thanks for the comments.
" Edit: I played it earlier with 2 friends and to be honest its not good. Whats with the points on the side? You cant get through them very easily at all, and the points dont really go in any structured order, which makes the gameplay very stop start. I seriously suggest making a version 2 which plays better, or giving me permission to make a version 2 because this map really doesnt do the idea justice. "
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Prodigious 7k
Im pretty sure that with the gametype it should make sense, the "go-to points" are all in order. As long as the gametype has them set to change in sequence and when reached then it should be smooth.
I should note that you dont have to actually go through all the "go-to points" or even in a specific way, you just have to get to them, and if you dont make one then you can just head over to the next one right away.
This also applys to if you die.
I was also thinking of making one on the ground but by then it was too late, so i will work on that though