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Old 10-11-2009   #1 (permalink)
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Feedback-10/11


Please post all feedback here for test(s) on 10/11.


Maps Tested Today:

Quarry
Epivolc
Quarantine Zone
MLG Assembly v2
Survival On The Sand

Thank you.
~KB~



PM, VM, or IM me for help with the FH forums about:
The GnA Section, about Graphics in general, or just to talk about something

I'll always respond :D

Oh and add me on Xbox Live if you want im a pretty fun guy to play with once you get to know me :3.
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Old 10-11-2009   #2 (permalink)
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Location: MA
Posts: 145
Quarry:

Didn't know what to expect beforehand, wasn't planning on going to this test.

Pros:

- Uhmmm, I give the guy credit for trying to forge on Last Resort?
- Oh. There was deployable cover. I like deployable cover.

Cons:

- Very easily breakable. I broke out completely on accident like twice.
- Fire nades = insta lag.
- Ghost is ridiculously overpowered.
- I don't wanna be the guy who has to say it, but it just wasn't fun.

Suggestions:

The way you set up the CTF objectives and whatnot was an interesting move, but needless to say it didn't work on this map at all. I think what you need to do is start over and build a map from the ground up on good ol' Sandbox and try out your CTF thing again.

Epivolc:

When I first saw this map, I was genuinely impressed by the forging and whatnot. But in the end, I was fairly disappointed...

Pros:

- Seriously, wicked cool forging. Love the base design and stuff.
- Gameplay was pretty solid during One Bomb and Territories. Slayer was a bit iffy though, and I really would've liked to try One Flag.
- It was a ballsy move to build the map the way you did with all the unused space. And if there's anything I appreciate, it's... balls. Ballsiness.

Cons:

- Weapon layout was weird as hell. Attacker side had Hammer, Shotty, Rockets, Plasma Pistol, Warthog, Ghost, a BFIW (Big Fucking Immovable Wraith) and probably something else I'm forgetting. Defender side had Missle Pod and Sniper, and again maybe something I'm forgetting. Unbalanced like crazy.
- Filters, grrrrr.
- The mancannon was pretty unreliable most of the time.
- Why exactly was the Wraith there? It was a cool idea but it wasn't really effective.

Suggestions:

I reworked this map to my own liking and made a lot of little changes (and one fairly big one) that I think would make the map play a lot better. If you want to check it out, let me know (Bwendon was making a lot of good suggestions while we were playing, he probably knows what hes talking about better than me, but I think my version is worth a look too if you're interested).
Overall, I really wanted to like this map, but it needs improvement.


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Scobra ghost splatter betrayals: 2.
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Old 10-11-2009   #3 (permalink)
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Quartantine

-Likes:
•Nice "hunting down" concept.
•Bases weren't just thrown together, but were good looking and neatly forged.
•Vehicles were balanced, and it played well.

-Dislikes:
•It's too far for zombies to walk. When the zombies don't have a vehicle, just give them a custom powerup that lets them run faster. :D

-Comments:
•I like the concept of this game, and the map played really well.
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