Quote:
Originally Posted by Muiriled
I agree it is very flat. And a result of that it becomes very open. Also the highest points on your map are in the bases themselves, which gives you're team very little insentive to move to a better position. Also the fact that the snipers spawn up there and the map has the uber large LOS there is virtualy no need to leave other than every 3 minutes for rockets.
The map also looks very, square....
Maps of this size typically work better when they flow in a much more circular motion, look at Midship. Try making less sharp angles (90 degrees) and use objects like wedge huges and wedge larges in corners. Also it helps flow slightly if the more "used" ramps are approachable from more angles, instead of having to walk around or jump to get on the ramp from different angles.
Stay away from broken collums unless you brace them, theyre moveable.
The general design and idea I like a lot, but it seems a bit under-developed. Try re-designing it with MUCH more height changes, less powerweapons, and more soft angles. I doubt you're out of budget so it should be pretty easy to change some of these things, and I highly suggest you work on it, it has potential to play greatly.
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Actually you can only move broken columns with double blocks or (maybe) rockets. There about as movable as dumpsters on foundry.