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Old 03-10-2008   #21 (permalink)
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Re: QR-SSS X2


I'll download it tomarrow.


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Old 03-12-2008   #22 (permalink)
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Re: QR-SSS X2

Rick's Recap

Overall Enjoyment Durability Aesthetics Originality Balance


7/10 5/10 7/10 6/10 9/10 7/10

Map Review Haiku:

A changing racetrack...
QR-SSS X2
...with a nonsense name.

Review:

Enjoyment: I just kind of drifted through the map. It was very flat compared to many of the other racetracks out there, even after all the stuff appears. I hear it's more fun with fewer people, though.

Durability: It's WAY easy to just park in some of the narrower spots and completely stop the flow of traffic. This promotes people actually doing this, and leads to chaos of the bad kind. It seemed pretty ok overall, though.

Aesthetics: Very foundry. Very square. I like that it gets mixed up as the game goes along, though.

Originality: Good idea, but I think it's a little too difficult to execute, even in foundry.

Balance: It needs to be a lot wider to be well balanced (I'm not sure how this category applies to race maps, though).

Rick's Suggestions:

-Make it curvier. All the boys like curves nowadays.
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Old 03-12-2008   #23 (permalink)
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Re: QR-SSS X2

It's fun with two people, especially if you have a friend over and you two just want to do some racing.

:squirrel_wink:


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Old 03-12-2008   #24 (permalink)
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Re: QR-SSS X2

Yes it is much more fun with less people. Thanks Cosmic Rick for the review, I really see what you like in a race map and my map is not really focused on wide curves. It would be nice but foundry is to small and and no other map has the resorses that it dose.
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Old 03-12-2008   #25 (permalink)
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Re: QR-SSS X2

You could make a fun one on The Pit maybe?

That would be a twist to the normal Foundry maps.


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Old 03-12-2008   #26 (permalink)
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Re: QR-SSS X2


I going to have to base my review on what I remember about my solo play-through, as I apent almost the entire review team game stuck here. Yeah, you might want to fix that. Otherwise, I'm a really big fan of Bungie 500, so I'm glad to see you make such a great attempt at furthering the standard it set for racing maps. The track is much improved from your previous version. It has been nicely polished aesthetically, and is much smoother now. It's nicely varied, and the changing sections seem to work well (aside from the trapping players issue), and they really make the map stand out amongst race tracks. I don't have much to say on this one, seeing as I didn't get to play the game with the team (sad face), but great job.

Enjoyability: 8/10
Durability: 5/10
Aesthetics: 8/10
Origionality: 7/10
Balance: 8/10

Pred's Overall Score: 7/10
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Old 03-12-2008   #27 (permalink)
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Re: QR-SSS X2

I still can't figure out how you got there. It spawns the same time the stairs do, I think.
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Old 03-13-2008   #28 (permalink)
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Re: QR-SSS X2

really nice map but How did you create the animated .gif of the map?


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Old 03-13-2008   #29 (permalink)
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Re: QR-SSS X2

I made it in photo shop and animated it in flash.
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Old 03-18-2008   #30 (permalink)
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Re: QR-SSS X2

1st time ive seen a spawn time affect a game that much!! gunius!
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