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Old 08-19-2009   #1 (permalink)
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Halo 3 Racing: Game Variants & Features


Racing prefix definitions:


RaceTrack = FFA style racing. 1-8 players

Battle Track = Teams of two. Battle style racing. 8-16 players

Rocket Race = Teams of two. Rocket style racing. 8-10 players

Roller Coaster = FFA style, singe wide, roller coaster racing. 1-8 players





Helpful tips when forging a racetrack:

- Place the eight mongooses on instant respawn. (Set Run-Time Minimum to 8)
- Make sure your track is not cheatable.
- Make sure your goal point is covered with sender nodes.
- Make sure your goal point is covered by either grav lifts or man cannons, as to prevent players from parking on the goal point.
- Use bordering to prevent cheating, however also try to leave some sections unbordered to increase the lines of sight during battles.
- Make sure you have plenty of spawn points.
- Weapons can be added to the map. (Avoid power weapons such as rockets).
- Turn up the spawn times on weapons & power ups.
- Trip mines, beam rifles, shotguns and other power weapons should be placed to 180 seconds for respawn times.
- Place weapons & power ups to place at start No. (This adds to the excitment & unpredictability of a race).
- Theme maps are gaining in popularity. If you have a cool idea, try to incorporate it into the design of your map.
- Filters are also gaining in popularity. Some effective combinations for Sandbox are: (Juicy & Gloomy), (Juicy & Colorblind) & (Juicy, Gloomy & Colorblind).
- Use an OLN (Object Limit Number) canvas for Sandbox. This will give you the maximum number of items for use during forging.
- Budget glitching certain items is reccommended if you need extra budget.
- Additional tips & tracks can be found here.




Tips for hosting a racing party:

- When using a traditional racing variant set the max party to 8 players.
- When using a Battle Tracks variant set the max party to 8-16 players.
- Make teams of two for Battle Tracks.
- If you have an uneven number of players in Battle Tracks, have the odd man out go a new color.




Tips for winning a Battle Tracks game:

- Find a partner who knows how to play, has a mic & is familiar with the map.
- Learn to be on the look out for your partner. It's best to have a gunner. (Even if it means waiting a few extra seconds).
- Look out for trip mines & valuable weapons on the track.
- If you are a lone VIP and your being shot from behind, jam on the brakes and let that team pass you.
- If your VIP looses their mongoose, drive a new one to where they are.
- Place any trip mine in an area that is not easily seen from the oncoming track.
- Concentrate on taking out the leading team if your team is suffering a deficit.






Official Battle Tracks variants:

Battle Tracks

Battle Snipes

Battle Lasers



Official racing variants:

Raceway

RaceTracks



Official Rocket Race variant:

Rocket Race









.

Last edited by x DREAM 76 x; 1 Week Ago at 07:01 PM.
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Old 08-19-2009   #2 (permalink)
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pretty sweet post man. i remember the bungie 500 got me into making racetracks because of its floating bank feature i had never seen anywhere else. and just to think all because of that map, i make spectacular rollercoasters, one of which has made it into bungie favs

creator of the race track QUANTUM.

FEATURED IN BUNGIE FAVS!

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Old 08-19-2009   #3 (permalink)
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good job, I was hoping you'd say something about having harcore racing varients involved, but I guess that'll come in time. I LOVE how someone from "higher up" so to speak has actually noticed our hours of forging and actually cared, wow, its awesome, I hope more people take a look at this, thank you btw, I hope Some people make better tracks with this too. There have been some really good tracks, and some REALLY bad tracks coming out, which is a shame. I've made a tutorial on making hills and i'm trying to do my part to make FH tracks better. my youtube channel is chungwii. (I know i'm not supposed to be like, advertising my channel, but anything that helps.) thanks again bud!
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Old 08-20-2009   #4 (permalink)
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Actually, there was a thread in this forum a while back by AZN about a unified racing gametype. And it was sticked. Oh, wait, you wouldn't know. You just joined a week or two ago.

And why exactly should this fit in Forge Discussion when 90% of the post isn't related to forge?

As for the thread itself, very useful and I think we'll be seeing less and less of mistakes being made in racetracks from now on. Also very helpful tips for when actually playing.

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Last edited by RunawayMongoose; 08-20-2009 at 01:43 AM.
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Old 08-21-2009   #5 (permalink)
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This is awesome, even though i know most or all of it, i think it will be great for people that are interested in race maps and might want to make one. good post

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Old 08-21-2009   #6 (permalink)
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Great post Dream, I'm sure this will help people struggling to make smooth racetracks.
I have a minor problem myself when forging racetracks: Objects sometimes move slightly after I have put them on the position I want. I've tried forging on local, is there any other ways to prevent this?

You can add that in your post.
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Old 08-21-2009   #7 (permalink)
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As far as pieces not being lined up, there is no easy answer. Try using different types of markers before you late spawn a piece. I use two controllers when I have to line up a difficult piece. Sometimes you can move the piece down just a bit and it should line up correctly.

Last edited by x DREAM 76 x; 08-25-2009 at 03:56 PM.
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Old 08-21-2009   #8 (permalink)
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Quote:
Originally Posted by ii MagiikZz View Post
Great post Dream, I'm sure this will help people struggling to make smooth racetracks.
I have a minor problem myself when forging racetracks: Objects sometimes move slightly after I have put them on the position I want. I've tried forging on local, is there any other ways to prevent this?

You can add that in your post.
I think i found the answer to that, and it will be really hard to explain but ill try
What i always have been trying to do is put a double wall underneath the thing you are trying to interlock and then moving my monitor up a bit to make the angle go up. So then my reticle would be pretty far up and not pointing at the double wall i was saving/quiting to float. So then i would do the technique and when i came back the double wall was interlocked into the thing i was going to interlock the next piece into. this made the next piece very uneven compared to the original piece. but if you go level with the double block you are trying to float, then use the right trigger to angle it, it will be perfect every time. or at least thats how it is for me, and after i found this out my track is 3x neater and im building it 2x faster.
I dont know if anyone has ever said this or not, but i never knew about it and it works for me. hope that helps good luck

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Old 08-22-2009   #9 (permalink)
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Quote:
Originally Posted by ii MagiikZz View Post
Great post Dream, I'm sure this will help people struggling to make smooth racetracks.
I have a minor problem myself when forging racetracks: Objects sometimes move slightly after I have put them on the position I want. I've tried forging on local, is there any other ways to prevent this?

You can add that in your post.
There's alot of reasons why this happens, and I admit it does get very annoying. Here are a couple suggestions:
-put less pressure on the object
-angle it slightly (this helps sometimes)
-like Dream mentioned, try a non-solid guide, this prevents your object interlocking through the guide


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Old 08-22-2009   #10 (permalink)
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Quote:
Originally Posted by iTz Flair View Post
-like Dream mentioned, try a non-solid guide, this prevents your object interlocking through the guide
It does get very annoying... I ten do use respawn points to line my piece up. It hardly ever interlocks with that.
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