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Download-only Gametype Variants

Discussion in 'Halo Discussion' started by HarisSales1996, Mar 28, 2011.

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  1. HarisSales1996
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    HarisSales1996 New Member

    The colored words are links.

    Zero Bloom Slayer DMRs - DMR starts with default loadouts. 50 points to win.
    also: 85% Bloom Slayer DMRs - Same thing with 85% bloom as opposed to none.

    Post Title-Update Slayer gametype with zero bloom on precision weapons. Melee damage bleed through is enabled. Armor Lock and Camo are nerfed, and Sword Block is disabled.


    Haloball - Score golf-balls in the cups to earn points.

    This gametypes involves getting one object into a predestined zone. There is very little limitation to how creative you can get with this gametype. Any and all objects can be used as a ball in this game, from Assault Rifles to Tanks to Banshees to Soccer Balls.


    Speedpile - Think fast...think pile!

    This game plays out like Stockpile, but with a twist: you can shoot, melee and throw grenades while carrying the flags. Certain flags can be set up to give players more points, and will thus be lit on fire with a skull or something (Too tired to fact check. Screw me).The flags will automatically be attached to the player's back, and the player will recieve a Headhunter-like number over their heads. You cannot drop a flag untill you die or it is scored.


    Power Slayer - Score points by killing players on the opposing team.

    You can now designate a temporary power-boost for killing a player in a certain way. Killing with a headshot could give you temporary overshields, while killing by assassination could make the player temporarily faster. You can set up what these traits are and how long they last.


    Halo Chess - Played since the dawn of time, this is a gentleman's game.

    It's a full game of chess in Halo Reach. This game comes complete with working selectable "bot" players with chess-oriented waypoints over their heads (ie. Rook, Queen, Pawn). Quite possibly the most unique game I've seen in Halo Reach.


    ****ing Alpha Zombie - Infection. Kill humans. Do ****.

    Like regular Infection, but with the option to select additional traits for the starting zombie(s).
    Unfortunately, this means more Fat Kid.
    Last edited: Nov 14, 2011
  2. PacMonster1
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    PacMonster1 Staff Staff Member

    well said lol
  3. cluckinho10
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    cluckinho10 Active Member

    Nice update. I'm ready to see what people can do with haloball
  4. Boba Fett
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    Boba Fett New Member

    This is great, and definatly the first things I download when I get back on live again this week. I have big plans for Power slayer and thank the maker that Alpha zombie is back. Now I can remake one of my custom gametypes from Halo 3 again :D 
  5. Skisma
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    Skisma Active Member

    These are supposed to be coming out tomorr- today right? Any idea what time?
  6. Waylander
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    Waylander Well-Known Member

    They were up when he posted this.

    Speedpile seems to be meh though. None of the default maps are set up for it though it will let you play on them. Flags just don't spawn.
  7. RPAL
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    RPAL New Member

    Haloball spawns in a ball on the object you set it as the label, a golf ball to be exact. So the balls acts the same way a flag does when set on another object (like a Vehicle).

    Anyone else that has them, can you guys edit Speedpile Options? Like if you go under "Gametype Options" and hit "Gametype name Options". For me, that page doesn't load anything. Its just blank. I hope that's just a glitch, because Speedpile could make some amazing gametypes if Bungie let us adjust a few core settings (Flags in Play, Instant Capture, etc).
    Last edited: Mar 29, 2011
  8. Waylander
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    Waylander Well-Known Member

    I got the same thing RE Speedball options...



    Also are you saying that halo ball spawns golfballs not including ones on the map?
  9. RPAL
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    RPAL New Member

    If you set a flag to spawn on a vehicle, what does it do? Spawns in and falls down to the ground. Same with bombs. The vehicles don't literally become the flag or bomb.

    Setting the label to spawn in the ball, does the exact same thing when placed on objects other then the objective holders. It spawns in a ball behind the vehicle, or on the other object. I don't know what would happen if you set the label on pre-placed golfballs, but it will most likely just spawn in a new one.

    I could see some interesting Airstrike maps using this gametime, where you have to aim at different capture points to score. Balls spawn from air vehicle and fall down like a bomb. :D  Soccer would also work, since I believe you can only have one ball at a time.
    Last edited: Mar 29, 2011
  10. Skisma
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    Skisma Active Member

    What the hell, I'm on right now. Is it an update or something I need to download?

    EDIT: Never mind. Just realized the titles were download links. I'm a dumbass.
    Last edited: Mar 29, 2011
  11. Waylander
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    Waylander Well-Known Member

    Basically setting something to Ball Spawn Loc or whatever it is spawns a golf ball there. doesn't turn something into the ball. Hoever you can get more than one ball on the map.

    What I want to find out now though is what the Noise and noise maker settings are. As well as the Skeeball object. I tried putting skeeball things on my map as 1x4s but then the ball wouldn't spawn so I'm betting the skeeball object setting is to make movable items that you place in forge into the ball....

    lol dumbass. Are you still on? I might get back on to join you. Have an idea for a gametype and map using speedpile and could use a co-forger.


    Also, power slayer not only gives a player that just killed someone different settings (that you can change just as much as default settings btw) but they leave a trail of fire behind them. Which makes assassinations kinda pointless when using the default game setup because it gives you invisability....

    [br][/br]Edited by merge:

    Speedpile seems to still be buggy. You cannot edit gametype options like flag reset time or anything like that and for some reason the scoring doesn't work. Probably tied together.
    When you walk into the capture zone the flags vanish but you get no points. Also, killing someone on the other team while they are in your zone, leaves the flags there but they remain gray and don't get capped until you pick them up....
    Last edited: Mar 29, 2011
  12. Neoshadow
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    Neoshadow New Member

    Woot.

    And with the MM update later on, today's a great day for Halo. I can't wait for Classic Slayer.
  13. RPAL
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    RPAL New Member

    Your doing it wrong.
    Spawn Sequence:
    0 - No points per flag
    1 - 1 Point per flag, normal flag
    anything over 2 becomes an Uber flag (Much large then normal and on fire) and gives you the Spawn Sequence points per capturing (If the spawn sequence is 100, you get 100 points for capping that flag).

    Maybe you can take away points because spawn sequence numbers go into the negatives.
  14. Waylander
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    Waylander Well-Known Member

    I still think it's bugged. Amd am hoping we can make it so you don't get points for flag caps but for kills while carying a flag.
  15. Sam
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    Sam Member

    I just noticed that for the alpha zombies gametype you can enable teams. Not sure what the point of that would be though.
  16. Organite
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    Organite Well-Known Member

    You can make it so that a specific group of people start off as zombies.
    I forsee some accurate L4D gametypes coming out of that
  17. Skisma
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    Skisma Active Member

    Just now read this, haha. I'm 9 hours too late..

    Still hasn't happened:/ I doubt it'll be today. Urk said "no promises" on the 03/18 WU.
  18. RPAL
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    RPAL New Member

    (Source)
  19. Pegasi
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    Pegasi Active Member

    Any word yet? I wana know if I'm gonna be able to try out the new MLG playlist with more forge maps later on but can't get to my xbox right now.
  20. HarisSales1996
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    HarisSales1996 New Member

    Updated thread with Halo Chess.

    It's a pretty neat gametype; you should check it out.

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