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Old 08-28-2009   #1 (permalink)
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MLG Hallway V3


There are 2 snipers, each with only 4 shots, located on the top of either base. plenty of BR's, 2 carbines in front of the bases. a custom powerup in the center of the map.
Instead of Screenshots i made a video using Dazzle.
EDIT: This is still the v1 map in the video. Version 2 isn't too different so i just put pictures of the v3 changes. You should still be able to get a good feel of the map.
In v3:
fixed spawns
fixed errors with double block
fixed parts where you could jump to undesired (by creator [me]) spots
Fixed up v2
I STILL HAVE TROUBLE WITH SPAWNS!!! i think i got it this time but please, if you know how/where to place spawn points good for MLG (problems are: other team spawning close to their enemy's base and stuff like that) please tell me. I HAVE READ THE THREAD ON SPAWN POINTS HERE ALREADY! it wasn't helpfull because that told me why you will spawn where you do. i just need to know where to place them down. Thanks





This is a really symmetrical map so the callouts are basically what they are and wherever you spawn becomse "Our____" and the other side is "Their ____" Except of course for Custom, which is in the middle. As shown here ↓
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The v3 has these changes ↓

open custom, makes for easier access and less 'nade spamming NOW CHANGED: four obelisks instead of tiny blocks (tiny blocks were movable, i didn't know that)
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sniper blocks, limits the visibility of the sniper, sniper is less overpowered
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Thanks for viewing guys and keep the comments flowing, I take into consideration every suggestion and if I feel its nessascary I will update the map for it. As ive done here a couple times, hence: v3.
Link to map → MLG Hallway v3

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Currently making [1] map(s): MLG______
Recently completed map(s): MLG Reborn

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Last edited by xT Game Over Tx; 08-28-2009 at 01:38.
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Old 08-28-2009   #2 (permalink)
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can u add a picture of sniper spawn and around it, you really dont get a good veiw of it in the video... thx :p

life is just a mistake that happened along the path of expansion, but if we must go on we must go on.
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Old 08-30-2009   #3 (permalink)
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While I appreciate the effort you have gone to in order to interlock and build an interesting structure around custom, it looks somewhat asif you just interlocked for the sake of it rather than for gameplay.

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Old 09-03-2009   #4 (permalink)
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decent layout brother but i might try this.....
1. remove weapon holder under custom (forging101 - floating objects) thats a giving....
2. in all four courtyards add some interest around your small columns...merge something into them so they are not just "lazy cover"
3.THIS IS A MUST!!!! please move the red/blue lights over the sniper bases instead of where you have them now...its WAY to confusing on your callouts to say "base or THEIR base" add a few features to oneside of the ledges to make it DIFFERENT from the other....so you could use a callout like RED STREET,OPEN/CLOSED RED...same with the courtyards....
hope this helps you with your next version!!!good luck

PS 1:26 - stupid lizard tryin to play MLG....
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Old 09-03-2009   #5 (permalink)
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alright. certainly will get on those updates. stay tuned (not really its the internet lol) for a v4 thanks for pointing those out

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Currently making [1] map(s): MLG______
Recently completed map(s): MLG Reborn

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