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Old 02-06-2008   #21 (permalink)
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Default Re: Race Standard Gametype?


Quote:
Originally Posted by Glimflicker

Quote:
Originally Posted by M0KKAN
3) Discourage running anywhere
When players are on foot, they should be loosing ground to the faster mongoose. The best way to do this is careful map construction. However, some obstacles are slow going on a mongoose and with a limited forge budget, some walls can not be built high enough. Player speed should be set low(25 or 50%) to discourage people from running across tracks to shortcuts. The same thing applies to jumping. Increasing gravity makes it impossible to jump even the lowest barriers which allows forgers to use less budget on walls and deterrents . I'd suggest maxing gravity as a standard gametype - maps that are somehow dependent on jumping will require their own gametype.
I feel that 200% gravity is probably a good idea, but I'm not so sure about the reduced movement speed. If you legitimately get separated from your mongoose, you're at such a disadvantage anyways. If you then add a 75% speed reduction to the player trying to get back to a usable mongoose, he's out of contention already. Players are already slower than a mongoose, so I think it's better to prevent running through the goal marker with map design rather than crippling everyone with lower speed.
emphasis added

Why do you think 200% gravity is fine? Nobody is going to jump around the map to win the race, maybe run. Well, I feel that 100% gravity is fine. The thing is, how many maps are going to be created in the future where the "starting line" is not on the track? Not many, because someone will have an advantage start.

I think suspended racetrack starting points are the bomb.

Everyone should keep the "Bungie 500" gametype, since it was the first to show the lap system. But new tracks aren't going to be like that always. Alot of "resources" (objects, scenery) is going to be used up where people can't create a pit lane, for cars to start at - off the race track. One simple bridge, suspended, is going to start being used more (I think), in the future.

Honestly, after I typed all this, I think there should be "R. Gametype A suspended start" and "R. Gametype B new section-o-course start".


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Old 02-06-2008   #22 (permalink)
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Default Re: Race Standard Gametype?

Something that should b pointed out is the plasma pistol, sure it's chaos when people spawn with it as everyone just shoots everything, but maybe theres a way to implement it in. such as placing it on the map somewhere?


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Old 02-06-2008   #23 (permalink)
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Originally Posted by Kirilby
Something that should b pointed out is the plasma pistol, sure it's chaos when people spawn with it as everyone just shoots everything, but maybe theres a way to implement it in. such as placing it on the map somewhere?
It might be fun for a while, but it's far too easy to grief with in my opinion. The more accessible griefing is in a racing map, the sooner it degenerates into something other than a race (in the hands of the 'average gamer').

Quote:
Originally Posted by M0KKAN
All good points Grim. I really haven't gone racing with anybody except a group of friends who want to race, so there's not really a problem with 'griefers' as you call them.
I think that everything should be evaluated in terms of what players can do on a map. If there's anything I've learned from making maps, it's that players will always surprise you by doing exactly what you didn't intend--and then some. I think that maps get better and better by making it as hard as possible for players to ruin others' enjoyment. Also, I haven't had a chance to go over all of the settings you posted yet, so I won't comment on them now.
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Old 02-06-2008   #24 (permalink)
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Default Re: Race Standard Gametype?

This is looking good... Glim after you guys have a finalized version, then again PM me, and also decide who will be hosting the standard... basically who posts it on the bungie forums. In the description of the gametype should include something like "This is the Racing gametype standard for Forge Hub. Special thanks to the main contributers for the standard, including: insert names here" or something along those lines... keep up the good work Glim and the rest of you.


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Old 02-07-2008   #25 (permalink)
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Default Re: Race Standard Gametype?

Hmmm....I have a question....perhaps I just posted my latest map in the wrong forum.

Mad Max on Thunder Road

This is essentially a "race" but makes full use of weapons and needs no "honor rules." Because I am not adhering to a "standard race type" should my post have been in Competitive maps instead?


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Old 02-07-2008   #26 (permalink)
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Originally Posted by Sagan
Hmmm....I have a question....perhaps I just posted my latest map in the wrong forum.

Mad Max on Thunder Road

This is essentially a "race" but makes full use of weapons and needs no "honor rules." Because I am not adhering to a "standard race type" should my post have been in Competitive maps instead?
No, you did well. The ForgeHub standard race gametype isn't even complete yet. If it still has more of a race feel to it rather than competitive or mini game, then by all means post it where it makes the most sense to you.
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Old 02-09-2008   #27 (permalink)
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Quote:
Originally Posted by GlimFlicker
players will always surprise you by doing exactly what you didn't intend--and then some. I think that maps get better and better by making it as hard as possible for players to ruin others' enjoyment.
I 100% agree. The focus of this gametype is essentially to stop griefers. Lap counting has already been figured out.

Quote:
Originally Posted by NotACoolPlace
Why do you think 200% gravity is fine? Nobody is going to jump around the map to win the race, maybe run. Well, I feel that 100% gravity is fine. The thing is, how many maps are going to be created in the future where the "starting line" is not on the track? Not many, because someone will have an advantage start.
Gravity should not really affect start points. It only affects the player's jumping ability, not the mongoose. Maps with aerial start points will have to have places for geese and players, otherwise they will have to change settings in the lobby (or create their own gametype, which will still be an option).
High gravity settings prevent players from running to a high area (i.e. top of a jump) and jumping to another area of the map. The only reason my Motocross map works is because you can't jump over the walls from some of the bridges/stairs I have used. This does not affect driving since gravity does not affect vehicles.
Gating areas (start points) give an inherent advantage to certain positions. This is why qualifying is done in most forms of racing; the faster drivers get better start points so there is not a traffic jam at the start. We don't get to qualify, so one player will likely have a small advantage over the rest. Track design can minimize this, but you might just have to start in 2nd or 3rd after the first corner.

I think we're pretty close to something good here. I don't really care who posts it, I'll do it if you don't want to, Glim. Regardless, we should agree here before posting.
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Old 02-09-2008   #28 (permalink)
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Default Re: Race Standard Gametype?

You can use C u l8ers RACETRACKS. 10,000 people already use it... Hundreds, maybe a thousand tracks have been tailored to it. I believe we should use it...
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Old 02-09-2008   #29 (permalink)
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Originally Posted by thelastlaugh27
You can use C u l8ers RACETRACKS. 10,000 people already use it... Hundreds, maybe a thousand tracks have been tailored to it. I believe we should use it...
Try using logic in a compelling argument rather than just asking us to conform, and we just might! :P

Sorry for going ballistic earlier, but you seem to have a knack for getting under people's skin. I'm well aware of it now and will try to prevent similar outbursts in the future.
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Old 02-10-2008   #30 (permalink)
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Default Re: Race Standard Gametype?

Quote:
Originally Posted by M0KKAN
It only affects the player's jumping ability, not the mongoose.
Me: I didn't say that 200% gravity affects the mongoose.

Quote:
Originally Posted by M0KKAN
This does not affect driving since gravity does not affect vehicles.
Me: I never meant to imply that it did.


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