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Old 10-09-2009   #11 (permalink)
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I like this map but the unfortunate part about making a MLG Foundry map that everyone has already said is that it looks unoriginal. People have been making MLG maps for a long time now and nothing is orginal anymore. Which is the main reason why I dont Forge or do much anymore that has to do with Forge anymore. The aesthetic parts of the map look all to familiar as if it is a mix of all the best aspects of all the best MLG maps but the gameplay is all its own. Aesthetics and Gameplay are to different things.

P.S.
You come up witha more orginal idea if you think he did a bad job.

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Old 10-09-2009   #12 (permalink)
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Good map but it looks like amplified dude Its is amplified but your version ??? Lol !!!!
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Old 10-11-2009   #13 (permalink)
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Hello there old friend.

[Huge Unnecessary Response]

Yes it's me. Spr....I mean doognit. Now... I'm glad to see you've jumped onto the pro-forging boat. Although you might not be the best of the best, I can see huge growth in skill from what I remember...unless I'm remembering someone else... anyway great job on the map.

Onto the bad news. Although your map has only been inspired by Onslaught and Amplified (Yea you wish I'd just say 5/5...) this does look a bit too much like the two for my taste. Yes yes, gameplay > aesthetics, but there's a few things to keep in mind about that statement.

A. That doesn't mean aesthetics don't matter. The two mentioned qualities (Aesthetics and Game Play) are, in my opinion, not over one another anyway. You should consider both factors to your map while forging. No one wants to play on a crappy map that looks good and no one wants to play on a great map that looks like crap. So don't be qualitist (Prejudice against certain qulaities).

B. The aesthetics aren't the problem. The map looks great. I think everyone knows that. The problem is that it's too close to a couple very popular maps that everyone has played on. That is originality; which is just as important as the other two qualities.

C. Most people that reply to maps on Forge Hub look at the screen shots and rate the map based upon what they see. I must shamefully admit I've done the same to certain maps as well, but in my defense, some maps you can seriously just know. And I'm talkin' about the ones with the CASTLE ARENA title with the big ass base with all the weapons and vehicles facing a zombie with a sword behind a shield door.* But this isn't that. This is a good map deserving at least a download. At least. BUT - and notice the size of that but (Hah.) - There are some people who just can't contemplate the possibility of a map being more than what meets the eye. Like Transformers. But without the transformation part. Those people make up over 80% of ForgeHub. Where did I get that estimate you ask? Mongolia. Where in Mongolia? Well that's top secret. Ask Jesus he knows everything.

In conclusion, realize** those who judge an entire map's quality based by screen shots shouldn't even be paid any attention to. However, remember - if you want your map to be praised on this site, aesthetics, originality, and game play all share the same importance. There are much more qualities that matter in my eyes, but those don't matter when approaching Forge Hub. (Usually)

* = If your map title is CASTLE ARENA, I apologize. Unless it's exactly how I described. Then that's just hilarious. But seriously though your map is obsolete. Sorry. That doesn't mean you don't have potential as a forger. Just means you gotta keep going and learning. Mmk? k.

** = If you're in a different country where it's spelled differently, I apologize. Instead of reading realize, just pretend there's a letter "s" there instead of z. Ok? K good.

[/Huge Unnecessary Response]

[/DoogNit
]
[DoogNit]

Woah did you
see that? I just died for a second dude. Good thing I have a fast respawn...


[/Terrible Joke]

EDIT: Oh yea and I downloaded it to give it an actual rating. I will try and get a few people together and give it a couple games. We'll see what happens. Back soon with more twitter.

EDIT: Ok played it. Exactly what I expected. Very similar gameplay to the two MLG maps (Onslaught more than Amplified), except the rockets. Which added originality. However at the same time it took away balance. Anyone who controlled those rockets pretty much won either the flag cap, or the out slay. If you switched it to a mauler and made it more accessible, it might work out much better. Of course, that would only make it like amplified/onslaught more....I suggest thinking of a new idea and leaving this one as is. Good luck with your future maps!

Shall I Forge Again...?

Last edited by Doog Nit; 10-19-2009 at 13:53.
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Old 10-19-2009   #14 (permalink)
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That is what i wanna say but in much longer ! So i will test it with my friends today and i will said what i think of your map !
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Old 10-20-2009   #15 (permalink)
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That's awesome. I mean really, great map. I'll play some customs and leave some real feedback later.

Coming Soon: Vendetta
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