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Old 3 Weeks Ago   #21 (permalink)
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Okay in defense of this map. Have you even ran a custom on this map yet? I did with my team and some other circuit guys and the center structure was like the basis of attack and changed the gameplay so much that it was better than anything. Sure it changes/ blocks the lines of sight but being on the sloped sides of the block allow for that peak and shoot, maybe its because its a new way of thinking out the aspects of MLG that you don't like, but most maps are used in mlg for A. good lines of sight which this does have B. new jumps that affect gameplay which this isn't your gay ass he has the high ground im screwed map. Being on top of mid can help but you can also get ass raped. That is what MLG looks for.

Maps like Onslaught where controlling the middle section makes it so you lock down the map sucks, and MLG knows this that is why they are so picky on maps. Ons was a good idea at the time but it's already been pressed to be either A. gotten rid of or B. changed in design and spawning. Maps that are too easily controlled and can't fluently change are like Lockout for halo 2 (although i love that map) you can and could control where the opposing team spawned and essentially spawn rape them the whole game. This map really elimenates that which is the number 1 reason why i love it.

Last edited by CaptnSTFU; 3 Weeks Ago at 05:08 PM.
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Old 3 Weeks Ago   #22 (permalink)
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Originally Posted by CaptnSTFU View Post
Okay in defense of this map. Have you even ran a custom on this map yet? I did with my team and some other circuit guys and the center structure was like the basis of attack and changed the gameplay so much that it was better than anything. Sure it changes/ blocks the lines of sight but being on the sloped sides of the block allow for that peak and shoot, maybe its because its a new way of thinking out the aspects of MLG that you don't like, but most maps are used in mlg for A. good lines of sight which this does have B. new jumps that affect gameplay which this isn't your gay ass he has the high ground im screwed map. Being on top of mid can help but you can also get ass raped. That is what MLG looks for.

Maps like Onslaught where controlling the middle section makes it so you lock down the map sucks, and MLG knows this that is why they are so picky on maps. Ons was a good idea at the time but it's already been pressed to be either A. gotten rid of or B. changed in design and spawning. Maps that are too easily controlled and can't fluently change are like Lockout for halo 2 (although i love that map) you can and could control where the opposing team spawned and essentially spawn rape them the whole game. This map really elimenates that which is the number 1 reason why i love it.
Lol, its my opinion don't try to change it. I know everything about mlg, I play it all day and i'm a 50 in mlg so I'm pretty sure I know what i'm talking about. Once again, all the middle does is block lines of sight, you can't use it to your advantage.

Everything has its ups and downs.. Take Amplified and onslaught for example, top middle you can actually use for cover, see more, and getting a height advantage on your opponents. But getting ontop will probably get you naded more easily & expose your position. And for bottom middle you have more cover, sneak around and stuff.
Now ignite.. the middle peice sucks because you can't do anything with it.. On bottom middle you don't even have enough cover and its just pointless.

Another thing, you should shut up now because this is my opinion and theres probably nothing you can do to change it.

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Old 3 Weeks Ago   #23 (permalink)
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This map is truly incredible, i love the middle piece, ive never seen a cube on map before, but it looks great, i sure do want to get some games on this map, anyways great map.
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Old 3 Weeks Ago   #24 (permalink)
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Im not trying to change your opinion im just defending the map. In my experience on it the cube was used to an advantage. And um not to be a douche but your halo 3 mlg level really does not mean shit. Now if your a guy who goes to circut every year i understand but please for the love of goodness don't brag about your rank on halo 3, everyone knows that its mostly compiled of scrubs who don't even know what 4 shot is.
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Old 3 Weeks Ago   #25 (permalink)
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in my opinion i think the map has really good forging and aesthetics. The blue, red and gold bases look nice. The platform of p2 really looks good and the rest is just crap. I don't think this would be suitable for an mlg map, and amplified plays much better than this. I don't like the fact that you have to jump from one of the bases to get to p3. And the middle really looks like shit, that center piece serves no purpose. I think you just put it there to try and make it look nice; well it doesn't. You can't use the middle piece in any way, all it does is it blocks line of sight. I'm kinda dissapointed that you changed the original layout for ignite. Why did you change the design !?!!? That was what we were all waiting for. This is the picture of the map I was waiting for.. you told everyone that this is what you were going to forge and then all of a sudden you change it.

Anyways, i'm not against you or anything, I love all your maps except for ignite. Once again.. The forging is outstanding but the design sucks.
Have you played Ignite yet? The middle of the map actually allows a team to control the map, an issue Amplified had, in my opinion. Unless you're on a pro team that can spawn kill the entire game and utilize top mid on Amp, top mid seemed like a weak point that you would immediately die at. Play the map with good teams and you will notice how useful Cube really is. It's really obvious you haven't played this map yet.

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Old 3 Weeks Ago   #26 (permalink)
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this map is horrible, all it is, is jumps, while jumping u die and asthetically well ill give u that but i hated gameplay, oh and the middle is orgasmic.......
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Old 3 Weeks Ago   #27 (permalink)
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this map is horrible, all it is, is jumps, while jumping u die and asthetically well ill give u that but i hated gameplay, oh and the middle is orgasmic.......
Have you noticed how many ramps there are?

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God cannot exist in the same plane as potatoes.
An obstacle course that has never been done before. Features jumping, driving a mongoose, and pushing a ball. Three levels of difficulties for each feature, easy, medium, and hard.
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Old 3 Weeks Ago   #28 (permalink)
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Have you noticed how many ramps there are?
QFT

We have ramp access to just about everywhere. However, a player that learns the extra jumps will gain an edge over his opponents.
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Old 3 Weeks Ago   #29 (permalink)
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QFT

We have ramp access to just about everywhere. However, a player that learns the extra jumps will gain an edge over his opponents.
definately. When I looked around the map, I actually thought it would be a good idea to take away the ramp from bottom mid to purple 2. You may want to consider it. I don't know what it would do but it just seems like a good idea.

and is there a reson for the single boxes in front of the base because there is a base jump up by slide jumping up the angled double boxes.

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God cannot exist in the same plane as potatoes.
An obstacle course that has never been done before. Features jumping, driving a mongoose, and pushing a ball. Three levels of difficulties for each feature, easy, medium, and hard.
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Old 3 Weeks Ago   #30 (permalink)
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definately. When I looked around the map, I actually thought it would be a good idea to take away the ramp from bottom mid to purple 2. You may want to consider it. I don't know what it would do but it just seems like a good idea.

and is there a reson for the single boxes in front of the base because there is a base jump up by slide jumping up the angled double boxes.
Removing that bridge might remove some of the "clutter" in those areas I agree. One big reason it's there is to block some LoS for the P1 spawns, but maybe we can try something else. The single boxes were added to block the LoS for under base spawns and for the easy jump up through center. However, just like the bridge, we might be able to work with something else in that area.
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