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Old 10-12-2009   #1 (permalink)
Apo
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MLG 3 Level


MLG 3 Level

Download Link: MLG 3 Level

Map Canvas: Foundry


Gametypes: Anything MLG

Weapons:
3x Carbines - 90 sec Respawn
6x BR's - 10 sec Respawn
1x Rockets - 150 sec Drop Spawn

Talking about map: It took me no time to make this map it was made before i knew about ghost merging and I only made it to pass the time it wasn't anything special that i wanted to turn out perfect just for fun. I'd prefer to play MLG King on this map but get rid of hill movement. There is only one hill on this map that goes from the very top of the map all the way to the bottom and the objective is to control both top and bottom hill at the same time which is pretty hard to do so always keep one play bottom one top and other two can defend one at top other bottom or just roam around and put shots on attackers. On slayer the way players play is majorly different because the players will surround the map instead of rushing bottom/top mid. because at top mid you are a major target and at bottom your no help so going top can be a good start so you can eliminate everyone below quicker with a whole team but once your up top and alone you are a primary target always travel to the top with other players.

Pictures:

Bases


B Side


A Side

Overview

Bottom



TY for looking here is the link again - MLG 3 Level


^Self-Made^
Maps:
MLG Limits - http://www.forgehub.com/forum/mlg-ma...lg-limits.html
BR Dome - http://www.forgehub.com/forum/mlg-ma...g-br-dome.html
MLG 3 Level - http://www.forgehub.com/forum/mlg-ma...g-3-level.html

MLG Persona
- (Forging) [not even finishing because I'm getting into MW2]

Last edited by Apo; 10-12-2009 at 08:18 PM.
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Old 10-12-2009   #2 (permalink)
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I've never seen an MLG map with the center being the high points, and the bases being low points.. I personally dont think that this will work well with the gameplay other than your KOTH. Really cool though how its different than all the other generic MLG maps

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y would you wanna go out, zombiez r there? fine ill make another one.......you know what no way im not wasting my time if you dont like the map your problem,if you do good. y do you have to b so picky. i dont care im not gonna do nothing.
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Old 10-12-2009   #3 (permalink)
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Quote:
Originally Posted by uF HaVoK View Post
I've never seen an MLG map with the center being the high points, and the bases being low points.. I personally dont think that this will work well with the gameplay other than your KOTH. Really cool though how its different than all the other generic MLG maps
MLG onslaught has slight middle high grounds along with lockdown, exodus, narrows, construct, midship, and PLENTY other maps. though the bases in those have slight high grounds too.

Last edited by BlazeIsGod; 10-12-2009 at 08:27 PM.
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Old 10-12-2009   #4 (permalink)
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Quote:
Originally Posted by uF HaVoK View Post
I've never seen an MLG map with the center being the high points, and the bases being low points.. I personally dont think that this will work well with the gameplay other than your KOTH. Really cool though how its different than all the other generic MLG maps
ok so think of narrows, and construct, where are the bases? low point and where is the high point? center. the spawns and control points in a game do not really matter it's just how the rest of the gameplay is.


^Self-Made^
Maps:
MLG Limits - http://www.forgehub.com/forum/mlg-ma...lg-limits.html
BR Dome - http://www.forgehub.com/forum/mlg-ma...g-br-dome.html
MLG 3 Level - http://www.forgehub.com/forum/mlg-ma...g-3-level.html

MLG Persona
- (Forging) [not even finishing because I'm getting into MW2]
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Old 10-13-2009   #5 (permalink)
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I like the layout of this map a lot. The gameplay seem like it would work really well with a big emphasis on top control. The good thing is that a lot of good cover is located bottom mid so it balances things out. Where do the rockets spawn. If is down low i think that is better than up top because it will give team that have lost top control more of a chance. I can see KoTH working really well on this map. In terms of aesthetics the entire thing looks clean from your screenshots. Excellent job. 4.5/5

I like the layout of this map a lot. The gameplay seem like it would work really well with a big emphasis on top control. The good thing is that a lot of good cover is located bottom mid so it balances things out. Where do the rockets spawn. If is down low i think that is better than up top because it will give team that have lost top control more of a chance. I can see KoTH working really well on this map. In terms of aesthetics the entire thing looks clean from your screenshots. Excellent job. 4.5/5

If i were you i might think about re-working the name
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Old 10-13-2009   #6 (permalink)
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Quote:
Originally Posted by Ambien Man View Post
I like the layout of this map a lot. The gameplay seem like it would work really well with a big emphasis on top control. The good thing is that a lot of good cover is located bottom mid so it balances things out. Where do the rockets spawn. If is down low i think that is better than up top because it will give team that have lost top control more of a chance. I can see KoTH working really well on this map. In terms of aesthetics the entire thing looks clean from your screenshots. Excellent job. 4.5/5

I like the layout of this map a lot. The gameplay seem like it would work really well with a big emphasis on top control. The good thing is that a lot of good cover is located bottom mid so it balances things out. Where do the rockets spawn. If is down low i think that is better than up top because it will give team that have lost top control more of a chance. I can see KoTH working really well on this map. In terms of aesthetics the entire thing looks clean from your screenshots. Excellent job. 4.5/5

If i were you i might think about re-working the name
I agree that this looks like a pretty hardcore KOTH map. Though I can see trouble with Slayer and CTF. I'll be back to tell what I think of it.


My screenshots: NONE l
Working on: l Conquest Unknown- Forging 60% Complete l Conquest Twisted- Planning 60% complete l

Maps Will be delayed becasue of the Red ring of death that ive gotten recently.

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And lastly I would like to thank Forge Hub and my Mom, cuz that's what you're supposed to do, right?



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Old 10-13-2009   #7 (permalink)
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CTF i believe doesn't even work on this map i believe i have the flag and the flag return but it sucks on it so just stick with slayer and KOTH

also i don't care about the name i was originally calling it patty hill but i didn't really like having hill in it for some reason so i just named it 3 level and I'm too lazy to change the name and then lose all my downloads :O ha ha not many but whatever it isn't that important


^Self-Made^
Maps:
MLG Limits - http://www.forgehub.com/forum/mlg-ma...lg-limits.html
BR Dome - http://www.forgehub.com/forum/mlg-ma...g-br-dome.html
MLG 3 Level - http://www.forgehub.com/forum/mlg-ma...g-3-level.html

MLG Persona
- (Forging) [not even finishing because I'm getting into MW2]
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Old 4 Weeks Ago   #8 (permalink)
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I like the bottom of the center hill, but really who would go down there to get a carbine, come on. I suggest putting a mauler. It would would go nicely. I too am working on an MLG map that is trying to break the cookie cutter(lol) But ya I might post a preview of it its on Foundry too.

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My Maps:
Infection: SkycastleBravo-3 total downloads :0
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Old 3 Weeks Ago   #9 (permalink)
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Well the reason there is no mauler is because there is already a rocket plus if i added a mauler you could hold down bottom mid very very easily so that would ruin the gameplay trust me i have tested it out and when your playing hill you end up being able to keep bottom mid easy and then makes it very boring playing the game because whoever has mauler is over powered.


^Self-Made^
Maps:
MLG Limits - http://www.forgehub.com/forum/mlg-ma...lg-limits.html
BR Dome - http://www.forgehub.com/forum/mlg-ma...g-br-dome.html
MLG 3 Level - http://www.forgehub.com/forum/mlg-ma...g-3-level.html

MLG Persona
- (Forging) [not even finishing because I'm getting into MW2]
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Old 2 Weeks Ago   #10 (permalink)
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wow

thats a nice mlg map, ima download :P

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