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Old 01-11-2009   #1 (permalink)
Hey darlin'
 
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Join the Review Hub


Join the Review Hub

The Review Hub strives to provide the highest quality of feedback on user created maps. Our members are experienced forgers, well rounded players and can communicate their thoughts clearly, logically and constructively. They are mature individuals and dedicated to their role. If this sounds like you, we'd love to hear about it.

The expectations of a Review Hub member are as follows:
  • To review eligible map submissions to the best of your ability as per the Review Rules and appropriate Map Rating Criteria.
  • To review 1 map per week, if any are pending.
  • To act in a mature manner both on the forum and over XBL.
To apply for a position, reply to this thread. Your application will require the following:
  • Links to sample reviews of at least 2 maps, guided by the Review Hub Map Rating Criteria.
  • A personal endorsement by a current member of the Review Hub.
Applications will be considered by the current team and you will be advised of their decision by PM.

Best of Luck!
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Old 06-07-2009   #2 (permalink)
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"Applications will be considered by the current team and you will be advised of their decision by PM."


*Updated Review*


*New Review*

*New Review*

Thanks to Jessica Alba for the sig!
:D

Last edited by ForgeGod117; 06-19-2009 at 08:24.
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Old 06-07-2009   #3 (permalink)
Str8 LOLN '10!
 
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Ello, I would like to be a part of the Review Hub. I look forward to working with you fine members of Forgehub to better the community as a whole.



My review of MLG Requiem, one of my favorite MLG maps btw
http://www.forgehub.com/forum/mlg-ma...uiem-v2-2.html
(Insane54)

My review of Skeleton Creek
http://www.forgehub.com/forum/compet...etoncreek.html
(corey0x0)

I am endorsed by Insane54
(en-sain-fiftee-fo)

orly nao? i believe i'm still waiting on a certain something...

fine...


"Cause when I close my eyes and drift away, I think of you and everythings okay. And finally now, believing."

Last edited by Shanon; 06-08-2009 at 09:21.
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Old 06-08-2009   #4 (permalink)
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I would like to re-apply.

Reviews:
MLG Encephal
Conduction

I reworked one of them, and the other is new. I put a lot of time into them and I hope it was worth it.

sig by m.jelleh

97% of bears don't have teenagers in their lives. If you're one of the 3% that do, put this in your signature.
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Old 06-11-2009   #5 (permalink)
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Two of my past reviews on MLG Requiem and Fire and Ice.

http://www.forgehub.com/forum/tester...tml#post820129

http://www.forgehub.com/forum/tester...tml#post820206

to add to my previous app. I reviewed Auxiliary, by Null parameter (not posted on FH)

Creativity: Rating: 3/5
Well the Map is older so I will take that into consideration. Still there is the fact that the map is not that original. The cover using the fence walls semi-interlocked has been done to death. Also the shield door is pretty common placed even before the release of sandbox. The one thing I did like was the trucks, the box geomerged into the corner and the tele-door.

Aesthetics: Rating 3.5/5
The map structures themselves were interesting, the tele-door was seamlessly constructed and most of the boxes were interlocked well. There were however some spots where laziness was evident, specifically the side opposite the rockets. The boxes and walls could have been interlocked and frankly some of the stairs were bumpy at the top, so much so that it restricted player movement.

Gameplay: Rating 4/5
I got to play a game of team slayer on this and it was quite fun actually. The weapons seemed to be balanced; no team was given an unfair advantage. The game was decided on skill not luck, which makes for a good slayer map. Then capture the flag came and I assumed it would be just as excellent but the spawns made it unfair and frenzied. I will discuss further in said category. The map geometry did interrupt fluid play though. Case point: I’m running up the stairs and through a bubble shield at the top (stairs above tele-door). I got to walk out and hit a bump sending me flying through the air, basically an easy target.

Spawns: Rating 3.5/5
The spawns were fine for team slayer. They were neither predictable nor unfair. I do not think one spawn kill happened throughout the game. The TS spawns let the game flow and I found myself using every part of the map at one time or another. The CTF spawns however, were another story. The start seemed fine but after a few conflicts I found my team spawning at the other team’s flag. This in itself is not good at all. Also when the other team had our flag, I was spawned at my base with no way to stop them.

Comments:
Well to sum it all up I believe it was a simple map that has potential. It was creative but could employ some more structures that would make this map unique. The aesthetics were well done, except for a few places, which did affect gameplay. The team slayer games on this map were a lot of fun but when it came to other gametypes, the spawns were the ultimate downfall.

Overall:Final Score
3.5/5
An average performance


This application has been denied



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Old 06-19-2009   #6 (permalink)
wort wort wort
 
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I would like to apply for the review hub.

First review:
Avarice

Second review:
Granite Basin

Third review:
Tetradymite

Most Recent:
Telekinesis


Blockout [F] | Leviathan | Archipelago


Check out my new Map Design Blog: www.mickraider.com

Last edited by MickRaider; 06-28-2009 at 16:28.
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Old 06-23-2009   #7 (permalink)
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Here are my reviews of two maps: Granite Basin, an all-purpose map in the sky bubble, and MXD on Elim Chamber, a dodge ball mini game map.

Granite Basin Review (Mine is the second review on the page)

MXD on Elim Chamber Review

I hope you guys will read these and consider the time and effort that I put into not only writing the reviews, but playing and testing the maps as well. I would work just as hard as a member of the review hub. Thank you for your time.


This application has been denied

Last edited by AgileDan92; 06-23-2009 at 13:35.
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Old 06-24-2009   #8 (permalink)
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Here are my recent race map reviews:


This application has been denied
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Old 06-28-2009   #9 (permalink)
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I thought I was going to be notified by PM if it was excepted or denied. Eh, anyways, I was just wondering if I could get a reason why mine was not accepted.
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Old 06-28-2009   #10 (permalink)
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Caught me in the middle of writing that PM :)
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