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Old 10-02-2009   #1 (permalink)
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Western Waters


Western Waters


Created by PIZZA S4UC3 and N0VAFLAR3

This beginning of the map was constructed by N0VAFLAR3 and he also came up with the main idea of the map. We used a lot of ghost forging to create the map. As a result of me being the host I created most of the map after the Free er (the freezer, but the z is missing, it's hidden by the open box). At school we decided how to make the map go under the water. Well, thats enough words lets get to the map itself.

Map link: Western Waters

Gametype: Racetracks


Overview

Beginning (made by N0VAFLAR3)

The first ramp

2nd part of the beginning

In the free er (freezer)

Coming out of the free er

The room after the free er (barrels by Unit FK7)

Down off the drop

Me flying off the drop

Up the ramp and into the tube

Well I'm going in

The way the camera's view of the underwater

The ramp out of the water from under the water

The ramp out of the water from outside the water, and the finish line


Well there's the map, hope you enjoy it like we do. Here are the links again. Sorry the pictures are so small.

Map: Western Waters

Gametype: Racetracks

Special thanks to N0VAFLAR3 and, UNIT FK7

Last edited by PIZZA S4UC3; 10-14-2009 at 09:05 AM.
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Old 10-02-2009   #2 (permalink)
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Sweet, a map that goes underwater! That is beast, almost cooler than a Conquest map underwater. All right, I will totally try this as soon as my social slayer match is over.


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Old 10-02-2009   #3 (permalink)
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Ya the underwater part is pretty sweet, it slows you down but o well =). That was N0VA's first reason for the entire map
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Old 10-02-2009   #4 (permalink)
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Its more like a rollicoster but looks pritty good. I would suggest not to make it a black and white picture so people can see it better and or make the map fx not black and white. But nicely thoughted out. It might have some flaws but its not too bad. Good job


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Old 10-02-2009   #5 (permalink)
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I liked it, could have been cleaner but yeh the water part was cool it felt like you were going slo mo.
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Old 10-02-2009   #6 (permalink)
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Haha nice Adam! When I tested this with you, I kept falling off and running into walls. :( One the other hand, its very original and your merging is top noche. I would love to see more racetracks from you!
-xItZ jENKiNSx
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Old 10-02-2009   #7 (permalink)
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Quote:
Originally Posted by Arbr View Post
I would suggest make the map fx not black and white. But nicely thoughted out. It might have some flaws but its not too bad. Good job
Well I tried to have it without the black and white but it just looked dumb (in my opinion)

Quote:
Originally Posted by B3NW View Post
the water part was cool it felt like you were going slo mo.
Well I think you are going slower, I could be wrong... It adds a whole now aspect to the map. =)
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Old 10-02-2009   #8 (permalink)
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You should have went with Juicy filter instead.

Anyway, the track was pretty fun. The underwater part was very cool. The sky parts were cool but the entrance back into the building flipped me a few times. Over all I had fun it could be improved. Nice job.
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Old 10-03-2009   #9 (permalink)
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Originally Posted by x DREAM 76 x View Post
Y but the entrance back into the building flipped me a few times.
By the entrance to the building do you mean into the free er? or into the underwater, because I had trouble with both but couldn't find much to do...
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Old 10-03-2009   #10 (permalink)
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Quote:
Originally Posted by PIZZA S4UC3 View Post
By the entrance to the building do you mean into the free er? or into the underwater, because I had trouble with both but couldn't find much to do...
The biggest problem is the entrance in the water. You are blind for a second or two, and during that second, the track turns. You should have made it as straight as possible there. Otherwise, it's a very original track, the first posted here on Longshore, but, I too, would have gone with a different FX.
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