Iambic
Pro’s:
+ Well forged. seriously, everything looked fine.
+ Gamplay and weapon layout, again, were fine.
+ So were spawns.
+ I loved the hill placements, and it played well oddball.
Cons:
- The hill placement was good, placing them in the map SUCKED.
- The rocket was a bit overpowered. Not excessively so, but a bit.
- oh knarly hit the nail on the head. There really wasn't anything that was like "WOW, that was amazing". While nothing was bad, nothing was really good either.
-There was this constant moshpit feel, or, as we phrased it, it always felt like a clusterfuck.
- You can spawn in the hill, which just should not happen.
- It is breakable(HA, I DID IT!)
Suggestions:
± I don't know if you have to do it for it to be considered MLG, but if you don't, make the hills on the map, not in them. Having the hill pointer always face straight down was awful. And obviously fix those one or two spawns.
± I would extend the respawn time for the rocket, or shorten the spawn time and clip. not much, but a little.
± The best thing to do about feeling small is to make it a bit bigger. however, this is unrealistic. There's really no advice I can give to say "this room isn't as important, make more room" or something, because
a.) You know your map far better then I and
b.) It's not my place to say such things
± Maybe add some aesthetics or something to add some flair to your map.
± Just change the single walls to double walls, and you won’t be able to ghost jump off of ‘em. Other then that, the map is damn near unbreakable. I’m proud of you.