Inspiration: That is quite simple I'm an avid Rocket Racer and i always want to play it on Foundry. Since rocket launchers are just to powerful for such a small arena and I'm an advocate of the bruteshot it was quite simple to just mix both. I also wanted to make a multi-level area focusing more on the vertical than horizontal.
Description: The arena is perfectly symmetrical with 3 seperate floors.
The first floor has 4 ramps and 2 large sets of stairs to help you reach the second floor. On the first floor there are many colums and signs to protect you from incoming bruteshots the draw back is that it requires precise navigation. The second floor is completly open and hold a pallet bridge on each side, man-cannon to transfer you from side to side. The 2nd floor also has 2 "wave bridges" made of of fences to help you reach the 3rd floor which is miniscule compared to the other floors. Messing up on reaching the 3rd floor usually end with you falling to the ground below.
Information: Each team is made up of 2 players and a maximum of 4 teams. (Teams MUST be Red, Blue, Green or Orange) Every VIP starts with a bruteshot, 2 spike grenades, a bubble shield and 1 mongoose. (use it wisely)
Anti-Grief System: Since grieving is such a problem in Rocket Race ive taken time to stop this in Brute Burnout. 1st the VIP is invunerable has 50% speed and 200% gravity which means you wont be jumping to get the out of reach desination. 2nd The VIP Proximity Traits, as long as your driver is near the VIP he is also invulnerable. But, if the driver is more than 10 meters away he will turn white, gain a waypoint above him (visible to everyone) and be vulnerable to attack. So remeber if you get knocked off your mongoose focus on finding it and your teammate, it could mean the difference between victory and death.
...The interlocking and geo-merging are spot on. This should be a featured map and gametype someday.
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Originally Posted by kayaman132
I'm usually not a race map fan, but since its a non linear race map and, it's from vicious, I'll give it a shot.
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Originally Posted by HumBoys
...This is the best multi-destination pointed foundry racing map I have ever seen! 5/5. The gametype is an added plus, it sounds very well done.
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Originally Posted by Iron Tusk 51
...the Brute shot is more balanced the said Rocket Launcher for what is called "Rocket Race". I find rocket race to be tedious at times because all I get is Sandtrap...vice for making the first Race I have ever commented on in my history of Forge Hub.
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Originally Posted by LIGHTSOUT225
What more could I want? My favorite vehicle combined with my favorite weapon mashed together with basically my favorite gametype...I'm in heaven. This map is awesome Vice, great job. See kids, this is what happens when you take a competitive-map forger and he forges a race map.. uber sexy merging and lots of ingenuity. AND you are within the regular Foundry budget constraints... that takes talent...
looks good but im not a fan of race maps so im nto going to DL plus im running close to my map limit yet again. But as a race mnap this is one of the best ive seen so great job plus it was constructed very well.
Last edited by xMBMAxPureEvil; June 27th, 2008 at 18:21.
When I read a little and found out what this was, I got excited, it seemed really cool.
Then I thought about the fact that it is on Foundry, I got sad.
Then I looked at the pictures and I'm happy again. yay! Thanks for not making it too crowded, that's what I was scared of.
Good job on this. From pics, 10/10. I'll edit this post after playing.
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Edit 1: Add a Poll, see how people rate the map. :)
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I really like how you don't how you don't need to watch your speed. This is the best multi-destination pointed foundry racing map I have ever seen! 5/5. The gametype is an added plus, it sounds very well done.
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