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Old 07-02-2009   #1 (permalink)
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Feedback-7/02


Please post all feedback here for test(s) on 7/02.


Maps Tested Today:

Uprising
(No Name) Race Track
Torque - Forefront - Sink Hole

Thank you.
~KB~
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Old 07-02-2009   #2 (permalink)
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No Name Race Track

Sorry for no description, Ill just skip to the Pro's / Con's, ect.

Pros:

  • Very fun
  • Doesn't get boring after one lap
  • Great use of geomerging
  • Great use of interlocking
  • Great layout
  • Replayable

Cons:

  • You can cheat after going through the checkpoint by going back over the small bump and skipping half the track.
  • When the mongooses fall, they take to long to respawn, if you fell off you spent most of the game waiting for another goose.

Suggestions:


  • I would suggest putting something small that sticks out of the ramp under the goal or another meathod so the track cannot be cheated.
  • Instant respawn mongooses.

overall it was really good, 9/10



Apparition
- Coming Soon
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Old 07-04-2009   #3 (permalink)
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Tor-que

Good
  • All of the problems in the previous versions were fixed


Bad
  • There's no way to drop down into the lower bases
  • There's still no way to distinguish the two sniper corners from each other. Make one side glow purple (embed it in the block) so there's a light sniper and a dark sniper, so to speak.

Forefront


Good
  • Spawns, weapon placement
  • Ghosts weren't dominant
  • There was actually a BR on this map. GASP
  • Fighting on the inside took place all around

Bad
  • Too small for 3v3, seems like a good 4v4 - 6v6 map.
  • Outside of the map wasn't used much, but I could see it being good for CTF
  • Lack of callouts
  • You can still drop from OS to laser. I'm not entirely sure how to fix this. Maybe switch the two around? Or, since the warthogs were replaced, replace the laser with another power weapon. Sniper, shotgun, sword, hammer all come to mind.

Sink hole

Good
  • Awesome interlocking
  • Centerpiece hasn't been done before
  • Team spawns worked
  • Hole showed up in infection

Bad
  • Fighting only happened in the hole or a bit on it's corners
  • Hill size too big
  • Seems unfinished, needs more weapons. Possibly dual wields
  • Hole didn't show up in KoTH. Reduce hill height so you actually have to be inside of the hole to get time.
  • Snipers too dominant, reduce clips in them if not already.

Tests: 45-6-45
(Attended, missed, feedback)

Feedback, Suggestions.

Goal: 100 maps by Jan 1st, 2010.



Professional
Respectful
On time
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Old 07-05-2009   #4 (permalink)
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Join Date: Aug 2008
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Posts: 57
Torque


This map played very well, I never had any problems with spawning, and everything was forged superbly. Most of the matches were quick, and I would have liked to have played a game with BR starts on it to see how that went. CTF was really fun, though I think setting it to 5 flag caps would have made it a bit better. And I dislike my search for and the brutal realization that came with finding your lack of the Battle Rifle. But the map was good, I liked it.

Forefront


I got to play one game on this map and it was fine. Well forged, i liked the center. I had no spawning problems, and I found a few BR's lying around so that added to the appeal. I wish i had gotten to play a CTF match on it, im sure that would have been great fun. Overall good.


Sinkhole


This is one that i wish i could have gotten to have played a game of slayer on. Unfortunately, i had to depart. But, i did get to play a few of the other game types on it. Zombies was alright, i liked the hole that spawns at the bottom that enables you to jump down to escape the zombies (if you play smart).
The interlocking was great, the pit looks awesome. I didnt get to play a whole lot on it, so thats about it.


On all three of your maps i did not find an glaring flaws or problems, so i dont really have any complaints or suggestions to fix them (BR comment was a joke). I did not get very much time on Forefront and Sinkhole, but what i played i liked and i would enjoy playing on them again.


On the FH Tester Guild's friends.



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