GUILLOTINE
1v1
You've dropped into Halo 3 ODST, now prepare to drop into Guillotine!
After a total of roughly nine months of off and on forging, Guillotine is ready for the masses. It started out as a small sketchup designed by iTs Nexn, that everyone seamed to just pass right up in the adoption thread. Here is the original sketchup:
Now in order to make a working spawn system, there were several changes made to the design, however it still keeps the same concept and about 80% of the original geometry. Using quicker respawning powerups and weapons in key areas of this map promote movement unlike anything you've seen before. Dominant positions are burdened with less "attractions" to keep you from sitting around the map. Given the small size of Guillotine, your games will be very fast paced and packed full of in-your-face-action to keep your blood pumping. Of course, the video below should set you more into the mood and give you what you can expect out of Guillotine. Take a look:
(NOTE: Video was made when the map was in Beta testing. Some small geometry changes have been made)
Here are a few screenshots just to meet map posting standards(the video should've been more than enough):
Players:
2 Players MAX. Anymore will completely break the spawn system.
Weapon/PowerUp List:
2 - Sniper Rifles(60/90 sec./ no spare clips)
3 - Battle Rifles(10 sec./1 spare clip)
1 - Carbine(60 sec./1 spare clip)
4 - Frags(30 sec.)
4 - Plasmas(30 sec.)
1 - Custom Powerup(45 sec./2X overshield)
1 - Invisiblity(120 sec.)
Guillotine is set up for 1v1, so you will of course need a custom gametype in order to run the map. You must use the most recent version of the "MLG Forge 1v1" gametype, which will be located below for download. DO NOT play on this map without the proper gametype as the settings will NOT work with the map correctly.
Some things you should know about Guillotine
- There are only 7 spawn points on the map..........7.
- I have spent over 200 hours getting this map ready for the public. Over half of that time was spent on the spawn system and testing alone.
- The orginal design by Nexn was completely forged before Ghost merging was discovered.
- The small size of Guillotine means the spawns are very playable, but can work out to your disadvantage depending on your location. Since most of the spawn points are around the outside of the map, try not to spend too much time in the middle as you won't be very far from your opponents respawn.
- The gameplay should be very comparable to Greenhouse, Alpine, Knockout, and the like. Learn to time the powerups and weapons, as they will be cruicial to the end result.
-While most of these other 1v1 maps have played with 45 sec. Customs and 60 sec. Camo's, Guillotine plays much smoother with the 45/120 timers and may end up pioneering that setup for future 1v1 maps. Even the great Zanno's Greenhouse's latest version 2.1 has met the upgrade to 45/120 timers.
- Guillotine is some hieght variations and an instant respawn away from being an Octogon. Stay on your toes!
And of course I have to thank all the poeple that have helped work on the map, helped test the map, and even just given critique based on pictures....thank all of you.
UPDATE: Guillotine has it's own tournament on Gamebattles now! Check it out and sign up below:
Gamebattles Tounament Link for Guillotine
Download GB GUILLOTINE
Download GB Forge 1v1 Gametype