Winter Tremorland
Good
I don't really know what can be considered "Good" for Tremor gametypes, having not played a lot of them myself.
Bad
- Lots of places to hide. Turn all window ramps and bridge ramps into actual ramps on Avalanche's forge menu.
- Everything is single-wide. Make it double-wide.
- Sky bridge and stuff in the sky. Remove it, stick to the ground floor of avalance.
- Tremor doesn't "Have" to get on the chopper. Make a line of teleporters so that the chopper can pass through, but not humans.
- Map has too much cover for mongeese. I can't believe I just said that a map has too much cover. Make more cover that choppers can pass through, like the mancannon box.
- Too many honor rules. I don't really know how you can change this, but try to do something to reduce it.
In the v2 of your map, there's a way to get behind that little energy blocker obstacle that you called your "Pride and Joy".