Remember Me?

Forge Hub > Community Files [Closed Until Fileshares are Transferred to 343i] > Reach Maps & Gametypes > Reach Competitive Maps > The Venetian
Reply To This Thread
 
Thread Tools
November 25th, 2010 #1 (Permalink)
Architect
 
Devinish's Avatar

Xbox LIVE: Devinish
Member Since Dec 2007
The Venetian

Min. Players: 08
Max. Players: 16
Supported Gametypes: Territories
Canvas Map: Forgeworld
Download Link: Download Now



Hello fine Forgehub patrons. I would like to take you on a tour of my latest creation, The Venetian. I recommend playing One Flag, and Team Slayer for best results, but it plays most everything except for Race and Invasion.




In this overview shot, the attackers spawn in the far right building (The Apartments), while the defenders spawn in the bottom left building (A Tower). The Sniper Rifle spawns right where the image is cut off on the bottom (in The Park). The Rockets spawn in The Gazebo, near the middle of the map, while the Shotgun can be found inside the middle building (The Plaza). You will also find two Grenade Launchers on the map, one in each base, as well as various DMRs, Needle Rifles, and a few covey weapons thrown in to spice it up a bit.

Here are some more shots showing the map a bit closer.


Looking from attacker side, towards A Tower


A view of A Tower


The Fountain between A and B Towers


Looking at B Tower


Looking at The Gazebo from The Plaza


A view of The Plaza (nice evasive jump!).

Here's a couple more action shots:


A foiled flagrun


A leisurely stroll through the park


Special Thanks

I really wanted to thank every single tester that played a game on my map, gave suggestions, or broke stuff, but there's no way I could remember everyone, so here's a few people whom I specifically remember: Rusty Eagle, Xanon, Capton Furgler, Insane54, Titmar, Presipope, Vorpal Saint, R0CKET M00SE, sleazy grandma, stickmanmeyhem, Cosmic Rick, LT Ambrose 26, Tender Bisquit, philthyphillip, Black Theorem, Draw the Line, Ezekiel20five17, IrishRebalA07, LIGHTSOUT225, LOL zombie, Epic Tusk, Philly100000, Pegasi Delta, siberian w0lf, squidhands, Tranzaction Zero, Vicous Vice, MickRaider, Bloo Jay and Viking. That list was actually much longer than I expected to remember... Sorry for anyone who was left out, including you GRIFFIN XIII, send me a PM if you feel like I forgot you. Thanks for everything guys, I couldn't have done it without you. Seriously.


Download Now






Last edited by Devinish; January 20th, 2011 at 23:55.
Devinish is offline
Quote
November 25th, 2010 #2 (Permalink)
 
philthyphillup's Avatar

Xbox LIVE: Philthyphillup
Member Since May 2008
Southern California
Awesome Dev! I'm glad to see you got this posted. Without sounding cliche, The Venetian actually does have a perfect balance of aesthetics and gameplay. While I haven't had the chance yet to play all gametypes, for the ones I have played (1 Flag, and Oddball come to mind) we're awesome. Well balanced, with distinctive landmarks so I won't get lost... It happens. I can't wait to get some more customs in on it, and all I can say is it better win the Forgetacular contest!




Last edited by philthyphillup; November 25th, 2010 at 03:15.
philthyphillup is offline
Quote
November 25th, 2010 #3 (Permalink)
Le Mar du Teet

Member Since Dec 2007
1 Flag is so amazingly good on this map.
the balance of everything is just perfect, and it better damn well be after all that testing!!
Devinish tested the every living crap out of this map.
i'd be willing to bet there was around 100 games played in testing.
it really shows, the map plays beautifully.

i think you did a good job of capturing a sort of relic feel with the map.
what i mean by that is the hard capture, hard escape way that the defense base is designed.
it really takes a good team effort to get that flag out of the second floor and into the main area so you can pass it back to the capture point.
one of my favorite things was to take the flag and then drop down by the fountain as an escape route.
in fact, the multiple routes in general are another one of my favorite parts of the map.

i think im rambling now so ill just wrap it up and say all in all, great job.
like philthyphilip said, perfect balance of aesthetics and gameplay.




