Register Forums
Old 10-02-2009   #1 (permalink)
Don't Panic
 
Kidbomber's Avatar
 
Join Date: Jul 2008
Gamertag: Kidbomber
Location: West Allis , WI
Posts: 1,511
Send a message via AIM to Kidbomber Send a message via MSN to Kidbomber Send a message via Yahoo to Kidbomber Send a message via Skype™ to Kidbomber
Feedback-10/02


Please post all feedback here for test(s) on 10/02.


Maps Tested Today:

Dont Drown
Iambic

Thank you.
~KB~



PM, VM, or IM me for help with the FH forums about:
The GnA Section, about Graphics in general, or just to talk about something

I'll always respond :D

Oh and add me on Xbox Live if you want im a pretty fun guy to play with once you get to know me :3.
Kidbomber is offline   Reply With Quote
Old 10-02-2009   #2 (permalink)
Member
 
oh knarly's Avatar
 
Join Date: May 2009
Gamertag: oh knarly
Location: Land of tea and biscuits
Posts: 465
Figured I may aswell do this now (right after the test) so its all fresh in my mind.

Iambic

Strengths
+The layout and design is completely unique and doesn't really resemble any previous layout i've seen before. Initially, I thought it was all a bit too random to support balanced team games but after a couple of matches and after getting familar with the layout, it began to flow much easier.
+The forging is very smooth and the stuctures are well crafted, I encountered no stand out flaws. There are a couple of little bumps, mainly in ramps, but as a forger myself I know that sometimes these are unavoidable and they have little impact on the gameplay, if any.
+The team games we played were very balanced, which is particulary hard to achieve on an asymmetrical map such as this so props for that, and it suited all the gametypes we played. Slayer and KOTH were my favourites.

Weaknesses/Suggestions
Like I said, there weren't any stand out flaws that I found so this may sound like nit picking but I find its all the little things that add up to make a great map.
-Whilst the forging and layout were superb, it struck me that there was nothing spectacular in this map. You may not have been aiming for that and I understand why but considering there are so many maps out there it helps to make yours stand out if you have something special.
I only say this because this map provides some very entertaining and competitive gameplay but I see more potential in it and if it had that 'something special' it would raise the standard of the map into the feature worthy catergory, imo.
-I wouldn't mind seeing/playing a general version of this map, containing a bigger range of weapons and equipment. Just to see how that plays and because I prefer it to MLG :D
-Edit: I think it was in the game of team slayer where I spawned (as red team) at the start of the game with the other team in my line of sight. We both know thats not desirable.

Overall, its a great map and with a bit more work/creativity it could be one that rises above the rest.

Last edited by oh knarly; 10-03-2009 at 07:45.
oh knarly is offline   Reply With Quote
Old 10-03-2009   #3 (permalink)
Member
 
Satan130's Avatar
 
Join Date: Feb 2008
Gamertag: Satan130
Location: LA...ish
Posts: 159
Send a message via AIM to Satan130
Iambic

Pro’s:
+ Well forged. seriously, everything looked fine.
+ Gamplay and weapon layout, again, were fine.
+ So were spawns.
+ I loved the hill placements, and it played well oddball.

Cons:
- The hill placement was good, placing them in the map SUCKED.
- The rocket was a bit overpowered. Not excessively so, but a bit.
- oh knarly hit the nail on the head. There really wasn't anything that was like "WOW, that was amazing". While nothing was bad, nothing was really good either.
-There was this constant moshpit feel, or, as we phrased it, it always felt like a clusterfuck.
- You can spawn in the hill, which just should not happen.
- It is breakable(HA, I DID IT!)




Suggestions:
± I don't know if you have to do it for it to be considered MLG, but if you don't, make the hills on the map, not in them. Having the hill pointer always face straight down was awful. And obviously fix those one or two spawns.
± I would extend the respawn time for the rocket, or shorten the spawn time and clip. not much, but a little.
± The best thing to do about feeling small is to make it a bit bigger. however, this is unrealistic. There's really no advice I can give to say "this room isn't as important, make more room" or something, because
a.) You know your map far better then I and
b.) It's not my place to say such things
± Maybe add some aesthetics or something to add some flair to your map.
± Just change the single walls to double walls, and you won’t be able to ghost jump off of ‘em. Other then that, the map is damn near unbreakable. I’m proud of you.


Last edited by Satan130; 10-03-2009 at 01:34.
Satan130 is offline   Reply With Quote
Old 10-03-2009   #4 (permalink)
Junior Member
 
OMFG Im Booth's Avatar
 
Join Date: Jul 2009
Gamertag: OMFG iTz Booth
Location: Michigan
Posts: 87
Iambic

Gameplay:
This map was fun. Really the only issues i had, was Team ball. To me this map seemed way to closed for oddball, with only a few escape routes. Unless you where running around in an open area, you and your team would get naded, which made the Teamball not fun. One of the things that really stood out to me though was KOTH (and no I'm not saying i loved KOTH because i my kd was 32/11), The hills where in perfect spots, where you can get get killed, and there is cover. One thing with KOTH though, is you had the hill beacon under the map, which really confused me, because unless you know where the hills are, you end up in a corner.

Weapons:
Now the weapon setup was great, i didn't find many carbines, but that's fine with me. Rockets had a perfect spawn, but only had 2 ways to get to it, maybe make a jump from that little pit area up to rockets or something, because i would always have to go around. Sniper was not placed very well, the sniper spawn was completely useless, you couldn't snipe from it.

Pros:
  • Great forging
  • Great spawns, i had no trouble
  • good weapon placement
  • great KOTH, TS, and CTF
Cons:
  • Sniper wasn't placed well, most of the time you had to noscope, the gameplay wouldn't change dramatically if you took it out
  • oddball is not for this map
  • hill beacons where under the map
  • only 2 ways to get to rockets
  • very confusing layout when you first play it
  • very few jumps, you had one that i can remember
Overall i loved the map, i wouldn't be surprised for a feature if you follow everything above, and i wouldn't mind trading this for amp in matchmaking, or that other crappy fuckin map that i can't remember th name. (not Onslaught, the other shitty one.)

Ratez:

Gameplay - ****
Forging - *****
Weapons - ***
Jumps - *
Playability (in your case it was kind of confusing) - ***

Overall - ***/***** (4/5)


^^ Made By Laxer ^^


OMFG Im Booth is offline   Reply With Quote
Reply



Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are Off
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 01:45.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.3.0