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Orbital Small
I played One Flag and Small Team Slayer (a variant only going to 25 kills)
-Likes:
•You changed every thing I suggested (Sniper and Brute Shot clips & spawn times).
•Floating generator(?) over death pit to aid traffic going down and up, and serving a healthy alternative to the grav lift.
•Basically, I like everything from before.
-Dislikes:
•You didn't really fix the defender spawns in One Flag. I said that where you made us spawn (on the escalator) is about a 1/4 distance walk of the map. Since it's such a small map, I'd suggest putting defender spawns down at the bottom of the death pit area, there fore having a clear view of the flag, and having time to get up there.
-Comments/suggestions:
•I feel like more than anything, this would be a good Team Doubles map. It plays really well for 2v2s, and I like it. Nice job!
•Suggestion: Move the spawns so that there's not spawning on the sniper, BR, etc. Spawning on weapons, nades, or equip. is not good.
Blackout Small
I played Small Team Slayer and One Flag on it.
-Likes:
•All upper areas blocked off.
•Added a path around bottom mid from Plasma-Spiker room to lift room. This prevented traffic in bottom mid and provided a safe getaway, but that led to a longer path. GREAT use of risk vs reward.
-Dislikes:
•In One Flag, we ALWAYS spawned right near the frickin' flag and the other team. It was SO easy to spawn kill, and we had no chance. Try putting more than one starting point, if there aren't any already.
•The bottom middle pathway was too open during team slayer, but fine in One Flag. I suggest putting some cover that only spawns in Symmetrical games.
•The Sniper was REALLY dominant in TS at the bottom hallway. But, That's where the cover comes in ;).
-Comments/suggestions:
•I have to say this is a good idea. You've cut out some major areas of blackout, and reduced it to a neat small map.
•Suggestion: Move the spawns so that there's not spawning on the sniper, BR, etc. Spawning on weapons, nades, or equip. is not good.
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