Inspiration: That is quite simple I'm an avid Rocket Racer and i always want to play it on Foundry. Since rocket launchers are just to powerful for such a small arena and I'm an advocate of the bruteshot it was quite simple to just mix both. I also wanted to make a multi-level area focusing more on the vertical than horizontal.
Description: The arena is perfectly symmetrical with 3 seperate floors.
The first floor has 4 ramps and 2 large sets of stairs to help you reach the second floor. On the first floor there are many colums and signs to protect you from incoming bruteshots the draw back is that it requires precise navigation. The second floor is completly open and hold a pallet bridge on each side, man-cannon to transfer you from side to side. The 2nd floor also has 2 "wave bridges" made of of fences to help you reach the 3rd floor which is miniscule compared to the other floors. Messing up on reaching the 3rd floor usually end with you falling to the ground below.
Information: Each team is made up of 2 players and a maximum of 4 teams. (Teams
MUST be
Red,
Blue,
Green or
Orange) Every VIP starts with a bruteshot, 2 spike grenades, a bubble shield and 1 mongoose. (use it wisely)
Anti-Grief System: Since grieving is such a problem in Rocket Race ive taken time to stop this in Brute Burnout. 1st the VIP is invunerable has 50% speed and 200% gravity which means you wont be jumping to get the out of reach desination. 2nd The VIP Proximity Traits, as long as your driver is near the VIP he is also invulnerable. But, if the driver is more than 10 meters away he will turn white, gain a waypoint above him (visible to everyone) and be vulnerable to attack. So remeber if you get knocked off your mongoose focus on finding it and your teammate, it could mean the difference between victory and death.
<DOWNLOAD BRUTE BURNOUT GAMETYPE>
<DOWNLOAD THE HIPPODROME>

The first destination is not a simple one. You start in one of the corners of the 1st floor and must rush to the top of the 3rd floor. Good Luck!

The stairs are the quickest way to get to the second floor

An alternate ramp to the second floor

The man-cannon is quite precise but go in it to fast and you'll hit the wall and lose speed.

The pallet bridge set to respawn every 30seconds. One well placed spike grenade and the bridge is gone.

The high flying destination of the "wave bridge". Not for the weak of heart.
BLOOPERS

Vicious Vice failing to reach the 1st destination.

No pallet? No problem. Just a quick boost and its yours.

Stairs may be fast but 2 fast teams = CRASH!
<DOWNLOAD BRUTE BURNOUT GAMETYPE>
<DOWNLOAD THE HIPPODROME>
Quote:
Originally Posted by ICanHazH34DSH0T
...The interlocking and geo-merging are spot on. This should be a featured map and gametype someday.
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Quote:
Originally Posted by kayaman132
I'm usually not a race map fan, but since its a non linear race map and, it's from vicious, I'll give it a shot.
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Quote:
Originally Posted by HumBoys
...This is the best multi-destination pointed foundry racing map I have ever seen! 5/5. The gametype is an added plus, it sounds very well done.
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Quote:
Originally Posted by Iron Tusk 51
...the Brute shot is more balanced the said Rocket Launcher for what is called "Rocket Race". I find rocket race to be tedious at times because all I get is Sandtrap...vice for making the first Race I have ever commented on in my history of Forge Hub.
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Quote:
Originally Posted by LIGHTSOUT225
What more could I want? My favorite vehicle combined with my favorite weapon mashed together with basically my favorite gametype...I'm in heaven. This map is awesome Vice, great job. See kids, this is what happens when you take a competitive-map forger and he forges a race map.. uber sexy merging and lots of ingenuity. AND you are within the regular Foundry budget constraints... that takes talent...
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