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Old 05-30-2009   #1 (permalink)
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Oxidity


OXIDITY
CREATED BY: Xx Pr0 F0rge xX
Download link
"Twisting turns and banks propel you around bubbling oxygen-methane leaks in the racetrack's treacherous roadway."

.DESCRIPTION.
Oxidity is my fourth, and best, Sandbox racetrack. This one features several banks, including a roller-coaster drop bank, two tunnels and an uncheatable finish line. The originality behind the track comes from the kill-balls poking out of parts of the track. They are completely safe for drivers and are simply placed as aesthetics. The only filter I used on Oxidity was FX, Gloomy.

.YOUTUBE VIDEO.

.PICTURES.
Since a picture is worth a thousand words, the description is left short, comprimised for several pics of awesomeness.
[PICS]
Start:


Bank 1:


Bank 1, Angle 2:


Uphill Climb and Drop Bank:


Outside of Tunnel and Finish Line:


Final Turn:


Transition:


ACTION SHOTS




.CREDITS.
Thanks to any people who helped me test the map and gave advice on layout, etc.


.DOWNLOAD LINKS.
Here are links to download the map's recommended gametypes.
Raceway
Battle Tracks
Battle Snipes
Battle Lasers

.CONCLUSION.
Thanks for viewing my map post. Please DL, comment and rate.
Bungie.net : Halo 3 File Details

Last edited by RunawayMongoose; 05-31-2009 at 16:18.
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Old 05-30-2009   #2 (permalink)
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The killballs are pretty unique. I like how you don't have them floating randomly around the track but actually incorporated them into the track. It does look pretty bright though.

The actual track looks very nice. I don't know if I would call it your best, but I'll DL and see if I change my mind.
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Old 05-30-2009   #3 (permalink)
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I don't like the killballs, I heard they cause lag, maybe you should take those out?? AS for the rest of teh track, it looks good, but maybe get an overview picture, makes things alot clearer. Overall I think this is a good track. 4/5

Around 5000 of my games have been custom, or forge ^. Maps: Galleon - Contribution - Docks V2 - Ascent - Deserted - MLG Sacred - Shaded Speedway - Shadow Sands
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Old 05-30-2009   #4 (permalink)
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Quote:
Originally Posted by Destroyer7793 View Post
I don't like the killballs, I heard they cause lag, maybe you should take those out?? AS for the rest of teh track, it looks good, but maybe get an overview picture, makes things alot clearer. Overall I think this is a good track. 4/5
I just uploaded a YouTube video. That should cover the overview and a lot more. I never knew that the kill balls caused lag, but I'm probably not taking them out. I don't think it's a significant enough problem.
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Old 05-30-2009   #5 (permalink)
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I just got done watching the video, and I have to say I really like what you did with those killballs, you should keep those in. This looks like a very clean track and I like the tunnel. I will be sure to download this later. Can't right now, but good job again. 4/5

If there's one thing that mankind has never learned from history, it is war.
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i mean whenever i look at it it doesnt say I AM A MAP HEAR MY ROAR ! if you understand what i mean.
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Old 05-31-2009   #6 (permalink)
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Quote:
Originally Posted by Xx Pr0 F0rge xX View Post
I never knew that the kill balls caused lag, but I'm probably not taking them out. I don't think it's a significant enough problem.
Well, I was told that after my track had a kilball in it. I'm not sure if it is true but I'm just going by what I was told.

Around 5000 of my games have been custom, or forge ^. Maps: Galleon - Contribution - Docks V2 - Ascent - Deserted - MLG Sacred - Shaded Speedway - Shadow Sands
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