It'll definitely take some getting used to, but it should only be an issue with frags. I got a few sticks.. I think it helps you out more with stickies/spikes. Overall though, a great experience. I even got to play with Paul Bertone.. I waited extra long to play with him on stage. Twas an honor.