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Old 4 Weeks Ago   #1 (permalink)
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MLG Shallows


This is a map I made over the span of like a month. I went back and revised and changed things several times. I like to think of this as a spiritual successor to Narrows.

Let me get straight to the pictures anyway.
Here's the download:
Bungie.net : Halo 3 File Details




Overview


Red Base (View 1)


Red Base (View 2)


Under Middle


Side View


Weapons:
Battle Rifle x8
Covenant Carbine x4
Mauler x1
Rocket Launcher x1

Equipment:
Frag Grenade x8
Plasma Grenade x4

Gametypes:
Multi-Flag

If you think anything should be changed or added, keep in mind that I'm maxed out on map items. Hope you enjoy this, but please leave some comments.
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Old 4 Weeks Ago   #2 (permalink)
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I recommend you place some barriers on the sides as to prevent falling.
Personally, I have never really liked those tunnels shaped like the letter L unless they are put to a really good use. They also don't seem to fit the MLG theme IMO.

Why only Multi-Flag? Adding Team Slayer would be great.

One more thing, widen your map. Close-quarters combat will be fairly common here and long-range combat however, will be frustrating since the map is extremely dense and non-spacious.

Good luck on the improvements.
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Old 4 Weeks Ago   #3 (permalink)
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Quote:
Originally Posted by RaBBiiTTT View Post
I recommend you place some barriers on the sides as to prevent falling.
Personally, I have never really liked those tunnels shaped like the letter L unless they are put to a really good use. They also don't seem to fit the MLG theme IMO.

Why only Multi-Flag? Adding Team Slayer would be great.

One more thing, widen your map. Close-quarters combat will be fairly common here and long-range combat however, will be frustrating since the map is extremely dense and non-spacious.

Good luck on the improvements.
I'm sorry, are we looking at the same map? There aren't any L tunnels here. They're called corners by the way. As for wideness, this map is as wide as I can make it. The amount of items required to space it out aren't available. Try playing this map, it doesn't have a cramped feel at all.

Last edited by Chnandler Bong; 4 Weeks Ago at 06:47 AM.
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Old 4 Weeks Ago   #4 (permalink)
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Quote:
Originally Posted by Chnandler Bong View Post
I'm sorry, are we looking at the same map? There aren't any L tunnels here. They're called corners by the way. As for wideness, this map is as wide as I can make it. The amount of items required to space it out aren't available. Try playing this map, it doesn't have a cramped feel at all.
My apologies for the error. Same statement still goes for the tunnels. They don't make much of a difference.

Alright, I will play this map. I shall come back with some more feedback.
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Old 4 Weeks Ago   #5 (permalink)
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Well, Looks like you made narrows not suck.

I'll see if I have space to dl, but this looks epic, Especially the bases!


MY MAPS
Pressurized [15%] ~ New Amsterdam [90%] ~ BOMOE ~ Pyss the myst on Nathan's head [90%]

MY SWITCHES




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Old 4 Weeks Ago   #6 (permalink)
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Thanks. I'm glad someone likes this map. MLG turned it down because of the tubes on top of the bases.
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Old 4 Weeks Ago   #7 (permalink)
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Quote:
Originally Posted by Chnandler Bong View Post
Thanks. I'm glad someone likes this map. MLG turned it down because of the tubes on top of the bases.

Why did they turn it down because of the tubes?

EDIT: Thanks for answereing my question


Thanks to nealsaviking HeadShot thingy

Last edited by Fluffy Pie; 4 Weeks Ago at 03:21 AM.
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Old 4 Weeks Ago   #8 (permalink)
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They said it creates too much security for the players, and that they would never leave their base. Getting on top of those tubes requires you to jump on that very thin wall. This is what one guy said though. It seemed pretty spot on because he's a senior member or something. He also mentioned this map would put Instinct's recent +170 K/D spawn camp to shame.
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Old 4 Weeks Ago   #9 (permalink)
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lol I'm hardly a senior member, I have like 100 posts there. And the +170 was hyperbole, but the point still stands. Those tubes have excellent LOS on most of the map, and there's very little reason to ever leave that position. Plus, if you do leave your own base's tubes, and manage to get on the other team's tubes, you have a clear shot at nearly all of the spawns to spawn trap.

Just remove them(consider lowering the rest of the back edge of the map too), and the map will be much better, though still a bit small.

Last edited by Ladnil; 4 Weeks Ago at 03:11 AM.
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Old 4 Weeks Ago   #10 (permalink)
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Ladnil man, you're everywhere. I don't really know how to change the map from where it is. It just feels like its right. Onslaught is a small map too, and recently as you know, there was that whole +170 ordeal. I made the tube area for an extra spawn area. Ran out of ideas, as well as items. It was like a last resort.
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