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Old 03-27-2009   #1 (permalink)
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Conquest Map--- Sequential


Hey I need help testing a Conquest map on Avalanche called Sequential.

Teams start in bases and teleport to center tunnel. Center territory is in center tunnel.

Here's the general layout (black is where you go)


And a couple pics of the map:

This is the second territory in one of the bases.


And the middle territory:


I'm going to be running tests starting around 9:45 EST tonight and I will probably have more this weekend.

Post here if you want to test in this format

Gamertag:
When you can test:

I will send you a FR over XBL.

Thanks a lot ForgeHub
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Old 03-27-2009   #2 (permalink)
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Yea man, i will be happy to help you out.

My GT=Star of Knights
I am available every weekday after 4 but not on saturday
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Old 03-27-2009   #3 (permalink)
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When I Can Test: Anytime Im on, which is a lot.

Invite me when your ready to test.


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Old 03-27-2009   #4 (permalink)
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Yes, we just tested it and it is really good. It has a lot of good parts to it and also some bad on ones. it is to easy to camp on, you can get beside of the teleporters and sit there and just assassinate everyone else, there should be sheild doors or something there o block that. Also the territories aren't quite wide enough, they should be wider so that as soon as you come out of the teleporter, you are in the territory and are scoring points. But all in all, this map is really fun and very action packed
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Old 03-27-2009   #5 (permalink)
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well this was a very creative map for conquest. So i do like the structure of the map but you need to add another teleporter to go through this would prevent camping behind the enemy teleporter and killing them as they come through. So i suggest to add another teleporter for each and then put a another reciever in the middle of the middle teritory that both. Lol little confusing if you need me to show you what i mean then send me an invite
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Old 03-27-2009   #6 (permalink)
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This was very creative, so I'll give you that. However, there were some problems, mostly coming from the teleporters, like camping. You should add a couple other teleporters to make it a bit more random. Another problem were territories. I will send you to this link, as that describes Conquest in detail, and you should probably stick to the part about territories and how they are suppost to be, as your map is different from most, but that would still benifit from that. The gameplay was kind of good, as it had its high points but felt more like you were holding territores rather than pushing foward, because it was very hard to keep the territories inside the other teams "base". Aside from those things, it was fairly good, at with those problems fixed, it will be all the better.


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Old 03-28-2009   #7 (permalink)
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I fixed the teleporters and widened the territories. And I added a few receivers in the middle territories and a sender in the bases so you can't tell exactly which teleporter someone will come through.
I also moved the custom power-up a little bit up on the slanted wall so it is a little harder to access.
I think I sent the updated map to everyone who tested.

I'll be running more testing sometime this weekend. I'll send an invite to anybody that wants to help.

Last edited by AceOfSpades; 03-28-2009 at 05:02 PM.
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