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View Poll Results: Whats your favorite color?
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Old 03-21-2009   #11 (permalink)
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OMFG Ryan!!! I love it. I wasnt even aware you were making this until one day you were all like check this out. And then I almsot pooped myself.
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Old 03-21-2009   #12 (permalink)
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We havn't had a race map featured in a while, and personally I think this should be the one that should be featured. This map has what other race maps don't. ORIGINALITY. I think that shield door slide is just genius, and I dont even have to play it to know that it plays well. I will download this because, it looks like a lot of fun though. Nice job
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Old 03-21-2009   #13 (permalink)
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Quote:
Originally Posted by eguitarplaya33 View Post
We havn't had a race map featured in a while, and personally I think this should be the one that should be featured. This map has what other race maps don't. ORIGINALITY. I think that shield door slide is just genius, and I dont even have to play it to know that it plays well. I will download this because, it looks like a lot of fun though. Nice job
Thank you! I have to say that my friend told me, hey ryan, no one has ever made a waterfall before, so I was like, Done! ill do it right now, so to my suprise and 45 FREAKING hours LATER! omg, legitafall arose, the jimmies, and the drops, and everything is perfect, its really fun, and i am soo glad that everyone has loved it! I would love to see this get featured, i would be totally happy if just one of my maps would be featured, to tell you the truth, i believe that forge hub is pretty biased when it comes to featuring, i am heading the feature department at www.forginggrounds.com there i made it alot less biased becuase its up to the members what maps get featured.

Well besides all that, thank you everyone for your support and comments.
Lova guys :D no homo lol

AnF
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Old 03-21-2009   #14 (permalink)
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Originally Posted by Sirant View Post
nice job ryan I enjoyed helping you out and the map is magnificent. I love the drop and the gameplay 5/5
Hahah thanks for your comment Antony, and for your support. It's nice to hear that the gameplay is great, and thanks for the sniping gametype :D

AnF
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Old 03-21-2009   #15 (permalink)
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I'll just copy/paste my message from forginggrounds.

Fantastic map. I'm glad I got the chance you help you build this Here are my personal thoughts on Legitafall:
-extremely long, longest double wide avalanche map out there in fact
-extremely addicting and fun to drive on
-difficult to drive on as well, but I like the challenge of not falling off!
-box turn is very smooth I saw you build that part and it took you a long time
-the waterfall drop is completely outstanding. However, if the fusion coils hit you while your dropping down it can be very fatal (cough)
-not completely cheatproof, but no one knows that right...?
-the extra man cannons on the side make Legitafall even more amazing, it adds up spice to the gameplay!
-all original, didnt see one part of the track that was already done on another
-very smooth, 95% of the objects are expertly interlocked
-the watchtower base/wall/multiple object turn could have been a bit more banked and a bit higher up, but its still awsome!
Overall, this map is a forever memory and a definate keeper. I think is deserves a 4.8/5 rating, you guys agree? Keep making maps Ryan! ^.^


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Old 03-21-2009   #16 (permalink)
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Originally Posted by iTz Flair View Post
I'll just copy/paste my message from forginggrounds.

Fantastic map. I'm glad I got the chance you help you build this Here are my personal thoughts on Legitafall:
-extremely long, longest double wide avalanche map out there in fact
-extremely addicting and fun to drive on
-difficult to drive on as well, but I like the challenge of not falling off!
-box turn is very smooth I saw you build that part and it took you a long time
-the waterfall drop is completely outstanding. However, if the fusion coils hit you while your dropping down it can be very fatal (cough)
-not completely cheatproof, but no one knows that right...?
-the extra man cannons on the side make Legitafall even more amazing, it adds up spice to the gameplay!
-all original, didnt see one part of the track that was already done on another
-very smooth, 95% of the objects are expertly interlocked
-the watchtower base/wall/multiple object turn could have been a bit more banked and a bit higher up, but its still awsome!
Overall, this map is a forever memory and a definate keeper. I think is deserves a 4.8/5 rating, you guys agree? Keep making maps Ryan! ^.^
HAHAHAHAHAHAHAHAHAHAH I can tell, except here I can't edit your posts haha, I was just wondering if you saw that I put, Ryan was here, on your porfile, in the interests section on www.forginggrounds.com hahaha go and look right now!

Thanks for the extremely long comment that really had no meaning cause I saw it already besides the first line haha :D

AnF
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Old 03-21-2009   #17 (permalink)
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stop double posting

k well for the map it is very creative using the terrain of avalanche to without just a floating track. I like the "waterfall" but, not everything looks completely smooth

srsly stop double posting RK. Thats when you post twice or more in a row without anyone elses posts in between



Last edited by STWOW; 03-23-2009 at 02:13 AM.
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Old 03-21-2009   #18 (permalink)
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Quote:
Originally Posted by STWOW View Post
stop double posting
^^ Multi-quote instead of doing double posts with just one quote.

That jump is craaaaaaaaazy. You did an excellent job making it so you land perfect everytime if you hit the grav lifts. I thought the outter grav lifts should have be moved in more to provide better balance if you go between them, plus if you go that far to the outside, you don't land on the track as often. This track is very smooth and the grav lifts, shield doors, and man cannons all aid in the turns very well although the man cannons are a bit tricky at first. To reiterate a former question from this thread: what's up with the crates? In my opinion, they look tacky and take away from the natural beauty of the track. The Battletracks set-up is a nice addition, but the rocket launcher and fuel rod cannon are a huge no-no. In Battletracks, players have unlimited ammo when beside their VIP so those two weapons will way too overpowering. The design of this racetrack is it's best feature, IMO, and I'm sure I will have lots of fun on it for weeks to come.
Aesthetics: 9/10
Gameplay: 7/10
Creativity: 10/10
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Old 03-21-2009   #19 (permalink)
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Looks really neat and smooth to drive on. the sheild door drop looks hard as if you go into it from a funny angle and/or hit another player you will fall off! i'll dl

.:.:+My Maps+:.:.
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Old 03-21-2009   #20 (permalink)
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Quote:
Originally Posted by ShaddoBlade View Post
^^ Multi-quote instead of doing double posts with just one quote.

That jump is craaaaaaaaazy. You did an excellent job making it so you land perfect everytime if you hit the grav lifts. I thought the outter grav lifts should have be moved in more to provide better balance if you go between them, plus if you go that far to the outside, you don't land on the track as often. This track is very smooth and the grav lifts, shield doors, and man cannons all aid in the turns very well although the man cannons are a bit tricky at first. To reiterate a former question from this thread: what's up with the crates? In my opinion, they look tacky and take away from the natural beauty of the track. The Battletracks set-up is a nice addition, but the rocket launcher and fuel rod cannon are a huge no-no. In Battletracks, players have unlimited ammo when beside their VIP so those two weapons will way too overpowering. The design of this racetrack is it's best feature, IMO, and I'm sure I will have lots of fun on it for weeks to come.
Aesthetics: 9/10
Gameplay: 7/10
Creativity: 10/10
He intentionally put overpowered battletracks weapons. It was meant as a joke, but somehow the gameplay is still great with all of those. And for the crates, I agree they do stick out in a weird way but they were put in the air to provide cover since the track is incredibly open. Plus, it's AnF Ryan what are you expecting, a non original racetrack? :P


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