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Old 10-04-2009   #1 (permalink)
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Rusting Shores


Rusting Shores V2
Download V2


V2 Update
- Included in the V2 update is the majority that Dream suggested, thanks again! Those include making the starting point further back out of the way, added the extra 2 mongooses, making the box sticking out the water to stop you from flipping double wide, moving shield doors around to make the map flow better, and changed some scenery (Mainly to clear up some budget). I now feel that the map is alot better, let me know what you think, thank you.

I will add new pictures later, so you can see before you try :D

The links have now been updated

General

Made By - T4K Shadow

Players - 1 - 8

Gametypes - RACETRACKS

Base Map - Longshore

Canvas Used - None

Budget Remaining - $1

Time Taken - Roughly 11 Hours?

Description

IMPORATANT NOTE: There are only 4 Mongeese on the map, I felt that anymore would have been overkill, however, 8 players can still play, 4 drive and 4 ride shotgun.

Rusting Shores, my latest Racetrack. Featuring a banked turn in the water's of Longshore, several small jumps in the water, and a huge drop hill in the water. The rest of the track is mainly just blocked off sections of the original map, There aren't exactly that many great objects to make racetracks with, they are mostly single wide. This track is probably my most challanging out of all my tracks, due to the fact that it switches from single to double width throughout.
The majority of this track was made usign the newly discovered no-clipping technique found out by YoYo, thanks.

Video

I STRONGLY recommend you watch the video so you can get a better "feel" for the map, I don't think pictures do that so well, videos help everything fit together.


Pictures

Okay, now time for the pictures!

Start/Finish Line:

The drop just after starting:

The small jumps:

The banked Turn and another little jump:

The landing zone and next turn:

The next 180 Degree turn and entering the Water crate warehouse:

Inside the Warehouse going up the rolling rise:

Side view of the Rising Rise and next 90 degree turn:

And then the Cheat-proof finish line/Start again:

Thanks for viewing Rusting Shores, it may not look smooth in some section but I can assure you it's smoother than it looks.
Constructive feedback would be greatly appreciated, thank you.


Around 5000 of my games have been custom, or forge ^. Maps: Galleon - Contribution - Docks V2 - Ascent - Deserted - MLG Sacred - Shaded Speedway - Shadow Sands

Last edited by T4K Shadow; 10-08-2009 at 03:20 PM.
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Old 10-04-2009   #2 (permalink)
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Damn. I love the concept, and it looks REALLY smooth. I can only really complain of how it goes from double wide to single wide. Anyway, nice use of LongShore's layout. Props on one of the best so far. ;)



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Old 10-04-2009   #3 (permalink)
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Originally Posted by meltyourtv View Post
Damn. I love the concept, and it looks REALLY smooth. I can only really complain of how it goes from double wide to single wide. Anyway, nice use of LongShore's layout. Props on one of the best so far. ;)
Thanks, yeah, I was disappointed with the object list, theres only a total of 19 double blocks (Including open) and so if I had used the single boxes to make a double wide track, it would have been about the size of an egg :D

Hey Ducky Buddy, I thought I recognized your name, I just couldn't work out where from :)

Around 5000 of my games have been custom, or forge ^. Maps: Galleon - Contribution - Docks V2 - Ascent - Deserted - MLG Sacred - Shaded Speedway - Shadow Sands
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Old 10-04-2009   #4 (permalink)
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dang, nice job on this. the half-submerged part at the end of the first ramp looks sweet and the way you used the shield walls looks really effective. this may very well be the first longshore race map on forgehub as well, nice work!


my :lol: maps
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Old 10-04-2009   #5 (permalink)
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This track makes me wish i had spent $65 on ODST. It looks smooth, but i think the water drop is kind of anticlimatic-will you die if you make it dip any farther under the water? And i agree with meltyourtv, the doubble to single box change looks like it could cause some problems.
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Old 10-04-2009   #6 (permalink)
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Well, this looks very interesting. i finally got Halo 3 back, and I'm re-phasing myself with my old antics, but I think I'll take a cut from MM and do some Mythic II hunting on the site. The map loos awesome, and I must say very smooth, except for the double to single, but I understand that. Good job, deserves the attention I know it'll get.



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Old 10-04-2009   #7 (permalink)
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I liked most aspects of this track. I love how it skims over the water. I just wish you would have put a double box under the arch and not a single box. The only part that I didn't like was the fact that the spawn is right in the middle of the track. I am talking about the last left turn right after the goal. I don't like how the mongooses are right in the way when you go back down the hill. The spawn should have been in a different place. Other than that, I liked the track and it shows what can be done on Longshore. I am also a bit let down that you only used four mongooses. Six would have been better. Overall I rate the map a 4/5.

Last edited by x DREAM 76 x; 10-04-2009 at 10:37 PM.
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Old 10-05-2009   #8 (permalink)
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Quote:
Originally Posted by x DREAM 76 x View Post
I liked most aspects of this track. I love how it skims over the water. I just wish you would have put a double box under the arch and not a single box. The only part that I didn't like was the fact that the spawn is right in the middle of the track. I am talking about the last left turn right after the goal. I don't like how the mongooses are right in the way when you go back down the hill. The spawn should have been in a different place. Other than that, I liked the track and it shows what can be done on Longshore. I am also a bit let down that you only used four mongooses. Six would have been better. Overall I rate the map a 4/5.
Thanks Dream! I think I'm going to make a V2 with all these changes, considering I don't have XBL GOLD at the moment, I have nothing else to do other than Guitar Hero. The trouble is I don't know where I'm going to get the extra boxes from "/, Ah I'll fiqure something out.

Thank you everyone for the feedback

Around 5000 of my games have been custom, or forge ^. Maps: Galleon - Contribution - Docks V2 - Ascent - Deserted - MLG Sacred - Shaded Speedway - Shadow Sands

Last edited by T4K Shadow; 10-08-2009 at 03:23 PM.
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Old 10-08-2009   #9 (permalink)
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Quote:
Originally Posted by T4K Shadow View Post
Thanks Dream! I think I'm going to make a V2 with all these changes, considering I don't have XBL GOLD at the moment, I have nothing else to do other than Guitar Hero. The trouble is I don't know where I'm going to get the extra boxes from "/, Ah I'll fiqure something out.

Thank you everyone for the feedback
No prob. I noticed that you made a V2. I will DL and check it out. I am sure it will be good, especially if you made all those changes. Nice work. This is the best track on longshore I have seen yet.
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Old 10-09-2009   #10 (permalink)
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Awsome map I'll give it a dl. This has got to be the best longshore racetrack I have seen yet. I love the part of the track that goes over the water. I also like how you've used the shield doors as barriers. The scenery looks really cool to. I'll be sure to give a good rating.
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