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Old 11-15-2009   #1 (permalink)
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Feedback-11/15


Please post all feedback here for test(s) on 11/15.



Maps Tested Today:



Thank you.
~RedNeck~



I wasn't exactly at the test for Disposition, but I played around with it the other night (no pun intended) and I have mustered up some great ideas for this map - allthough, I will say there is little or nothing that needs to be altered with this map.

Dispostion is a great map. It combines excellent aesthetics with exciting gameplay. The design is amazingly thoughtout and excecuted and plays even better then one would anticipate with a map that looks like it leans more toward aesthetics then gameplay. The map uses two snipers, a rocket launcher, and an overshield which I think works smoothly for the gameplay but can be made better with a few tweaks.

Likes:
  • The map flows amazingly. You can easily get from the bottum of one base to the top of another without any tricky jumps or lengthy detours.
  • The map provides lots of fun and epic gameplay. The location of the Rockets and the Over Shield make the map balanced and fun to play on.
  • Dispostion is overall well forged. The aesthetics are made seamlessly, the floors are the flattest floors I've ever seen on any sky bubble map.
Dislikes:
  • The map can be unbalanced if one team gets to the rockets and over shield in the beginning of the game. An Over Shield and a Rocket Launcher are two things that will unbalance the gameplay if you put them in the exact center and close to each other.
  • The map only has railing on curtain areas. It is great to have railing on high-traffic areas because, well, people don't fall off. But there is always those incidents when people are in remote areas and fall off. There are some areas (the path from rockets to OS, for example) that are not railed on the inside.
Suggestions:
  • There is not much you can do about the OS and Rocket Launcher except getting rid of one and replacing it with a lesser power weapon. I realize that might not be the most practicle thing to do, but at least it would help balance the gameplay a bit.
  • Simply use any money you have left to add in a little more railings here and there. It would improve your map and keep its players happy. Instead laying face-first on the dunes.

RedNeck

Last edited by RedNeck; 11-16-2009 at 20:28.
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Old 11-17-2009   #2 (permalink)
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no feedback yet, eh? that's ok. I got most of the feedback i needed from you guys during the test. I've made some minor changes that I thought need addressing. I was wondering if anyone would be willing to endorse the map for review. I'd greatly appreciate it.

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Old 11-17-2009   #3 (permalink)
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Quote:
Originally Posted by Decadence Night View Post
no feedback yet, eh? that's ok. I got most of the feedback i needed from you guys during the test. I've made some minor changes that I thought need addressing. I was wondering if anyone would be willing to endorse the map for review. I'd greatly appreciate it.
I'll endorse it for you. And it's odd that I'm the only one who has posted feedback, and I wasn't even at the test.
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Old 11-17-2009   #4 (permalink)
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thanks. i actually didn't notice your feedback. some of the areas that don't have railing I think are better that way, but the ramps from rocket to OS i think do need some. I'll bust that out tonight.

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Old 11-17-2009   #5 (permalink)
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Quote:
Originally Posted by Decadence Night View Post
thanks. i actually didn't notice your feedback. some of the areas that don't have railing I think are better that way, but the ramps from rocket to OS i think do need some. I'll bust that out tonight.
Cool. That'll make me a happy camper :)
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Old 11-17-2009   #6 (permalink)
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Sorry about the late reply, I had forgotten, but I hope a second reply will help you out.

So, I thought that the map had a great design. I liked the multiple levels they made multiple options for exiting a base. However, I would have liked to seen a way into the base from the bottom level. How about a list....

Likes:
-Multiple levels and the transitions from level to level.
-Use of the arch in the middle to limit the Line of Sight from one base to another.
-The way the front exit of the base curved up, also nicely limiting the Line of Sight.

Dislikes:
-The map was a little bland, add some more aestetic appeal. Especially in the middle I think.
-Rockes was an ok pick of power weapon, but I think a shot gun with 0 extra ammo, respawn 60 or 90 seconds would be better.
-Sniper was a slight problem and was too overpowering if in the right hands. Either find a way to limit good lines of sight for the sniper or remove it.

Suggestions:
-Switch the Rockets and the overshield around. This way its not a main starting objective for each team and the shields can charge before you enter combat so your not invulnerable.
-Recommend changing rockets with a shotgun or hammer maybe.
-Add a few railings in heavy traffic and combat areas. Keep the center area railless though.
-I would have liked to seen some more weapons, I couldn't really find that many to pick up.

Those are the main suggestions that I got that wasn't really pointed out in the testing session. Overall I have to say you have a pretty good map, but a few changes should be made as suggested above.


Last edited by Hank102938; 11-17-2009 at 18:44.
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Old 11-17-2009   #7 (permalink)
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not enough weapons? there's a rocket, 2 snipers, 6 BRs, 2 needlers, 2 carbines, 4 frags and 8 stickies. i think that's plenty for a mid sized map. i might bring the respawn times down on the BRs and carbines though. that should give you more frequent options.

as for changing the rockets, i think the map is way too open for a shotgun, and a hammer is always a bad idea in skybubble maps IMO, because the gravity effect can affect anyone on the map and just nudge them off if thay're in the air at the time. i always get pissed when that happens to me on guardian.

after railings, i may not have a lot of objects to add more aesthetic appeal, but i'll see what i can come up with.

thanks for the suggestions.

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Old 11-17-2009   #8 (permalink)
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I was busy over the past few days since the test. Anyways, here's a quick rundown of my likes and dislikes.

Pros
- Overall design of the map
- Weapon placements, though Grenades could use a bit of work
---- I suggest adding or moving a few grenade spawns, to the very bottom of the map, because where the Grenades are now, at least from what I saw, can overpower the bottom easily.
- Most of the flow and lines of sight

However,

Cons
- I found it was quite hard to take the top if you're spawned on the bottom. It might just be me, but both the steepness of the ramps and just the positioning of them gave the top a slight upper hand.
- Railings in some more crucial areas. One such example is beside the bases on the part of the ramp that leads from the base down. That could use a railing as I found myself back off of that quite a bit when fighting inside of the base.


Of course, all of the flaws I saw might just be me, as I hadn't played Halo 3 in a few weeks. Damn you Modern Warfare 2!
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Old 11-18-2009   #9 (permalink)
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I've taken all of your suggestions and applied many of them to the map. Post has been updated.

http://www.forgehub.com/forum/compet...ml#post1087844

on to the review hub! (even though it hasn't been active in months)

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