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4 Weeks Ago
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#11 (permalink)
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Member
Join Date: Feb 2009
Location: On your plate, nice and salty.
Posts: 123
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These maps make me wish I played MLG. I'm more the laid back social slayer style player, but this map seems to be awesome enough to give it a try... if my Xbox wasn't being repaired X(. Anyway, have fun playing guys!
My Halo 3 haiku:
I don't give a damn
how much I suck at this game
I just keep playing
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4 Weeks Ago
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#12 (permalink)
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Senior Member
Join Date: Aug 2008
Posts: 944
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Admin receives instant posts for his map. THE INSANITY! (No pun intended O.o)
Yeah I remember when I randomly joined you once and you were playing on this. You booted me. This was when it was version 1 I think. I like how you have kept the style the same but make it look even better. I like how youve fixed the openess of the older map :)
Good work.
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4 Weeks Ago
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#13 (permalink)
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Heroic Member
Join Date: Jun 2008
Posts: 1,158
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This map is best played on what it was intended for, MLG hill. For that it's incredibly competitive and fun. As for the other gametypes, well, it plays them but not in an ultra competitive-mlg style. Although flag is pretty good.
Hill 8.5/10
Flag 7/10
Overall 8/10
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4 Weeks Ago
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#14 (permalink)
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Junior Member
Join Date: May 2009
Posts: 80
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Wow, I don't think you 2 could make it any better, but you did. I still love the middle structure the most, that is a true feat because you did it before ghost merging. I can hardly wait to play this today! Awesome Job none the less. - 10/10
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4 Weeks Ago
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#15 (permalink)
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Just Me.
Join Date: Jan 2008
Location: Southern California
Posts: 1,415
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Love all the gametypes recommended for it.
Although, I'm more of flag guy....personally.
The map, it's awesome.
The changes were not very "minute" but they weren't entirely huge.
Although, they did influence the gameplay largely, specifically the spawns.
I like these ones the best out of the other V3 variants. I enjoyed testing this map, which is very rare for me.....I typically hate the maps being tested. This one was different due to the immense amount of effort, by the map makers , put into design and gameplay.
This needs to be featured.
Toppum is one of the greatest forgers on this site.
Insane is insane.
"It starts in my soul, and I lose all control. When you kiss my nose the feeling shows"
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4 Weeks Ago
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#16 (permalink)
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Dun wory itz gon b k
Join Date: Jan 2008
Location: Ireland
Posts: 1,798
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Spawns were better in V2, 3.14/8 will Download whenever kthx.
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4 Weeks Ago
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#17 (permalink)
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Senior Member
Join Date: Feb 2008
Location: wouldnt you like to know! pervert. im not speaking to you anymore...
Posts: 775
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4v4v4 snipperz? what the hell were we thinking?, doesn't help that the majority (come to think of it all) of the tgif preview was super-duper laggy.
on a side note, holy extremely giant post insane54 man!
one last thing that has nothing to do with the map, what a great choice for your over 9000th game.
i haven't played v1, so i thought that v2 was great, but this is the shit. thats all i have, that and you have waaaay to many pics lol.
 thanks huntar, for the sig :) it has 120!!! dls yay Give Me Rep By Sending Me A Visitor Message With For Positive Rep (+1) Or For Negative Rep (-1) (One per person) rep=+5
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4 Weeks Ago
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#18 (permalink)
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Countdown has begin!
Join Date: Apr 2008
Location: Camp Froman *Washington State*
Posts: 1,595
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As I promised... *begin long post*
Enjoyment: I've played Requiem so much now, it feels like a default MLG map to me. The enjoyment factor has been high every time and the mix of aesthetics, gameplay, and design have contributed highly to that. It's been hard to get 8 players of equal skill because Forgehub doesn't have too many competitive MLG players that we know, but in tests, I felt that if the teams were perfectly matched, Requiem would be able to play to it's full potential. There are no awkward slow or fast spots in gameplay either. The map makes a smoother transition than most maps. There have been some issues in Flag that I've noticed (running the flag for one), but these are avoidable if you know what to look for.
