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Old 08-04-2009   #1 (permalink)
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MLG SandBox


GO here for the latest version

I have yet to see a sandbox mlg variant, so i thought i would give it a try. I don't do very *much* forging, but there are very many things different from the original SandBox. i have tested this and believe it or not it works fine for 1v1, but made for 4v4.

Weapon setup:

x 4 - 20 sec, 2 clips
x 2 (Drop Spawn) - 180 sec, 2 clips (one in each base)
x 4 - 10 sec
x 4 - 10 sec
x 1 (Drop Spawn) - 180 sec, 1 clip
x 2 (Drop Spawn) - 90 sec, 1 clip
x 2 - 20 sec, 2 clips

Powerups:
Custom x 1 - 180 sec

OverView



Red Diamond(Maul Spawn 1)



Blue Diamond (Maul Spawn 2)


Custom Tower(you cant climb to top btw)



Rocket Spawn(Now i was having trouble deciding if i should keep this so im going to ask you guys, keep or delete and why?)



Sniper Spawn(on each side)






^^ Made By Laxer ^^



Last edited by OMFG Im Booth; 08-04-2009 at 22:16.
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Old 08-04-2009   #2 (permalink)
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the general layout is good, and well, much better than original sandbox. But yet i have some complains....
-Take of the 2 double walls in front of the bases. I know they are for jumping purposes, but they look "fugly" (fucking ugly).
-If your leaving rockets.. then take of the cover besides it. Almost all power weapons are located so you have to make a run for it to get em. Always dangerous, and most of the time with no cover.
-The middle structure is ok but you could work on it. Try making something differ with even 2 floors, because you just let the middle like original sandbox with some asthietics.

Those are my opinion on what you should change.

Rate: 7/10

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Old 08-04-2009   #3 (permalink)
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This actually looks like more of a competitive map than an MLG map, asides from the weapons used. A shield door? On an MLG map? *raises eyebrow*
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Old 08-04-2009   #4 (permalink)
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This look pretty good. Somt of the parts could be interlocked a little better and much smoother. Um alos the name... why mlg sandbox? I would have thought of somthing at least more creative than that. Sure there are mlg guardian and mlg construct but thats because you cant really forge on those maps. The mlg symbolizes that the gameplay is set up mlg style. as far as i know, there is no mlg foundry but there is mlg maps made on foundry. You see were im getting. Overall i would say tighty it up. It looks kinda sloppy here and there. Take you pics not in forge mode. And make it equal time to get the rocket, it seems like red could beat blue there

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Old 08-04-2009   #5 (permalink)
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yeah, il go through today and fix it up. i was having trouble though. ill take out the walls, but i can't really edit, the bases, necause if i edit ther spawn time they just stay there and i can never edit them again, even after starting anew round. and then in an actual game they don't show up. so i think ill have to start over.


^^ Made By Laxer ^^


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Old 08-04-2009   #6 (permalink)
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Is it just me or did he just take the sandbox bases, add walls in front of them and replace regen spawn with a sheild door. Its even got the same obelisks and corner larges off to the side? The rocket spawn ,the middle and the backs of the bases are the only true changes. 2/5 for orignallity

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Old 08-04-2009   #7 (permalink)
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i can't show everything in the screenshots, i added 2 other jumps on each base. and really you should try the gameplay.

TBH this is really original, no one has done it. if you download and see the whole map you'll see


^^ Made By Laxer ^^


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Old 08-04-2009   #8 (permalink)
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A couple of things: You can only get the custom powerup from the side? The whole structure just gets in the way if the powerup's gone. The shield doors are not good. Mauler cheapness. The rocket spawn should be kept, but make its location more symmetrical to the two bases. It looks closer to the red base. And delete those double walls! If you need to jump then add some floating objects or at least something prettier. I'll give you a 6.5/10

My UNoriginal maps.

Elevation2- Gameplay taken to multi-level combat with a twist to objective placement... Completed, soon to post.

War-Zone2- Spawn from the sky, pick up your weapons on the way down, AND FIGHT. Completed, soon to post.

Forgery2- A small map that's pleasingly interactive, play for the lols. Completed, soon to post.

Physics- A big team battle map with an emphasis on quirky looks and good old Halo physics! Halfway completed.
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Old 08-04-2009   #9 (permalink)
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Sorry about going OT but I really like the way you made your post, with the little weapon figures and the Download button.


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Old 08-04-2009   #10 (permalink)
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Quote:
Originally Posted by D4RK 3NCRYPT3R View Post
Is it just me or did he just take the sandbox bases, add walls in front of them and replace regen spawn with a sheild door. Its even got the same obelisks and corner larges off to the side? The rocket spawn ,the middle and the backs of the bases are the only true changes.
agreed ^^^ also, you put the rocket spawn off to one side of the map, where the approach is not the same for both teams. so it might be easier for one team to grab rockets off the start.

AIR
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