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Old 07-15-2009   #1 (permalink)
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Endeavor




EDIT: V2 will be out soon!,

Original post:

The best gametype is probably Oddball.

I already know about a few errors, such as small bumps and very slightly, hardly noticable, sloppy forging, along with a couple of areas two people can buddy jump, but as I said, this is just a beta and if I decide I'm serious about this map, I'll fix up everthing so that it's perfect. (<--Run on sentence.)

(I know some areas may look a little bumpy, but overall, it's pretty smooth.)

Name: MLG Endeavor
Style: Asymmetric.
Gametypes: MLG Team Slayer, MLG Skyball, MLG King of The Hill.
Weapons:

Custom Powerup x1 150sec Start [yes]

Rocket Launcher x1 180sec Start [yes] no spare clips (Drop spawn)

Battle Rifle x4 10sec Start [yes] two spare clips

Carbine x2 90sec Start [yes] one spare clip

Plasma Pistol x1 90sec Start [no]

Plasma Grenades x4 60sec Start [yes]

(From what i've seen from the map so far, is that there are little to no advantages in weapon placement for one team.)

Map plays VERY aggressively and promotes a lot of "Back and forth." So if your team gets rushed while in posession of the oddball and all four of you die, then don't complain about it, it's very common. Also, this map features quite a bit of jumps and windows, so be sure to take advantage of those. It promotes ideal ranges for BR battles, so that's also a plus. Please take the time to thank padres1944 and SP1D3R P16 for helping with spawn and weapon placement along with testing; I couldn't have completed this without you guys, so thanks again. :]

Pictures:
Layout shape


Overhead


Custom Powerup




Rocket Spawn


Blue ramp


Custom powerup hall leading to Red ramp


Red hall leading up to top red or "High side" from Rocket spawn.


Blue hall leading up to Blue spawn or "Low side" from Rocket spawn


Peering out blue window (from blue hall)


Peering out red window (from red hall)


Oddball located on "Flat"


First hill located on "Flat"


Second hill located near rockets at bottom red hall


Third hill located near Custom powerup hall



A little bit O' gameplay (standard definition):


If you've gone through this post up to this point, good job, you're awsome!
And remember this isn't the final version, so don't go crazy, but comments and feedback is greatly appreciated!

Also...

PLEASE RATE

DOWNLOAD

(Name "Endeavor" by padres1944.)

Last edited by MisterRemy; 07-24-2009 at 12:40 PM.
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Old 07-15-2009   #2 (permalink)
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I like this sofar.. and u were right about there being room for improvement. But this is more of a personal thing but i dont like there to be an os on maps made for oddball, but its just a personal thing



It's noy just an eating contest... its a way of life.
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Old 07-15-2009   #3 (permalink)
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Looks good, plays good, except im not sure about it being mlg because its not symetrical even though that doesnt affect gameplay
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Old 07-15-2009   #4 (permalink)
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Quote:
Originally Posted by Tydo View Post
Looks good, plays good, except im not sure about it being mlg because its not symetrical even though that doesnt affect gameplay
wat r u talking about?
mlg maps can be asymetrical, like guardian, construct and probly more i dont no of...



bout the map.. smooth, very good for ball and well thought of.




Coming soon! MLG Compact: (delayed), Edged (name may change)
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Old 07-15-2009   #5 (permalink)
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not bad 4/5
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Old 07-16-2009   #6 (permalink)
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the map its self look amazing, but idk about gameplay. it might be okay, but its mainly circling around a...circle. maybe if you add some more paths/shotcuts leading around...

My Sandbox Maps:
The Spill (l) - Infection - Incomplete
A Windy Trail (AWT)(ll)- Infection - Incomplete
Desert Plains - Incomplete

My Foundry Maps:


My Avalanche Maps:
Deep Freeze - Incomplete

My Other Maps:
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Old 07-16-2009   #7 (permalink)
who?
 
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Quote:
Originally Posted by Powerslave View Post
the map its self look amazing, but idk about gameplay. it might be okay, but its mainly circling around a...circle. maybe if you add some more paths/shotcuts leading around...
The gameplay is actually really good. If you watched the playtest film he provided, or play a game on it yourself, you would see that. The circle works well for the push-pull style of gameplay. There are also a lot of timesaving jumps to cut corners and to and from the center structure.

I can't comment on the map other than something like that without being very biased, because I helped with it, and came up with both names. (I totally didn't come up with this name from the space-shuttle that launched today or anything)

Last edited by padres1944; 07-16-2009 at 12:40 AM.
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Old 07-16-2009   #8 (permalink)
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i lik the map and im getting ideas from other mlg maps and i got a couple from yours. but solid job. 7/10
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Old 07-16-2009   #9 (permalink)
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this map is amazing i been wanting to create a map designed like this and i even started on it but u beat me to it oh well nice map

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Old 07-16-2009   #10 (permalink)
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Amazing map, well made.

The structure of the map makes it amazing.
Even though it's not Exactly symmetrical, it a very even map, based on the power weapon, lines of sight and jumps.

8/10
As you said there are a few improvements you could make.
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