Register Forums
Home Forum Rules Database

Go Back   Forge Hub > Halo > Halo Forge Maps > Race Maps


Reply
 
Thread Tools Display Modes
Old 09-06-2009   #11 (permalink)
A Show Of Hands
 
x DREAM 76 x's Avatar
 
Join Date: Mar 2008
Gamertag: x DREAM 76 x
Location: Europa
Posts: 620

Quote:
Originally Posted by chung_wii View Post
It does get very annoying... I ten do use respawn points to line my piece up. It hardly ever interlocks with that.
I use a wall or box. I am pretty old school with how I interlock. I am sure there are better ways that I could interlock. I have learned that the amount of pressure you have on the piece has a lot to do with how it comes out. I use two controllers if I am doing a tough piece and I have to see the item being lined up from another angle.

Last edited by x DREAM 76 x; 09-28-2009 at 07:30 PM.
x DREAM 76 x is offline   Reply With Quote
Old 09-16-2009   #12 (permalink)
Junior Member
 
Join Date: Sep 2008
Gamertag: StarElite616
Location: Wisconsin
Posts: 46
I think your history of Halo Racing is a little off, it actually started with Halo 2 on the outside of Containment. Modders would either build tracks or they would set the plasma pistol to shoot out bridges and then they would build one as they walk, of course the second idea was far harder because it was nearly impossible to control which way the bridge spat out of your pistol. This was one of the more popular modding activities and parties would fill up to their max of 16. Little kids screaming in your ear and you can't hear, some a-hole was always spawn killing everyone with a rocket launcher and everyone bitching at him... there were tracks that went all the way around the outside of containment and then there were tracks like my favorite, "Leap of Faith" where you had to make this ridiculously long jump in a warthog. I remember downloading a map pack of 7 patch files that were all race tracks and in order to play a new one I would have to use FTP to get access to my xbox and replace the current Containment with the new one. I personally believe that Bungie caught wind of how much fun modders were having messing with Halo 2 and moving things around and doing all sorts of crazy things that this is the reason why they put forge in Halo 3. Racing on platforms was not born in Halo 3, it had been around. Just thought you should all know.
StarElite616 is offline   Reply With Quote
Old 09-16-2009   #13 (permalink)
A Show Of Hands
 
x DREAM 76 x's Avatar
 
Join Date: Mar 2008
Gamertag: x DREAM 76 x
Location: Europa
Posts: 620
Quote:
Originally Posted by StarElite616 View Post
I think your history of Halo Racing is a little off, it actually started with Halo 2 on the outside of Containment. Modders would either build tracks or they would set the plasma pistol to shoot out bridges and then they would build one as they walk, of course the second idea was far harder because it was nearly impossible to control which way the bridge spat out of your pistol. This was one of the more popular modding activities and parties would fill up to their max of 16. Little kids screaming in your ear and you can't hear, some a-hole was always spawn killing everyone with a rocket launcher and everyone bitching at him... there were tracks that went all the way around the outside of containment and then there were tracks like my favorite, "Leap of Faith" where you had to make this ridiculously long jump in a warthog. I remember downloading a map pack of 7 patch files that were all race tracks and in order to play a new one I would have to use FTP to get access to my xbox and replace the current Containment with the new one. I personally believe that Bungie caught wind of how much fun modders were having messing with Halo 2 and moving things around and doing all sorts of crazy things that this is the reason why they put forge in Halo 3. Racing on platforms was not born in Halo 3, it had been around. Just thought you should all know.

I was just as big a fan of Halo 2 as I am of Halo 3. I know all about the tracks on Halo 2. I have tried several tracks that were made by people and we use to just race warthogs around all the maps for fun.

If you read the title of the thread and the first sentence, you will notice that is talks about the start and evolution of Halo 3 racing. I did not include Halo 2 because I really didn't feel that it was relevant to mongoose style racing. Thanks for the input though. It would be nice if you or anyone else could post about some great tracks and things you like or dislike about the game variants. What kind of options would you like to see for Halo 3 Reach? What kind of vehicles would you like to see? What type of forge options, in relation to making tracks, would you be interested in gaining? Thanks.

Last edited by x DREAM 76 x; 09-16-2009 at 06:30 PM.
x DREAM 76 x is offline   Reply With Quote
Old 09-16-2009   #14 (permalink)
Heroic Member
 
Join Date: Mar 2008
Gamertag: BlazeIsGod
Location: PA
Posts: 1,743
What about Vise's Brute burnout map and gametype?

Edit: and shouldn;t this be in "forge maps" main area? not race maps.

