Register Forums
Home Forum Rules Database

Go Back   Forge Hub > Halo > Halo Forge Maps > MLG Maps


Reply
 
Thread Tools Display Modes
Old 4 Weeks Ago   #11 (permalink)
Senior Member
 
Join Date: Aug 2008
Gamertag: B3NW
Posts: 944

Wow, youve put some great work into that, BTW who worked on the theory side of things may I ask?

Right CnC..

I do like the middle structure but however it maybe not play well, someones already said it didnt play well for them and my worry is its too aesthetical to be good, I recomend a fix in a v2 of that.

BTW You should submit this too atlas, but do it soon or you wont be getting many hits from forgehub, the thread will die evntually.

Be sure to comment in my perfect MLG map with some ideas because by the looks of this you are brimming with them :P

Ill give it a download, weldone!

BTW.. Any ghost merging, or is that pure geomerging glory?
B3NW is offline   Reply With Quote
Old 4 Weeks Ago   #12 (permalink)
Member
 
iTz Fuzzywig's Avatar
 
Join Date: Jan 2009
Gamertag: iTz Fuzzywig
Location: Urbana
Posts: 113
Hmmmmm.. RapkillaHardiss showed this map to me and I believed that he was the maker of it because he told me he was making a map on Foundry that was uber pro-I guess he lied then. Map looks very amazing- especially the middlepiece- that is just str8 pro dude =]

My Maps So Far-

Sandheart Manor

Mile-High Club

Legend Mansion

Stone Sojourn

I have more in my Filehare I'm just too lazy to upload the so if you like these maps then download the others- They are all pro =]
iTz Fuzzywig is offline   Reply With Quote
Old 4 Weeks Ago   #13 (permalink)
Member
 
Join Date: Nov 2008
Gamertag: My shots a kill
Location: West Virginia
Posts: 457
Sweet map so this is to replace amp?
and will it be in matchmaking?
And the centerpiece is great and this doesn't look set up like an ordinary foundry mlg map so nice job there its very original. Also i really like how you made the crane i laughed when i seen it, i dont think most people noticed that but its really good.


myshotsakill is offline   Reply With Quote
Old 4 Weeks Ago   #14 (permalink)
Junior Member
 
Classic xD's Avatar
 
Join Date: Aug 2009
Gamertag: Repins STB
Location: Scotland
Posts: 98
Send a message via MSN to Classic xD
O.M...G... (jizzes all over face)
that is possibly the nicest map ive ever seen
i am downloading as we speak
ascthetics 12/5


They Call Me ILLegal.Drink And Drugs?.Nevva Know Why?
BOXING 49-1 SOCCER 103 GOALS 89 MotM's
Classic xD is offline   Reply With Quote
Old 4 Weeks Ago   #15 (permalink)
Senior Member
 
pinohkio's Avatar
 
Join Date: Feb 2008
Gamertag: pinohkio
Location: wouldnt you like to know! pervert. im not speaking to you anymore...
Posts: 775
Quote:
Originally Posted by Fritzster View Post
Garrett and I hope you will have fun on the map as well!
i helped? i wasn't aware of that.. hmm.
oh, theres another garrett.. ok. well the center piece is super duper orgasmicatic, yeah i made that up :)
keep em coming, they always produce.

thanks huntar, for the sig :)
it has 120!!! dls yay
Give Me Rep By Sending Me A Visitor Message With For Positive Rep (+1) Or For Negative Rep (-1) (One per person)
rep=+5
pinohkio is offline   Reply With Quote
Old 4 Weeks Ago   #16 (permalink)
Carbonated Madness
 
Pegasi Delta's Avatar
 
Join Date: May 2008
Gamertag: iGotUrPegasi
Location: Trapped in Cabinets
Posts: 2,788
Quote:
Originally Posted by B3NW View Post
I do like the middle structure but however it maybe not play well, someones already said it didnt play well for them and my worry is its too aesthetical to be good, I recomend a fix in a v2 of that.
You're guessed whether a rather complex structure within the map will work well or not, then immediately suggesting a v2 fix before even testing out your suspicions for yourself? This map has been in development for around a year, I somehow suspect that Deathstars and Fritzster might have tested how the middle structure pans out in gameplay terms just a little...

I've only played 1v1's on it so far, but in my experience the entire middle structure provided some incredibly interesting and effective LOS variation in both long and even mid-short range BR battles. It takes some getting used to, and I'm still getting comfortable with which surfaces are walkable on it and which are more dividers and cover since I only found this the other day, but I can already see it coming together with the rest of the map nicely, and again that's only from 1v1s.

Quote:
BTW You should submit this too atlas, but do it soon or you wont be getting many hits from forgehub, the thread will die evntually.
As with all MLG maps, submission to Atlas isn't generally too worthwhile, since the only playlist that they really belong in is MLG, and to be in this playlist you have to be selected by MLG, it's not really an Atlas deal. Still, the whispers surround this in v8 are pretty rife right now, so we'll have to wait and see about this being seen in MM.

