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Old 2 Weeks Ago   #1 (permalink)
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Join Date: Mar 2009
Posts: 47
Mlg abc


MLG ABC

This is my first MLG map.

It took me about 5 months to make... (I didn't use ghost merging)

This map is set up for:
-MLG FFA
-MLG CTF
-MLG TS

Hope you like it.

Feedback would be appreciated.




















Owner of this map...


THIS MAP IS AWESOME!!! (Robot Chicken never lies)





download here:
MLG ABC


CHECK OUT MY MAPS:

GHOST PATROL

STAIRWAY TO HEAVEN

THE I

PIT OF DEATH 2

MLG ABC

MY GAMERTAG IS abc geek/abc g33k <- mostly on this one

Last edited by abc geek; 16 Hours Ago at 08:24 PM.
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Old 2 Weeks Ago   #2 (permalink)
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Gamertag: LA Shooter25
Location: Shreveport, LA, USA
Posts: 171
aesthetically, it isn't much, buy hey who needs aesthetics? ha ha anyways the crates need to be tied down, mlg standards say so, anyways ill have to play, but im sure it calls for cool gameplay
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Old 2 Weeks Ago   #3 (permalink)
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Location: Newfoundland and Labrador, Canada
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Your attention to detail in construction is really quite impressive; You've made creative uses of wall segments, pulled off precise merging and interlocking, and even managed to work doors in as functional pieces of geometry. However, some of the merges that've been done might be able to use cleaning up: For example, in picture #7, the double walls used to fill in the back wall of the map look a little messy. Perhaps using different pieces, like Bridges, or merging into the map's geometry could make the wall appear more clean. That said, the issues in merging are purely aesthetic, and don't need an immediate fix.

Overall, it's a great looking map, and I'm certainly interested in seeing how it performs in-game!

-=Moxus=-

Published maps:
Cornerstone (Competitive), Compaction (Casual)

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Old 2 Weeks Ago   #4 (permalink)
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Quote:
Originally Posted by Moxus View Post
Your attention to detail in construction is really quite impressive; You've made creative uses of wall segments, pulled off precise merging and interlocking, and even managed to work doors in as functional pieces of geometry. However, some of the merges that've been done might be able to use cleaning up: For example, in picture #7, the double walls used to fill in the back wall of the map look a little messy. Perhaps using different pieces, like Bridges, or merging into the map's geometry could make the wall appear more clean. That said, the issues in merging are purely aesthetic, and don't need an immediate fix.

Overall, it's a great looking map, and I'm certainly interested in seeing how it performs in-game!

-=Moxus=-
I'm probably going to make a V2 and clean it up a bit. maybe even add some stuff if i can work around the money issue.

Thanks for the feedback

CHECK OUT MY MAPS:

GHOST PATROL

STAIRWAY TO HEAVEN

THE I

PIT OF DEATH 2

MLG ABC

MY GAMERTAG IS abc geek/abc g33k <- mostly on this one
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Old 2 Weeks Ago   #5 (permalink)
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Join Date: Oct 2009
Gamertag: DA DIRTY DELL
Location: New Orleans, LA
Posts: 25
This map looks alot like mlg onslaught/mlg Ons. It resembles it in the bases and the walkways the most making this map look almost like a remake. and yes keep crates tied down like patrick said, also we see you know how to merge it's just it is sort of sloppy which make the map very unattractive and giving weird grenade bounces which will also be a major turn off. i recommend editing this and putting more time and effort into it

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Old 2 Weeks Ago   #6 (permalink)
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Quote:
Originally Posted by l PATRICK l View Post
aesthetically, it isn't much, buy hey who needs aesthetics? ha ha anyways the crates need to be tied down, mlg standards say so, anyways ill have to play, but im sure it calls for cool gameplay
Aesthetics are very important. I can't stand to play on a map that is too ugly to want to explore. The background to this map isn't much, and neither is the architecture/unique forging. There is decent forging, but that can't make up for overall another bland map. I'd recommend finding somebody to help you forge as you obviously have some talent but can't make good maps unless pointed in the right direction. This isn't flaming, it's constructive criticism. And P.S. The name needs a little work, too.

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Old 16 Hours Ago   #7 (permalink)
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Quote:
Originally Posted by Benzu13 View Post
Aesthetics are very important. I can't stand to play on a map that is too ugly to want to explore. The background to this map isn't much, and neither is the architecture/unique forging. There is decent forging, but that can't make up for overall another bland map. I'd recommend finding somebody to help you forge as you obviously have some talent but can't make good maps unless pointed in the right direction. This isn't flaming, it's constructive criticism. And P.S. The name needs a little work, too.
Thanks for the feedback. I will probably try to clean it up with a second version

CHECK OUT MY MAPS:

GHOST PATROL

STAIRWAY TO HEAVEN

THE I

PIT OF DEATH 2

MLG ABC

MY GAMERTAG IS abc geek/abc g33k <- mostly on this one
abc geek is offline   Reply With Quote
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