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Old 07-26-2009   #11 (permalink)
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You really need to accept some criticism, and not argue about every statement.
I did race with 4 people and it still was quite boring and flat. With the un-bordered turns it was much too easy to get pushed off by other racers, and even if you want it to be skill based, it was annoying and forced me to delete it. Usually, when you are trying to be unique, you make it unique in a positive way. This track is unique in a negative way, by having no bordering, scenery, hills, none of it. The flow was decent, but again the mini drop offs and steep ramps caused unsteady landings and also got irritating. Work on making the track more exiting and exhillerating, instead of just a simple race course.


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Old 07-26-2009   #12 (permalink)
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Quote:
Originally Posted by KNEE TO FACE View Post
this track looks very well forged and has a simplistic and clean look to it. I have a flat track too (banshee boardwok) which is a remake of a mario kart track, so I know from experience that flat tracks can be fun too and you don't HAVE to have big jumps and banked turns to have a good racetrack. You did a great job keeping things neat and making the track look nice. However, if you have any budget left I think you should add some aesthetic elements to add to the fun of your track. It will keep people more entertained on their way around the track and they will like your map more. Overall good track, but just think about my suggestion if you have any budget or items to spare.
im sorry no budget left :(

and thanks for realising it has a good feel being flat

Quote:
Originally Posted by iTz Flair View Post
You really need to accept some criticism, and not argue about every statement.
I did race with 4 people and it still was quite boring and flat. With the un-bordered turns it was much too easy to get pushed off by other racers, and even if you want it to be skill based, it was annoying and forced me to delete it. Usually, when you are trying to be unique, you make it unique in a positive way. This track is unique in a negative way, by having no bordering, scenery, hills, none of it. The flow was decent, but again the mini drop offs and steep ramps caused unsteady landings and also got irritating. Work on making the track more exiting and exhillerating, instead of just a simple race course.

first of, you dont like me because we had an arguement on forging grounds,

i answer everyones statements because im sure they would like to know what i think about the view,

if you need the turns to be boredered you need to practice your racing skills,

otherwise i will ignore the rest of your post as it is of a negative attitude due to our fall out on forging grounds
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Old 07-27-2009   #13 (permalink)
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Regardless to what others may think. I like a map without all the banked turns. Because when your on a banked turn you realy cant see your opponents. When you cant see your opponents it does not feel like a race. Maps with straitaways are epic because you can see were you are compared to your opponents. That gives me the Perfect race experience.

8/10 because I think you need to add walls around some corners.

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Old 08-06-2009   #14 (permalink)
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theres to many straight parts and sharp turns. you should make banks and hills.
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Old 08-06-2009   #15 (permalink)
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Originally Posted by HarryGoss View Post
theres to many straight parts and sharp turns. you should make banks and hills.
thanks for the comment i suppose but to be honest i did say i was going for a map away from all that^^ (look at my other map if thats what you want)

and im sure your post isnt even up to forge hub standard, as your supposed to give your view then a point that i could use to improve it, (other then going against the style i chose
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Old 08-06-2009   #16 (permalink)
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Quote:
Originally Posted by xXMILLS17Xx View Post
the flatness of the turns doesn't actually decrease the flow of the track it just means you have to tackle them in a different way which can make you a lot more of a skilled driver :)
No, you're right. It doesn't decrease the flow. It destroys it. People can get pushed off way too easily and makes the track less enjoyable. The things people look for in a track are decency of flow, interlocking, and aesthetics. Your interlocking is decent, I admit, but the flow of the track is horrible and there are no aesthetics. You need to stop arguing a point over every comment and take some criticism.

Quote:
Originally Posted by liphttam1 View Post
Regardless to what others may think. I like a map without all the banked turns. Because when your on a banked turn you realy cant see your opponents. When you cant see your opponents it does not feel like a race.
/fail
Banked turns give drivers elevation. Elevation makes it easier to see opponents. What kind of banked turns are you talking about? Just curious.


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Old 08-07-2009   #17 (permalink)
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Make 2 infected, give one of them a fuel rod, give them one mongoose, put a custom power up at the end, sick infection map(already did this, IT IS)
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Old 08-07-2009   #18 (permalink)
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looks like it would get really boring after a while, because its all flat and straight aways, try adding some more angle to make it more interesting. but you did seem to interlock it nice and smoothly on some of the turns, but it looks like you didnt do that on the rest of the track, which could make it bumpy. in the third picture it looks like the walls are not very well aligned, other than that you did a good job.

Valley (Infection Map)
Depot 124 (A Ghost town 1v1 map)
Installation (A conquest map on citadel)
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Old 08-07-2009   #19 (permalink)
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Nice. It disobeys the rule of bank turns and the whole thing is flat. I like that, it gives you more space to add on to the map (which you did!), but I also regret to say that people might not like the concept as much as me. 3.7/5

My UNoriginal maps.

Elevation2- Gameplay taken to multi-level combat with a twist to objective placement... Completed, soon to post.

War-Zone2- Spawn from the sky, pick up your weapons on the way down, AND FIGHT. Completed, soon to post.

Forgery2- A small map that's pleasingly interactive, play for the lols. Completed, soon to post.

Physics- A big team battle map with an emphasis on quirky looks and good old Halo physics! Halfway completed.
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