Register Forums
Home Forum Rules Database

Go Back   Forge Hub > Halo > Halo Forge Maps > Race Maps


Reply
 
Thread Tools Display Modes
Old 02-16-2009   #31 (permalink)
Junior Member
 
Join Date: Jan 2008
Posts: 36

When I saw the ghosts I Jizzed in My Pants

Then I saw the map......and I had to scream in a good way

This is a racers dream, never before have i seen such a complex map that is still so fun and has Ghosts

11/10
piekiller is offline   Reply With Quote
Old 02-17-2009   #32 (permalink)
Junior Member
 
Join Date: Feb 2009
Posts: 12
Oooh, Ghost Track! Brings back bad memories of Annual. Looks great! Queued for download!
EatzCatfish is offline   Reply With Quote
Old 02-18-2009   #33 (permalink)
Member
 
xXxI4 shotIxXx's Avatar
 
Join Date: Jan 2009
Gamertag: I Br Godd I
Location: 325,TEXAS
Posts: 183
Map looks GREAT.This will be my first ghost race.In that one pic did you mean fail as in failure, or fell like falling?

xXxI4 shotIxXx is offline   Reply With Quote
Old 03-22-2009   #34 (permalink)
Member
 
Kryticate's Avatar
 
Join Date: Jan 2009
Gamertag: n/a
Posts: 216

  • It doesn't look like you put anything on the bottom to help people get back to the start. I'd recommend either boosting people's speed or putting teleporters at the bottom.
  • It's easy to mess up the big jump, maybe put something there to stop people from falling off?
Kryticate is offline   Reply With Quote
Old 03-30-2009   #35 (permalink)
Member
 
Seaboro Kibbles's Avatar
 
Join Date: May 2008
Location: BC, Can-ah-dah
Posts: 431
Quote:
Originally Posted by Kryticate View Post



  • It doesn't look like you put anything on the bottom to help people get back to the start. I'd recommend either boosting people's speed or putting teleporters at the bottom.
  • It's easy to mess up the big jump, maybe put something there to stop people from falling off?
Sorry I didn't respond for so long.

There are some teleporters at the bottom, they're just not in the screens much, increasing speeds encourage people to not use ghosts, if they're slow they will stay in what keeps them going fast. And it might be possible to complete if they're fast too. Good suggestion though.

The big jump is big, and it is difficult to make, at first 1/3 of the times you make it, but after about the fourth time you start to get used to it and rarely fall off. This race is difficult, if i made it easy it would be easy, but i didn't, i think the challenge keep players wanting more, or something. The jump could be improoved, and i will in the sandbox version of this, if i ever get it done.

Seaboro Kibbles is offline   Reply With Quote
Old 03-30-2009   #36 (permalink)
Member
 
Pirates's Avatar
 
Join Date: Apr 2008
Gamertag: xPiratesx
Location: Your pants
Posts: 355
Send a message via AIM to Pirates
Quote:
Originally Posted by Seaboro Kibbles View Post
This ghost racetrack will kick you in the face. Trust me, I’ve see it.
Hah. I love it. The giant wall is a great idea. I dub thee "wall of death".
Lol, this map truly defines a ghost. fast, and ass-kicking. You should make a zombies game on the where you have to splatter humans. Or something like that, with splattering or, yeah I think you get my point. Sweet dude

Last edited by Pirates; 03-30-2009 at 09:11 PM.
Pirates is offline   Reply With Quote
Old 03-30-2009   #37 (permalink)
Member
 
Seaboro Kibbles's Avatar
 
Join Date: May 2008
Location: BC, Can-ah-dah
Posts: 431
Quote:
Originally Posted by Pirates View Post
Hah. I love it. The giant wall is a great idea. I dub thee "wall of death".
Lol, this map truly defines a ghost. fast, and ass-kicking. You should make a zombies game on the where you have to splatter humans. Or something like that, with splattering or, yeah I think you get my point. Sweet dude
I put that tidbit in so when your mouse goes over the name in the forum, it will way that instead of stupid bb code of the picture.

Splattering people with ghosts huh, Smear the Pinkie, end of story


Last edited by Seaboro Kibbles; 03-30-2009 at 10:56 PM.
Seaboro Kibbles is offline   Reply With Quote
Old 04-03-2009   #38 (permalink)
Member
 
Remii's Avatar
 
Join Date: Dec 2008
Gamertag: Lieutenant Duck
Location: Canada
Posts: 122
oh my. This is sweeeeeet, the 70 degree turn always messes me up though! i always get caught on something and then... Fail. the interlocking on angles is amzin. lol. I hope to see more race maps from you in the future. 5/5


Check Out My Maps!


Remii is offline   Reply With Quote
Old 04-03-2009   #39 (permalink)
Member
 
Seaboro Kibbles's Avatar
 
Join Date: May 2008
Location: BC, Can-ah-dah
Posts: 431
Quote:
Originally Posted by Remii View Post
oh my. This is sweeeeeet, the 70 degree turn always messes me up though! i always get caught on something and then... Fail. the interlocking on angles is amzin. lol. I hope to see more race maps from you in the future. 5/5
Riding the walls takes nothing but practice, when your vertical it can be disorienting, but it is so cool once you get used to it. I have a draft of what a sandbox race would look like, but i don't know if i'll have enough time, whenever I play halo I get caught up in custom games. Don't be surprised if you see it soon though.

Seaboro Kibbles is offline   Reply With Quote
Reply

Tags
fear, ghost, race, seaboro, valley



Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are Off
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 05:46 PM.

Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.3.0