Divided is a small MLG capture the flag map, built in Sandbox. Coupled with MLG multiflag, or it's custom Game Variant "True Flag", Divided is sure to impress, as well as entertain.
Divided started off as me introducing my friend and long time Halo Player Bricks31 to the wonders of Forge. Since we're both a fan of MLG we decided to put our thumbs to work. The first version of Divided was built on Foundry and took us two nights to build. After hours of testing, featuring dozens 1v1's - 4v4 games it was complete. And while generally the feedback was positive, there was the occasional "That jump is too hard.." sort of comment. But with Bricks having gone back to his home city and a conflicting NAT problem. I took the reconstruction of Divided into my own hands.
Instinctually, I went to Sandbox. After some thought, I decided to scale the map down, make it play smoother for 2v2 ctf games. (Though it works fine with 4v4's) This reconstruction took me a mere 3 hours, start to finish. Then the testing began. I played at least a dozen games and fixed all the complaints. (Most of them anyway, I had originally had Juicy and Gloomy filters one which looks great, but some seem to dislike it, and so they've been removed.) I recreated a few jumps that appeared in the foundry version, while making them easier to promote a quicker paced gameplay.
And with my introductory wall of text out of the way, I present you with...