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Old 08-04-2009   #1 (permalink)
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[11:00pm]/[August 08]/[Carrier Warfare]


CARRIER WARFARE

"[11:00pm]/[August 8th] - Carrier Warfare"

Created by CRY0RAPT0R


I actually tested it out to see how it would work under "normal" circumstances. It was great and has undergone improvement since the initial combat. Much less lag and better gameplay since my first one.

In case you are guessing. There are 2 banshees, 1 hornet, 4 ghosts, 2 choppers and one guass hog on BOTH ships. Each team is supposed to use these to battle each other in a dog fight or a ground match AWAY from the Carriers. But when the crap hits the fan, the teams also have an array of weapons to work with to battle the attackers from the sky, from the ground and perhaps right next to each other. Two brute shots, 1 needler, 2 plasma pistols, 1 rocket launcher, 4 spikers, 2 shottys, 1 missile pod, frags, plas, spiker and flame nades and equipment are also on board to use. As for the equipment there are 2 bubbles which spawn every 10 seconds to prevent bubble spamming which would 1) cause lag 2) make it too hard to kill the over sheilded team. So you MUST use them carefully. For example put them in the drivers seat so the pilot driving the ship doesn't get shot. Or down where your vehicals are to prevent them from dying and creating debris or to gaurd your spawn. Same thing goes for regenerators. But you must be exceptionally carefull with the bubbles because your could block your turrets. There is the one that is built in of course, 1 on the side and one floating in the air on the very back of the ship. The one special turret is actually the gauss hog. I've wedged it into the drivers area so tight it can't get out (but sometimes it falls out during play. I really don't care if you use it but I would blow it up because its hard to get out of the ship and just blocks things up) But when it is where its supposed to be! You can use the turret on it to defend your ship. If you lose it you have to wait for it to come back and your ship will be in danger.

Meant to be played as a game type I have called Ship Master. But just plain team slayer will work too. You won't have any ammo for the AR because the spiker is so much cooler. :P Ship Master starts everyone with pistols so they have to find better guns, spawn invincibility of 5 seconds and a Ship Master. The Ship Master only has a pistol, can't pick up weapons, drive vehicals or do much else. He is supposed to stay on the ship, is white, has an over sheild and command the forces (my idea but I can take it off if no one likes sitting around on a boat, which i might. Or at least give him a fighting chance) you get extra points for killing that guy. The score is to 100. The point of the game is to do what you normally do in slayer- kill things, but with the "ship master" as a guy to protect and serve. Measures have been taken to reduce lag and spawn kills. You should keep the ships apart but you don't have too. I wouldn't want to creep around an enemy ship where players start out invulnerable and do more damage, move faster. Having a wimpy gun at start makes players USE the weapons in stock rather then jumping right into a mess of ouches and crap all over.

Sandtrap:
I would prefer to have 4 players on each team to go at it but since this day is an event day for my clan I may only need 1 on each team because my members will fill the gaps (maybe).

I would prefer to have Mr Cleanup as one of the testers.

Red team getting attacked!

FIRST CONTACT! Clash of ships!

2nd contact!

Under "Heavy" Attack! Literally!

I usually say keep the elephants apart but I just couldn't control my team. This happened only a minute after they smashed into one another. I thought I was hilarious! The comments of the driver were just so funny. AHHH Were sinking!

Now the details!
This is the back!

This is the front!

This is the top!


Please rate the adhirence of my post and thread to the rules of posting for map testing I did some copy and paste and made it nice and neat 4 u guys because I love you that much.

This is a video of what was going on. There were some changes to since this video and first few Screenshots. The one where it says "now the details" is what it really looks like. Or At least for now!

Bungie.net : Halo 3 File Details
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Old 08-08-2009   #2 (permalink)
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I'll test it... finally a nocturnal test time.
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Old 08-08-2009   #3 (permalink)
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Well I'm kind of disappointed as I was expecting some more people. I thought no one was going to ask. You are my only option so I must accept. Are you an officlal testers guild member though? More knowledgable individuals are prefered, no offense but you seem like a rookie. There isn't much here thats complicated but I still need more players it would be prefered.

this map is being edited again. Do to problems found.
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Old 08-08-2009   #4 (permalink)
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I will be happy to attend

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My Maps:

Mythic Part 2 Canvases:--planning |building | testing | finished
CrossRoads:--planning | building | testing | finished
Fighting Club:--planning |building | testing | finished
flame:--planning |building | testing | finished
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carrier, sandtrap, ship map, slayer, test



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