Quote:
BTW.. Any ghost merging, or is that pure geomerging glory?
I think Ghost Merging was utilised in this map, though I'm not sure where, I got that impression from the MLG Forge Forums thread, though obviously I could well be wrong.
Pegasi Delta is offline   Reply With Quote
Old 3 Weeks Ago   #17 (permalink)
Junior Member
 
Join Date: Jul 2009
Gamertag: s 2the onjeru
Posts: 2
Great map! As I first saw the pictures I thought "What the hell did they think of the middle structure?" But when I played it, I saw that it is just a freaking original jump-up to purple/gold.

+ Middle structure: eye-candy, original and nice jump-up
+ The bases: Not too closed but not too open. Just perfect
+ Purple tower, aside from P4


- Gold is hard to get up to
- Lines of sight are partly useless



What I suggest:

* Removal of P4
* CTF respawns at Purple/Gold don't make a lot of sense to me.
* Maybe add a jump-up to back g1, something like that:




I really suggest MLG to use this map instead of Amp and Ons for v8.
OvErKillTaCuLaR is offline   Reply With Quote
Old 3 Weeks Ago   #18 (permalink)
Public Relations Dude
 
Insane54's Avatar
 
Join Date: Dec 2007
Gamertag: Insane54
Location: Detroit, MI
Posts: 5,149
Send a message via AIM to Insane54 Send a message via MSN to Insane54 Send a message via Skype™ to Insane54
"Lines of sight are partly useless"
....WAT?!

I can't even read the rest because of the colors but I'm assuming it's as wrong as that statement. Regardless....

Love the map. I've really liked the longer lines of sight with so many more setup options than Amp could have. The middle does a good job of blocking and retaining lines of sight that are desirable and undesirable, and I"m guessing you purposefully did something similar to...I forget the map name at the moment (:/), but it's by Iv0ry and has angled bridges going at a angle you can walk at...but to be honest it's just not as easy to get up to higher areas as it was in Amp.

On that vein, I'm not a huge fan of P3. Maybe it'll grow on me, but I have trouble getting up there easily, which may be the point but I can't see MLG allowing that...also, I don't see why there's a P4 grenade jump. I'm sure you've heard it many times...it's not really unbalanced, but I could see bringing a ball up there.

Especially considering the much longer lines of sight, you guys have done an awesome job with the spawns. I rarely, if ever, spawned near someone, or as often happens in Amp, right in the middle of a BR fight or grenade.

My favorite part of the map might be the jump ups to the bases. I just love the slide jumps on the sides and the jump at the front that makes it easy to access but opens up the bottom nicely. It's hard to shoot and run away, as there's not really any more mazes to loose the guy in, and personally I prefer that a lot...the maps should show more skill than the shoot-and-run-away style some play.

Overall I give it a 5/5 needs moar intearl0ckz, lolololol0loll0lololol
Insane54 is online now   Reply With Quote
Old 3 Weeks Ago   #19 (permalink)
Aesthetic Master
 
Given To Fly's Avatar
 
Join Date: May 2008
Gamertag: Given To Fly 93
Location: Minnesota
Posts: 578
I played this last night and I must say, the bases were the best I'd seen, The middle was basically the opposite of Requiums, lol and I didn't care for the sides of the map that lead to the back rooms. (fenced walls) I thought when I was playing, that this is Requiums little sister. I love this map for gameplay tooo. Good job, but essentially, its the same map as most foundry MLGs.

Fritzer, I challenge you to make a Sandbox MLG map. :) It would be epic with all your possibilities.

Coming Soon


Given To Fly is offline   Reply With Quote
Old 3 Weeks Ago   #20 (permalink)
Junior Member
 
Join Date: Jun 2009
Gamertag: ShotRangE
Posts: 64
in my opinion i think the map has really good forging and aesthetics. The blue, red and gold bases look nice. The platform of p2 really looks good and the rest is just crap. I don't think this would be suitable for an mlg map, and amplified plays much better than this. I don't like the fact that you have to jump from one of the bases to get to p3. And the middle really looks like shit, that center piece serves no purpose. I think you just put it there to try and make it look nice; well it doesn't. You can't use the middle piece in any way, all it does is it blocks line of sight. I'm kinda dissapointed that you changed the original layout for ignite. Why did you change the design !?!!? That was what we were all waiting for. This is the picture of the map I was waiting for.. you told everyone that this is what you were going to forge and then all of a sudden you change it.

Anyways, i'm not against you or anything, I love all your maps except for ignite. Once again.. The forging is outstanding but the design sucks.

Maps made by me

Last edited by ShotRangE; 3 Weeks Ago at 02:12 PM.
ShotRangE is offline   Reply With Quote
Reply

Tags
amplified, deathstars, foundry, fritzster, ignite



« Rupture | Plex »
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are Off
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 04:54 AM.

Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.3.0