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Old 08-04-2008   #1 (permalink)
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Default Devils Backbone




Made By: JBARRON402


Map: Foundry

Gametype: Racetracks


Description:
  • This is a very intense race course with several features, new and even some freshly tweaked old style features:
    1. Devils Backbone: A twisting and winding ramp up to the top of the map. The geometry on this ramp is like none you have played before.
    2. Tunnel: This is not the ordinary tunnel. You must exit out of one of the three openings. The openings are a little tight, but wide enough that you won't scrape the wall if you drive well. If you are too indecisive and miss, the you will come to a dead stop.
    3. Jump: The fence wall jump over the finish line is designed to give you a lot of air. When you come off the ramp, you just keep going up when you think you should be going down. No grav lifts or man cannons either.
    4. Tail Bone: This is your traditional 180 double wall bank, but with a few tweaks to the entrance of the bank.
    5. Cheat Proof Finish Line: The same measure I use in all maps to deter cheaters.
  • The map has a pretty good flow with the turns and the design of the track. Everything has been bordered that I felt needed to be bordered off. The backbone section has open slots on the inside. If you fall off there, then you might want to practice a little(you will see what I mean when you play it).

Pics:

  • Garage
  • Turn 1 and Entrance to Backbone
  • Bottom of Backbone
  • Top of Backbone
  • The 180 around the Tail Bone
  • Exit through the Tunnel
  • Turn Before the Finish
  • Ramp over the Finish
  • The destination is floating eventhough you cannot see it in the pic. You cannot is on the destination.


What inspired your creation?
  • Simple: Burnout Revenge. I was playing on a few of their tracks and liked some of the features they had in the track. They had a long curving turn that lead uphill, hence the backbone portion. In a lot of their entrances to the tunnels, they had archways for you to crash into if you didn't have control of your car. I wanted that challenging aspect in the map.
How long did your tracks take to build?
  • It took me about Ten hours to build. Another hour or two to border off completely.
What aspect took the longest to create?
  • Hands down, it would have to be the backbone part. Getting the angles right and actually making it plain off on the floor were the hardest, especially since I start from the top. I start from the top, so I get get the twisting and cambered part they way I wanted it. I didn't want too much camber in the turn, just enough to make it a little more challenging.
Download Map: Click Here


Last edited by jbarron402; 08-04-2008 at 04:47 PM..
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Old 08-04-2008   #2 (permalink)
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looks like a great race map... be better if it had some sort of anti-cheat system but I'm still gonna DL it.


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Old 08-04-2008   #3 (permalink)
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Great Name! It perfectly matches the look of this track. Very unique. I'll download and post later.


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Old 08-04-2008   #4 (permalink)
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Wow that is the best interlocking with bridges I have ever seen! It really got my attention. I also love the slopes you have created the are among some of the greatest racetracks I've ever seen!

Nice work yet a nother cource for me to destroy my friends in! A download from me!


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Old 08-04-2008   #5 (permalink)
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Thanks for all the positive feedback immediately. Also, there is some sort of anticheat system. I even posted that there is one.

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Old 08-04-2008   #6 (permalink)
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i love te idea of a long curving ramp and also the slots with the doors
the only snags i saw was on the starting bridge ramp theres a smallhole and it looks kinda east you get out of the racetrack


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Old 08-04-2008   #7 (permalink)
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You can't get stuck in it. I made sure you could easily ride over it. Also, no one really goes that far right on the entrance to the ramp. You cannot advance the track at all. The only place you can really go is back in the hallway, but that does you no good unless you are just wanting to hide.

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Old 08-04-2008   #8 (permalink)
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Looks great, but the anticheat system looks like it has a flaw. Don't get me wrong if I judged by pictures, but I don't see any device that would push you through the system so that you can't just sit there. Other than that, I love the backbone, and very creative idea/name.



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Old 08-04-2008   #9 (permalink)
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that first part was really cool. i like the way it turns. the map looks really fun and imgonna dl. but idk where to get a "devils backbone" out of this i would change the name. happy forgin'!


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Old 08-04-2008   #10 (permalink)
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nice smoothness. love the racing gameplay and i love how much fun it is. 5/5 for the first few parts



Go yellow guy...
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