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Old 4 Weeks Ago   #1 (permalink)
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Ignite


Ignite
A Fritzster & Deathstars Map

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Supported Gametypes
  • MLG TS
  • MLG CTF 5 Flag
  • MLG King
  • MLG Ball
  • MLG FFA
  • MLG Bomb

Weapons
  • Brs x4
  • Plasma Pistol x1
  • Mauler x1
  • Plasma Nades x6

About the map
Hell it’s about time! Here’s the Ignite map for all you patient souls who’ve been waiting since the announcement last year. And I couldn’t have done it without my co-forger and good friend DeathstarsOG.

The Ignite map started as a humble attempt to improve the pro circuit map MLG Amplified. The idea rose to concept right after my big hitter Regicide map started to take flight. Many great ideas intertwined and a lot of events elbowed their way in front of the Ignite project formerly known as Ignition. The map initially got picked up and dropped many times before the first map pack of the MLG forge forum. Originally the map was to be included in the map lineup of the Transforgers design team, but that all dropped flat once again. Ignite needed to be finished one way or another.

I had no other choice but to salvage what was left of the Transforgers design team and couldn’t look for any better help than DeathstarsOG to finish what I started. I can’t tell you guys how much of a help Deathstars has been to me during this project. There have definitely been instances where I would have let forge mishaps and design flaws go right over my head, but Deathstars was always there to catch them and ultimately make 1000x better. Thanks very much Garrett.

Ignite plays MLG gametypes at heart, but is also an excellent free for all map for warm-ups and fast paced gameplay. Unlike the map’s predecessor Ignite is able to play flag, king and ball with detailed spawns. Team slayer is not left out as that was the first intention behind the map’s initial improvements. The prototype MLG Bomb v5 gametype plays smoothly as well. The spawns are what Deathstars and I have paid most attention to during our long sessions of beta testing. Long durations of film watching and understanding the spawn system on foundry have paid off; this map may just simply play better than MLG Amplified. And who should know? I made that map after all.

Map Video



Map Concepts






Map Snapshots

















We had a supa fanfabulous time developing and playing this map. Garrett and I hope you will have fun on the map as well!

Download Ignite here!

Map Maker - Aspiring Game Designer
[Cataphract] [MLG Amplified] [Regicide] [Ignite]
[Halcyon] [Altitude]
[SeigeSierra] [SolReign] [Osiris] [Ferocity] ["Fajitas"] ["Hydro"] ["Junker"]

[Sketchup] [FLP] [ForgeGuru] [1v1 Forgers]

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Old 4 Weeks Ago   #2 (permalink)
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Well, with months of work finally behind us, John and I are excited to offer the community just what it has been waiting for. Just to expand on what Fritz has said above, spawns are a major improvement over Amplified. With over 30 hours of gametesting and countless hours forging, we are proud to present IGNITE!
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Old 4 Weeks Ago   #3 (permalink)
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That center piece.

Oh my fucking Godddddd.

So far, I'm digging the look. One of the better and most unique looking two-base MLG Foundry maps I've seen. I'll download this tonight and play a few games and get back with a full review on the gameplay of it.



m y f o r g e m a p s & p r o j e c t s ;
| The Artificial | Mudkip Farm | Miami Nights (Updated Preview) | Sassafras (Preview) | Dez Moines | Galaxy Milk |
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Old 4 Weeks Ago   #4 (permalink)
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Holy Christ Wagons this is a masterpiece.
The whole middle structure as far as the other aesthetics go in the map is a tremendous feat no lie. weapon layout looks solid. Tres Bien my friend Tres Bien.


Stay in the Shadows Join Today
New Map:
Quatre Etoiles
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Old 4 Weeks Ago   #5 (permalink)
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I wasn't digging the middle too much. I don't really know why, Its just when I played it, it just didn't seem to work for me. That may just be me though.

anyway, I thought of a few geometry changes that I would like to show you the next time you are online and a neat idea that you could implement into the map if you are willing to change the middle (which I doubt).

Quote:
Originally Posted by BetaWaffle View Post
God cannot exist in the same plane as potatoes.
An obstacle course that has never been done before. Features jumping, driving a mongoose, and pushing a ball. Three levels of difficulties for each feature, easy, medium, and hard.
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Old 4 Weeks Ago   #6 (permalink)
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The design is definitely unique. I'll wait until I play it to make any final decisions, but it looks pretty cool. Downloading now.
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Old 4 Weeks Ago   #7 (permalink)
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Im in awe... This is amazing, everything about this is unique and ut looks like it will play great! The center is awesome and the map concept pictures are amazing. I can really see this being played by MLG pros...

Jumping Maps:
Jumper: Sandbox | Jumper: Expert | Mountian Climb | Always Sliding | Serenity | Contents (final jump map) | Mountain Climb v2

Other Maps:
9Mins till Evac | Conquest map (80%) | Monument (asset)





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Old 4 Weeks Ago   #8 (permalink)
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good god this map is orgasmic. dling now, gonna play it as soon as i can.


my :lol: maps
Yellow Highway* = forging
panoramic* = testing
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Old 3 Weeks Ago   #9 (permalink)
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Definitly an eye-catching foundry map. Is it your intention to have it replace Amplified entirely?

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Old 3 Weeks Ago   #10 (permalink)
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very nice fella's a little birdie told me this might just make the queue this year for mlg, i really hope so this map is badass. Not only amazing to look at but iv already run a few ctf matches and it played so freaking well it was like nothing iv played on an mlg map. Great job guys and if MLG decides to add the map cudos because there picky as shit.
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amplified, deathstars, foundry, fritzster, ignite



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