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Old 07-27-2009   #1 (permalink)
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The Widowmaker


The Widowmaker

Made by: chung wii, and PURE xCHAOS



TRACK SPECS:
  • Difficulty: easy---medium---hard
  • Min. Players: 1
  • Max. Players: 8
  • Recommended Gametype:RACETRACKS
  • Required DLC: Mythic DLC
  • Canvas Map: Sandbox
  • Mini Description: This is a very inertwined track with hills, drops, banked turns, flat turns, "S" turns. hair-pin turns, wooden hills, wooden drops, and cool aesthetics!
  • Download Link:The Widowmaker
  • Custom Gametype Download Link:RACETRACKS


PICTURES!!


Overview

Starting point

after 1 second


after 10 seconds

after 20 seconds (GO!)

THE Hill

1st turn

FLAT "S" turn

VERY sharp "BANKED" turn-around

wooden hill (front)

wooden hill (back), with bank (front)

bank (back), with wooden drop

purely AWSOME bank

view 2 w/ hill

shield doors save you from falling

turn into the sunset (beautiful...)

destination and turn

downhill again (right beside the original hill)

IMPORTANT READ!!! (there is walls deviding the finishing hill and the 1st hill. once you hit the shield doors o nthe finishing hill you pop out onto the original hill. Sometimes when people go down the original hill, someone will pop out of the finishing hil and hit them! it is a fun and unique surprise.)

This track was very difficult to make and it was a HUGE step forward compared to my older tracks. lol. I know i'm the one posting this, but This map was also made by PURE xCHAOS too. I couldn't have made it without him. He was such a huge help. thank you tyler!!!!!!!!!!!
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Old 07-27-2009   #2 (permalink)
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Great looking race map I love the ideas in place here and the forging looks great I congratulate you and PURE xCHAOS again great work on the map :)


My Maps:
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Old 07-27-2009   #3 (permalink)
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First off, this looks amazing, however, I have 1 question. To me it seemed like one of the beauties of the "new genera" of racing maps was that there was no honor rules. It seems like the 20 second start time would both be a very boring 20 seconds, and more importantly, not followed.

So before I get ahead of myself, I guess the question is: Is there a reason that you have the timer to start off, or is it purely aesthetics?



Or, on a happier note:
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Old 07-27-2009   #4 (permalink)
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i knew this question was going to be asked.i forgot to put the answer in there though. my bad. lol. SO, the reason i made it 20 seconds was because some people accidentally drove off the edge. if they accidentally did that, they would have time to respawn, get on their vehicle, and not automatically be in last place for not knowing how the start worked. thats why it was 20. ASLO it was 20 because i could have 3 different starting lights. 20 seconds really isn't that long. it feels like no time at all when you are racing. pretty much it gives everyone a fair start... there is your answer. thanks foir the feedback guys!
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Old 07-27-2009   #5 (permalink)
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The light does give people a fair start. Usually when I race, people will get on a mongoose and take off without me. It's way more fun when everyone is racing together. Also, the temptation to drive off whilst others are respawning or getting on a mongoose is apparently overwhelming.

Last edited by Starkweather; 07-28-2009 at 03:19 AM.
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Old 07-28-2009   #6 (permalink)
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this map is amazing. the big double block turn is simply put... freaking amazing. The banks are gret and overall I give this a 10/10. great job!
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Old 07-28-2009   #7 (permalink)
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Quote:
Originally Posted by Starkweather View Post
The light does give people a fair start. Usually when I race, people will get on a mongoose and take off without me. It's way more fun when everyone is racing together. Also, the temptation to drive off whilst others are respawning or getting on a mongoose is apparently overwhelming.
I totally agree. that's why i made it like that. i knew SOME PEOPLE wold appreciate it. =)

Quote:
Originally Posted by rudy121094 View Post
this map is amazing. the big double block turn is simply put... freaking amazing. The banks are gret and overall I give this a 10/10. great job!
thanks! The double block turn is my favorite too. It created the wall for the SHARP BANK as well if you didn't notice.
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Old 07-28-2009   #8 (permalink)
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overall i think its a good track better than your last the double block turn was the best turn the hills could be tweaked a lil i keep flying over the last part of the hills but never crashed just a little bumpy o and the reconnecting point could have been a lil better but they are not major problems but i liked it 3.5/5

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Old 08-03-2009   #9 (permalink)
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The merging is Absolutely amazing, I love this map because it's one of those rare racetracks In the Skybubbly where you cant easily fall off.
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Old 08-04-2009   #10 (permalink)
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this race map looks really fun and epic to play, i like how big it is and that bank is pretty freakin tight. the only thing i dont really like is the sharp banked turn around, i dont know why but it doesnt look very good.

Valley (Infection Map)
Depot 124 (A Ghost town 1v1 map)
Installation (A conquest map on citadel)
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