CROWNING GLORY 2.0
(race rules)
This is the best race map i've made.
it has gone under a lot of changes since version one.
i've updated the gametype, the shield jumps, the hidden items, the cheating barriers (heavily tested) ,the start line, the finish line, mancannon jump+boost,corners, description, name and quality of the map as a whole
it has been remade so many times it barely resembles its predecessor, but still maintains the fast "all or nothing" feel to it
i have even incorporated rats nests geometry into it, sloping down for speed, up to bring your mongoose back under control.
now i'm going to give you a guide through my map, from start to finish.
well, this is the starting line, not much to say, get a car and go.
the track slopes down so you have enough speed to make the shield jump
turn the corner tight, and take the mancannon jump,
or take it wide and go through the boxes.
turn another corner and you're given enough space to aim the mongoose in the right direction to get the speed boost without setting off the fusion coils
through the roadblocks and sprint finish with a shield jump!
in between, there are a few things i haven't mentioned, like shield doors to stop you ramming into the walls, teleporters to kill cheaters or take the carless back and, the *secret items*

<<the
hidden items. (some easier to find than others)
the gametype for this makes you slightly slower and heavier. you start off with a plasma pistol, but there are a few weapons scattered throughout the map.
if you want to get to any of the hidden items, you will have to sacrifice valuble time and its really quicker to just not bother with them.
download links:
THE MAP
Crowning Glory
THE GAMETYPE
Race Rules
private message me with a link to a pic if you find any hidden footballs
(i've actually lost one :D) doesn't count if you find it on theatre or forge