The colored words are links. Zero Bloom Slayer DMRs - DMR starts with default loadouts. 50 points to win. also: 85% Bloom Slayer DMRs - Same thing with 85% bloom as opposed to none. Post Title-Update Slayer gametype with zero bloom on precision weapons. Melee damage bleed through is enabled. Armor Lock and Camo are nerfed, and Sword Block is disabled. Haloball - Score golf-balls in the cups to earn points. This gametypes involves getting one object into a predestined zone. There is very little limitation to how creative you can get with this gametype. Any and all objects can be used as a ball in this game, from Assault Rifles to Tanks to Banshees to Soccer Balls. Speedpile - Think fast...think pile! This game plays out like Stockpile, but with a twist: you can shoot, melee and throw grenades while carrying the flags. Certain flags can be set up to give players more points, and will thus be lit on fire with a skull or something (Too tired to fact check. Screw me).The flags will automatically be attached to the player's back, and the player will recieve a Headhunter-like number over their heads. You cannot drop a flag untill you die or it is scored. Power Slayer - Score points by killing players on the opposing team. You can now designate a temporary power-boost for killing a player in a certain way. Killing with a headshot could give you temporary overshields, while killing by assassination could make the player temporarily faster. You can set up what these traits are and how long they last. Halo Chess - Played since the dawn of time, this is a gentleman's game. It's a full game of chess in Halo Reach. This game comes complete with working selectable "bot" players with chess-oriented waypoints over their heads (ie. Rook, Queen, Pawn). Quite possibly the most unique game I've seen in Halo Reach. Fucking Alpha Zombie - Infection. Kill humans. Do ****. Like regular Infection, but with the option to select additional traits for the starting zombie(s). Unfortunately, this means more Fat Kid.