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Old 07-03-2009   #1 (permalink)
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Feedback-7/03


Please post all feedback here for test(s) on 7/03.


Maps Tested Today:

Insightful

Orbital Small/BlackOut Small

Thank you.
~KB~

Last edited by Kidbomber; 07-03-2009 at 09:11 PM.
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Old 07-03-2009   #2 (permalink)
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Orbital Small/Blackout Small is also being tested tonight
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Old 07-04-2009   #3 (permalink)
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Insightful

Insightful is a decent map. most aspects of the map itself are fine, and the map plays fairly well.

LIKES
~respawn times
~map layout
~creative structures

DISLIKES
~weapon placement
~incredibly low map durability
~unbalance
~ability to get back in the map after you got out
~weapons placed
~hills in KOTH

SUGGESTIONS
~delete or place the "aesthetics" in the sky
~up the durability with the extra "aesthetics" in the sky
~add 2 spikers and one brute shot near each base, maybe even a hammer in the unused side of the center
~move the defenders start point nearer to the sniper
~delete the base hills and split the center into three parts
~slightly up the respawn times on the ghosts
~change the name to insight

my judgment of insightful is probably slightly skewed because crackah really brings out the worst in me, but I tried to be as impartial as I possibly could. the interesting thing about insightful was that even though it had major flaws it was still a lot of fun to play.

The most important fix for sure is the durability, in the last game I ended up sniping from the top rim for most of the game :/ . my other more major problem was that the attackers had a much faster route to the two power weapons. the center hill was also pretty major, but KOTH is a very minor gametype and from my experience is rarely played. overall insightful needs work, but does have potential.

-used man


thanks to RaBBiiTTT for the sig :)
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Old 07-04-2009   #4 (permalink)
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Insightful

Insightful was a fun map that played well with a few minor flaws that can be fixed easily.

Likes:


- Overall layout.
- The originality.
- The aesthetics are good.

Dislikes:

- Hill placement and sizes in KOTH.
- Map can be easily escaped.
- Red gets OS, Blue gets AC. (not really a problem I just don't like that in any map and find it unbalanced)
- Where were the weapons? I found myself using my AR and BR the whole time, except for the rocket a few times.

Suggestions:

Biggie: You still have all the canvas items in the sky, delete some of your existing items on the map and replace them with the canvas items, that will get rid of you hitting the item limit and give you much more budget to make more improvements. And get rid of the random items outside the map.

- Add more weapons, you can't go wrong with brute weapons. Just make sure the map can't be escaped by brute shot or hammer jumps.
- Change the hills, split up the middle hill to 2 smaller hills, scrap the base hills, and add more hills around the map.
- Either fix that aesthetic piece so you can't get on it, or just add some more walls above the OS spawn.
- Perhaps change the equipment, a single bubble shield alone doesn't appeal to me much. Maybe give each team a bubble shield and put a regen or power drain in the middle.

Quote:
Originally Posted by Katanga Askar View Post
I just died a little inside.

Never let Menace forge with the UBG, otherwise this occurs.
Copok Challenge | Konabos Challenge
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Old 07-04-2009   #5 (permalink)
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Orbital Small

I played One Flag and Small Team Slayer (a variant only going to 25 kills)

-Likes:
•You changed every thing I suggested (Sniper and Brute Shot clips & spawn times).
•Floating generator(?) over death pit to aid traffic going down and up, and serving a healthy alternative to the grav lift.
•Basically, I like everything from before.

-Dislikes:
•You didn't really fix the defender spawns in One Flag. I said that where you made us spawn (on the escalator) is about a 1/4 distance walk of the map. Since it's such a small map, I'd suggest putting defender spawns down at the bottom of the death pit area, there fore having a clear view of the flag, and having time to get up there.

-Comments/suggestions:
•I feel like more than anything, this would be a good Team Doubles map. It plays really well for 2v2s, and I like it. Nice job!
•Suggestion: Move the spawns so that there's not spawning on the sniper, BR, etc. Spawning on weapons, nades, or equip. is not good.

Blackout Small

I played Small Team Slayer and One Flag on it.

-Likes:
•All upper areas blocked off.
•Added a path around bottom mid from Plasma-Spiker room to lift room. This prevented traffic in bottom mid and provided a safe getaway, but that led to a longer path. GREAT use of risk vs reward.

-Dislikes:
•In One Flag, we ALWAYS spawned right near the frickin' flag and the other team. It was SO easy to spawn kill, and we had no chance. Try putting more than one starting point, if there aren't any already.
•The bottom middle pathway was too open during team slayer, but fine in One Flag. I suggest putting some cover that only spawns in Symmetrical games.
•The Sniper was REALLY dominant in TS at the bottom hallway. But, That's where the cover comes in ;).

-Comments/suggestions:
•I have to say this is a good idea. You've cut out some major areas of blackout, and reduced it to a neat small map.
•Suggestion: Move the spawns so that there's not spawning on the sniper, BR, etc. Spawning on weapons, nades, or equip. is not good.



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