CUNTYRANNICAL SATANOCEROS


view all my maps in my map portfolio.
Titmar is offline
Quote
November 25th, 2010 #4 (Permalink)
Heroic Member
 
DunkinMyCookies's Avatar

Xbox LIVE: DunkinMyCookies
Member Since Aug 2008
the sleaziest of all grandmas
Hate to hop on the bandwagon, but yes; perfect balance and gameplay, yada-yada. My first game on Venetian was a real treat. Here I am playing on this beautifully crafted urban environment that, honestly, plays as good as it looks. Venetian is the sort of map I'd wished to have seen ship on disc. Well done sir.
DunkinMyCookies is offline
Quote
November 26th, 2010 #5 (Permalink)
Mythic Member
 
Vorpal Saint's Avatar

Xbox LIVE: Vorpal Saint
Member Since Jun 2008
God's waiting room
Man. I remember when this map was just nothing but three random Wall Col' on floating above the water with a bridge that looked cool. That was a long time ago. lol. For real though, this map has come so far from that, and it really is one of the best maps out right now (IMO). I gotta say I haven't played everything there is to be played, but Slayer, 1-Flag (even 1-bomb) was really fun. I'll be sure to play it in some custom games once I can get a party together. :P

Oh, well, the one thing this map could use is a tree (or two) in the park. 2/5 (needs moar trees)
Vorpal Saint is offline
Quote
November 26th, 2010 #6 (Permalink)
Architect
 
squidhands's Avatar

Xbox LIVE: squidhands
Member Since Dec 2007
This is great stuff. Definitely one of the best forged maps I've played on so far. All of the major areas are so easy to identify that I don't have to spend a whole lot of time trying to figure out where I am and where to go, and that's such a huge deal for me. One Flag plays wonderfully on this, I hope it gets all the attention it deserves.
squidhands is offline
Quote
November 26th, 2010 #7 (Permalink)
Senior Member
 
Paulie Walnuttz's Avatar

Xbox LIVE: Paulie Walnuttz
Member Since Feb 2008
Staten Island, NY
Very very good map dev, this has to be one of my favorite maps so far. You did a wonderful job of fusing great gameplay with great aesthetics to make an awesome map. 1 flag is just awesome... but my favorite thing about the entire map are the benches in the park, those are just awesome!, i actually really really like the park... Great job on another awesome map.


Click here for my entire forged map portfolio.
Paulie Walnuttz is offline
Quote
November 27th, 2010 #8 (Permalink)
 
Vitreosity's Avatar

Xbox LIVE: Vitreosity
Member Since Aug 2010
Wow. The aesthetics are absolutely stunning. I think I stared at the benches too long, that was my first death on the map.

But seriously, this was by far the best map I played at TGIF tonight. Absolutely awesome gameplay, plus the crazy aesthetics equals epic map. Well worth the download, and great job.
Vitreosity is offline
Quote
November 27th, 2010 #9 (Permalink)
Member
 
ManRayX's Avatar

Member Since Dec 2007
Killer

Played slayer on it a couple of times last night. Plays awesome and yes I agree the aesthetics are good enough to be distracting. Sight lines are esp good. When I DLed it it had an orange filter on it. Not sure if thats what you intended cause pics have no filter. Whatever removed it anyway and everyone really enjoyed it>

MRX

WHERE EAGLES DARE
ManRayX is offline
Quote
November 27th, 2010 #10 (Permalink)
Architect
 
Devinish's Avatar

Xbox LIVE: Devinish
Member Since Dec 2007
The Orange filter is for Infection games only. Don't worry about it showing up in normal games. :-) Thanks for the positive reviews guys.




Devinish is offline
Quote
Reply To This Thread

Thread Tools


Forum Skin:
The current time is 14:16 (GMT -4)
Top

Forge Hub

Forum Home
Forum Rules
Meet the Staff
Contact Us
Archive


Community

Blogs
Social Groups
Members List


Affiliates

Bungie
halo.bungie.org
Halopedia
The Running Riot




Astro Gaming
GUNNAR Optiks
TheControllerShop
Halo Destiny
Ghosts of Onyx




Neir Productions
Jon's Blog
Halo Tech
Black Water Ops


Legalities

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2012, vBulletin Solutions, Inc.
Content Relevant URLs by vBSEO 3.5.2
Design by Miraj, ImagenSkins

Part of the RMN Network including: Real Mil, Real Mil Videos, Real Mil Games, Left4Dead 411, Ace Combat Skies, ElectroSphere, Halo Wiki, Reach Wiki