Last edited by BlazeIsGod; 09-16-2009 at 06:32 PM.
BlazeIsGod is offline   Reply With Quote
Old 09-16-2009   #15 (permalink)
A Show Of Hands
 
x DREAM 76 x's Avatar
 
Join Date: Mar 2008
Gamertag: x DREAM 76 x
Location: Europa
Posts: 620
Quote:
Originally Posted by BlazeIsGod View Post
What about Vise's Brute burnout map and gametype?

Edit: and shouldn;t this be in "forge maps" main area? not race maps.
No. It belongs here. It is the FH official source for racing game variants.

As for Brute Burnout, it was a fun mini game, but did not appeal enough to the masses for a link to the game variant to be necessary. Thanks.
x DREAM 76 x is offline   Reply With Quote
Old 09-16-2009   #16 (permalink)
Heroic Member
 
Join Date: Mar 2008
Gamertag: BlazeIsGod
Location: PA
Posts: 1,743
Quote:
Originally Posted by x DREAM 76 x View Post
No. It belongs here. It is the FH official source for racing game variants.

As for Brute Burnout, it was a fun mini game, but did not appeal enough to the masses for a link to the game variant to be necessary. Thanks.
Ok. This just reminds me "The book of conquest" and threads like that, that's why I stated maybe that it may should go there.

and I figured brute burnout is exactly like rocket-race for smaller maps, but alrighty.
BlazeIsGod is offline   Reply With Quote
Old 09-20-2009   #17 (permalink)
Junior Member
 
Join Date: Jul 2008
Posts: 26
I'm a bit disappointed my favourites Whiplash, Fail Valley and Fail Sands are overlooked for 'Mario Kart' types.
HoW Jones is offline   Reply With Quote
Old 09-23-2009   #18 (permalink)
A Show Of Hands
 
x DREAM 76 x's Avatar
 
Join Date: Mar 2008
Gamertag: x DREAM 76 x
Location: Europa
Posts: 620
Quote:
Originally Posted by HoW Jones View Post
I'm a bit disappointed my favourites Whiplash, Fail Valley and Fail Sands are overlooked for 'Mario Kart' types.
Whiplash is on the list of featured maps, so I am not sure where you are looking. And what does "Mario Kart" type tracks have to do with anything?

Last edited by x DREAM 76 x; 1 Week Ago at 06:25 PM.
x DREAM 76 x is offline   Reply With Quote
Old 2 Weeks Ago   #19 (permalink)
Junior Member
 
loco's Avatar
 
Join Date: Mar 2008
Gamertag: locoskier78
Posts: 35
Send a message via AIM to loco Send a message via Skype™ to loco
Not to be nit picky or anything, but rather than putting the lesser known variant "Raceway" as the traditional 1-8 FFA variant, I would suggest putting RACETRACKS.

Despite any faults you may or may not have with it, or the associated group...
The gametype is currently #6 in most downloaded, and by the time you read this, will be #5 most downloaded.

And that is, my friend, impressive stats, that you just can't argue with.

loco is offline   Reply With Quote
Old 2 Weeks Ago   #20 (permalink)
Ctrl Alt Bingo
 
ShaddoBlade's Avatar
 
Join Date: Apr 2008
Gamertag: Rogue Shaddo
Location: Indiana
Posts: 549
Send a message via AIM to ShaddoBlade
Quote:
Originally Posted by loco View Post
Not to be nit picky or anything, but rather than putting the lesser known variant "Raceway" as the traditional 1-8 FFA variant, I would suggest putting RACETRACKS.

Despite any faults you may or may not have with it, or the associated group...
The gametype is currently #6 in most downloaded, and by the time you read this, will be #5 most downloaded.

And that is, my friend, impressive stats, that you just can't argue with.
Despite what you may be accustomed to with other websites, we here at ForgeHub do not solely care about downloads. We realize that the quality of a map or gametype is more valuable than how well known it is. The fact of the matter is that Raceway is more user friendly and competitive. And with a community that contains much more than avid racers, that is extremely important. With a 10 meter radar, you can more accuratly identify how close someone is to you, acting as a makeshift rearview mirror. The gametype also eliminates unnecessary HUD options such as the shield, which frees up more room on your screen, and a 15 second goal movement makes double points much more rare. So instead of whoring a gametype everywhere (like you just did), we here at forgehub would rather represent a better gametype that just makes more sense to use while racing.
ShaddoBlade is offline   Reply With Quote
Reply



« Fish Food | Viper »
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are Off
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 07:09 AM.

Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.3.0