Quote:
Originally Posted by ForgeGod117
I downloaded this map yesterday to see how well it runs. I was impressed, but it had a few critical errors. For example, inconsistent geometry and bumpy transitions can force you to miss vital jumps, such as the kill ball and shield door jump. Also It is very easily broken and it is very tempting to go inside the crypt. Overall you have the right idea for a racetrack, however I feel that you placed aesthetics before gameplay in this map which should hardly ever happen. Work on increasing the effectiveness of your geometry, and try an salvage the replayability factor. Then you'd be good to go.
|
Thanks for the feedback ForgeGod, I appreciate it. In reference to your comment about bumpy transitions and missing vital jumps like the ramp with the kill ball, I guess you could consider this a track for intermediate to advanced drivers then. Because if you know what you are doing you will make it every time. (watch the video above). If you want to make the killball ramp every time, just slightly let off the gas right before you enter the downhill section into the blue tunnel. It will prevent you from flying over the section and losing any speed, thus giving you enough, if not more than enough to make the jump. I never said it was going to be the easiest track. :) There are some parts where you have to use strategy over speed, and you may need to let your thumb off the joystick for a split second. In my opinion tracks are a little more fun when they require at least a little bit of skill.
Oh just one question though. Why would it be tempting to go into the crypt? That would be absolutely pointless and would only cause you to be stuck and lose the race. If someone wants to go into the crypt, then oh well thats their problem. haha