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Old 05-08-2009   #11 (permalink)
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Great looking map. I love the speedway race maps, they're a good change from the normal 'twisty' tracks. This track is built to near perfection and the pit area was extremely well done. I also like how you put in the spectator area as well.

My Maps:
Sandbox:
Undertow(Symmetrical skybubble)
Mettle(Skybubble arena)
Scorpio(Gemini Remake)
Foundry:
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Old 05-08-2009   #12 (permalink)
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Quote:
Originally Posted by STEClash96 View Post
That is absolutely amazing in design and architecture! This map looks pretty good for a race, even though its oval! Most maps are'nt even close to the design of this thing! This map looks extremely fun to play on dude, I'm gonna download it and see how it is when it comes gameplay!
I agree with Clash. This has nice interlocking and a smooth track. I like the oval design. Looks fun to play can't wait to try it out. DL from me.


Current Map: Gold Burner (Progress: 55%)
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Old 05-08-2009   #13 (permalink)
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Wow fantastic job. You managed to cross an amazingly smooth and symmetrical racetrack with an incredible artistic map. You obviously put a great deal of effort forth in making this map and I'm downloading this map right now. The only thing as mentioned would be uneven starting points but I foresee some crazy game type racing matches on this map for shure. Nice work!



Last edited by Canadians360; 05-08-2009 at 07:44 PM.
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Old 05-08-2009   #14 (permalink)
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pure exelence.

the map is forged to an amazing standard and the asthetics are brilliant.

one of the best racemaps ive seen.

maybe include a picture of the spawns?

Quote:
Originally Posted by B3NW View Post
Fuck you stupid prick, have you even downloaded the map you dumb shit? Why the fuck are you flaming my map for being poorly forged when you havnt fucking downloaded it dick head!
rude?.....noooo
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Old 05-08-2009   #15 (permalink)
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lve this map its really cool looking but could you take a picture of the towers and send it to me? i want to pot it in my architecture forums. im also going to post the radio tower with a light on it in the forum to only if it is ok with you though.
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Old 05-08-2009   #16 (permalink)
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DUDE! WOW! AMAZING! SWEET! this is something awesome man
you did a great job on this map, but you dont need to have me say it. lol
but yeah man keep up the good work.



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Old 05-08-2009   #17 (permalink)
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nice map! i like the way you turned a simple oval racetrack into a beautifully designed track! 5/5! way to go!

Why do we do this again?
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Old 05-08-2009   #18 (permalink)
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I remember the first one, and I thought that was the best race map ever at the time. Then people made stuff like Accelerator, and I forgot about it.
Now you've come back, to kill all these complicated racetracks with utter simplicity.
5/5

P.S.: You once again killed my hopeless desire to make a track like this. No one can best this. Thanks a lot xD


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Old 05-09-2009   #19 (permalink)
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:)

Wow, thanks for all the positive comments, folks. Those few of you who asked for more pics I'll do what I can to provide them - probably tomorrow. As for the spawns, they go something like this :

| | | | | |_|-|`|
| | |_|-|`| | | |
|-|`| | | | | | |
----> ----> ---->


So that the guys with the biggest 'positional' advantage takes the longest to get to his 'goose. There's no easy way to make everyone start at the same time and make it through the first corner on four wheels, unfortunately - and if there was it'd probably force me to build some kind of floating platform as someone suggested - which certainly would ruin the feel of the map.

As for the aesthetic qualities which a lot of people seem to like - mostly accident or luck, honest truth. I originally had the red and blue lights just floating in a similar area when I decided 'hey, those look like lights - what would look the most like lights!? radio antennas!!'. Again, the upside down half walls on the corners? 'What looks the most like one of those mesh fences around a track!?'.

As to the simplicity of the track - the sad truth is that I am not an amazing forger, merely a competent one with a lot of patience. I don't think I COULD pull off one of those true 'sky' tracks even if I wanted to. And the truth of the matter is that unless you're racing in a party full of racing pros most people are going to struggle to finish more than a few laps of many of the tracks I've seen so far - as spectacular as they appear. So while I have nothing against those maps I feel that my map perfectly accommodates the entire spectrum of racers - those who play just for fun and those who play 'for serious'.

Err, I think I'm done. A bit of a ramble, lots of posts to reply to! Thanks again to everyone who replied. I'll aim to get the pictures requested by some done tomorrow and I'll certainly do my best to answer any questions about my map.

Lastly, thank you to the forge community for their continuing work on excellent racetracks. I'll also take a very brief moment to thank the makers of the two maps which inspired me to put on my forging hat again for this project - AnF Knight for Paramount and ShaddoBlade for Cherry Kiss - still the one to beat in my opinion.

Thanks again everyone!

Penguin.

Last edited by penguinmessiah; 05-09-2009 at 01:31 AM.
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Old 05-09-2009   #20 (permalink)
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Thanks for explaining the spawns. That was a good idea to make them farther from the mongoose if you are closer to the front. I also really like the use of wedges on the side. It seems like it would help you to not run into the side barriers and also encourages the racers to not go completely inside on the turns. This is a good remake of your other popular map and definately fixes up the problems with the Foundry one. Good job.
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