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View Poll Results: How would you rate my map?
horrible 0 0%
OK 0 0%
good 2 66.67%
Awesome 1 33.33%
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Old 11-13-2008   #1 (permalink)
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Hello, this is my first post for forgehub. I figured why not start out with a racetrack? This racetrack is double wide and has jumps, bank turns, a straightaway, and is uncheatable! It took about 12 hours including testing. It is a very fun racetrack and can sometimes be funny when someone falls off the edge. It ws also intended to be a little bumpy.

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Old 11-13-2008   #2 (permalink)
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welcome to forgehub!
looks kind of sloppy in places, but in a v3 you may need to fix it, also did you post a v1? if you didnt it should be one. the turns look smooth, and you obviously put time into making it. But in the first pic it shows a floating shield door, why? good map though, 4/5, good luck and happy forging!

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Most players are used to seeing a door here, so i replaced it with a barrel ful of gas, shoot it to make fire, and scare away the green team since they are made of grass.
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Old 11-13-2008   #3 (permalink)
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Very nice track, especially the transitions from off-road to smooth track. Although, the off-road does look a bit sloppy, even if it must, but you could at least fix the surrounding walls that border those areas. It would make the bumps look a lot more even with the track.

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Old 11-13-2008   #4 (permalink)
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u said it was a little bumpy and i understand but hear at forgehub we are pritty strict about interlocking and geomerging. it has a good designe but just try to fix it up just a little more. thx


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Old 11-13-2008   #5 (permalink)
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First off, racetracks are different than competitive maps in the interlocking category. Coming from someone who has raced over 200 tracks, this is a good one. The track is a good design, but even though you wanted it to be bumpy, I still think you could have made the bumpy part cleaner looking. The first shield door jump is magical; you don't lose any speed, and it is perfectly aligned with the jump landing. The second one needs some work, as you usually end up getting too much air, and coming off of a banked turn, it will be hard to line it up right. You might just get rid of that and just have a normal jump, or just continue the track up there with no jump. Also, after that jump, the walls are a bit uneven. Personally, I would have not put as much into the way back to the track when you fall off. Overall, this was a very fun map, and I will be looking forward to a v3. 9/10. Keep up the good work.


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Last edited by ShaddoBlade; 11-13-2008 at 12:24 PM.. Reason: typo
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