sry im not the best fuckin forger in the world damn
he does have some valid points, while ill let off the forging on account of roller-coaster. Although you should have put in starting points and a destination.
Well, for one thing, try to name your maps and descibe them. More people will download them. So instead of "Ghost Town 001" and "These fractured remains near Voi remind us that brave souls died here to buy our salvation. 4-12 players", you could put "Ghost Coaster" and "An amazing rollar coaster on Ghost Town. 2-8 players.". Just a suggestion. Otherwise, a decent looking map. 8/10
:( 97% of teens don't have Jesus in their lives. If you're one of the 3% who do put this in your sig. -- Prosper
So, me and a friend decided to have a drive-through.
We found the course was very inventive. Seriously, you've got a good eye for where to take racers in relaiton to the map. The fence-wall-banked-turn was especially original.
However, I think the forging itself let it down. I would look at ghost merging, because you could easily make some small interlocks here and there, which would smoothen the track tenfold. I assume that you've still got a fair few objects remaining.
Next, I also found it hard to navigate at times. Especially the part with the grav lift onto the base bridge. Although that part worked very well. I'd suggest makign some arrows, or perhaps blocking paths to make it more linear looking.
Also, I kinda didn't finish because I got lost, and crashed into the banked turn.
Overall, I liek the idea. The principle is all there, but you will need to clean some parts up in order to make this really shine.