Though I have been a member of Forge Hub for a while, I haven't been forging much at all. Therefore, this is my first posted map on ForgeHub (besides one or two that I made that weren't very good at all).
On to the map -
Sky Track by Abixenator
Sky Track is a race course that is located on the death-barrier above Sandbox. It was made this way so that any slips off of the course would result in immediate death. Sky Track is a one-lap course - it does not loop around, and the first person to make it to the end will win.
It is designed for 2-4 players, but the paths and tunnels are tight in some areas. There are not really any honor rules to follow - using your goose to knock another player off the track is perfectly fine - with the limited movement space in some areas, this may be necessary. However, you may want to ask your party to refrain from bumper car action until the race starts (10 seconds after the game starts).
Sky Track is not very forgiving to people who slip up when driving - though I have put a few safety nets in, most places require accurate and skillful driving with the risk of death if you fail. Should you die, you will respawn at the start. I have set the respawn rates on the vehicles to the lowest they can go, so you will hopefully not need to wait long for a vehicle in a full 4-man game.
Should you, for any reason, lose your vehicle but don't die, there may be a preplaced vehicle on the same platform as you that you can hop into.
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Screenshots

The spawn point of the players and vehicles. Ten seconds after the game starts, the gap will be filled and the race begins. Choose either pipe, go through them and up the ramp, then accelerate over the ramp to make the leap.

Ride along the slanted wall, turn around at the end, and jump the ramp to the next area.

A shield door jump, then a pipe jump.

Wind through this section, then accelerate into the man cannons to take off.

Speed and control are vital here. You must keep your mongoose on a perfectly straight path during the jumps, yet have enough speed to make it.

Head straight into the man cannon and this shouldn't be a hard jump. Then, head into the pipes towards the last ramp.

The last stretch - go straight and as fast as possible up the ramp into the cannon, leave the vehicle before it hits the shield door, and leap down to the teleporter.

Position the tank so that the gun is completely blocking the teleporter you came out of, to block off the teleporter you just came through to the others. Then head through the sending node...

...pick up a custom powerup to enable damage dealing, then hop into the hornet. The objective is directly across the track from the hornet, but feel free to give your (now trapped) competitors a blast or two from the missiles before claiming the hill and the game.

An overview of Sky Track.
So have fun. Give me a couple pointers since I'm not very experienced in Forging. If this gets more then a few downloads, I will probably forge out any issues or problems, make it more (or less) challenging, then release 2.0.