9/10
Balance:I've always felt that Gold was slightly underpowered related to Purple. A player on Purple will have the height advantage roughly 90% of the time. Also, the sniper spawns by Purple (White and Orange I think) so that gives the Purple side more of an advantage than the Gold side. I found that Gold is used more around the "odd times" when Custom is about to spawn or has just spawned. Most of the fighting is around the Purple side of the map and Top Mid, rather than Gold side. It may seem as though I exaggerated those last few sentences quite a bit, but I made my point. Gold is still used, but not as much as Purple side. Purple has much more to it.
8.5/10
Durability:Requiem is unbreakable. Simple as that. Sometimes while in Forge with you, I found elaborate escape methods that included slide jumping from Top Bungalo to Gold, but I'm almost positive that was fixed up in v3, but if not, it doesn't matter. You can't even get to Top Bungalo without having shots fired at you. As far as I'm concerned, Requiem is unbreakable. Also, (enter Insane/Amercan Skype discussion here) breaking the map is against the rules of MLG and will get you disqualified from tournaments and booted from customs.
10/10
Aesthetics: For an MLG map, Requiem goes above and beyond what is expected. Not only that, but all the aesthetics contribute to the overall gameplay. The Bungalo is the most aesthetically pleasing structure I've ever seen and it's the main part of the map. Gameplay is centered around the Bungalo. Toppum did an excellent job forging and it really shows off in the end. In objective games (Flag and Hill), Bungalo is used more than ever. It's slanted ramps are used for running the flag top mid, a favorite of Rochey :P and it serves as the 1,3,5,7, etc hill.
10/10
Originality: Requiem has really broken the mold for MLG maps. Insane strayed away from the usual base to base fighting on Foundry and explored a new realm of design. The four base layout with the back sniper areas and Bungalo (Mid) playing a huge role in set-ups and gameplay. I remember one test in particular in which one team was able to get an amazing set-up with out even knowing it. One player gather hill time in the main hill, one play stood Top Bungalo and the last two players set-up Gold side of the bases. They were able to control spawns and get a full minute and a half of hill time before it moved. This design has some features from the two or four base layouts of Amp and Ons, but brings more to the table with snipers and custom.
9/10
Spawns: Foundry spawns are very tricky and Insane got them as close as you can without them being perfect. Most people complain if they get shot off the spawn, but that's still very rare and is normal for MLG. MLG is about controlling spawns and keeping the other team in a difficult position to recover. I only had one spawn kill yesterday in about 3-4 games of testing and that's really good considering this map is on Foundry and Insane had limited space to work with. These spawns beat Ons spawns any day.
Still, I think Gold spawns could be weighted a little more and maybe that would fix up some of the Balance issues I've noticed. I have never spawn killed anyone at Gold, only at Purple snipe spawns.
9/10
Overall Score:
9.3/10
(perty gud kep farging lol)
~Amercan IZ LOLN
:)
And...
I've had a lot of fun testing Requiem every time you put it up and I don't see any maps more deserving of a feature right now. Toppum should be a premium.
Click my signature to check out my Youtube channel!
Last edited by AmercanPsycho; 4 Weeks Ago at 04:09 PM.
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4 Weeks Ago
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#19 (permalink)
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Mongoose Master
Join Date: Jan 2008
Location: San Diego, CA
Posts: 5,953
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I don't think you showed enough pictures of me getting my ass handed to me...
every other pic was me getting beat down lol.. story of my Halo career.
Anyway, its a rare thing to see such dedication to a map post initial release, and its refreshing. I really like the changes I've seen as this thing has progressed through the different iterations, and I know that I didn't even see all of them. Very balanced map.
Nice work, gentlemen.
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4 Weeks Ago
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#20 (permalink)
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SuperFly
Join Date: Feb 2009
Location: FRESNO, CA
Posts: 764
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Shit thats a lot of pics. Anyways, I remember testing this over and over and over again with yalls (and before I forget, thanks for showing my ass-kicking moments in the pics, lol)
Anyways, in a comparison to the other versions, v3 is a lot better in terms of map flow. I remember on the first Requim you had to jump to get to many places, now you harly ever half to jump. The gameplay on v3 has also improved ten-fold, flag especially.
This is the first MLG map I actually enjoyed playing. (Considering I hate MLG and I suck at it) So, Ima give yo map a 5/5 cause its so great.
~RedNeck
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Tags
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big fat bonur, capture the flag, ctf, dariu5, foundry, hill, insane54, king, koth, mlg, onslaught, requiem, sir toppum hat  |
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