The Ducks of Onyx are a matchmaking/custom game group started in TGIF #7 in the European party. Assigning his players with super cool MLG-duck-like names, Insane54 led his team to epic victory in match after match, with use of superior tactics, such as the 'smoke and clear'. What came from this is the Ducks of Onyx. We strive to be the best in all of Halo, by usage of our epic 1337 ducky maneuvers, and our awesome Duck names. The following pictures are from a practice session.

At spawn, Duck 1 (
Insane54) and Duck 3 (
Matty) turn around and head towards Orange. Duck 1 goes towards Purple and puts shots on enemies or calls out enemies, while Duck 3 gathers the Sniper Rifle and goes to Purple with Duck 1.

OLD PICTURE IS OLD, LULZ
At the same time, Duck 2 (
Roche178) goes straight up to the hill and uses it as cover to distract and place shots at the enemies, whilst Duck 4 (
Shoruka) goes all the way to the side at Yellow and grabs the Custom Powerup.

Ducks 1 and 4 attack from opposite directions while Duck 2 and Duck 3 cover them from top of the hill and Purple for epic flag capture victory!
You can view Duck Strategy: Quack Protocol Alpha (on Hangar 02 v2) here.
I apologize in advance for any spawn problems or such. This is my first MLG map, and I did my best spawn wise. I tried to copy maps like Omni and Amplified, but the design varies for every map. I will continue to tweak it, send any suggestions or comments to me. Spawns are meant to be somewhat predictable, so teamwork can set up a spawn trap. In that essence, if you push too far into a base without team support, I don't consider someone spawning near you/behind you to be a bad spawn.
This map includes a few tactical jumps that can be risky, but if executed corrected can help immensely. Remember that these can be done from both sides. Here are a few:

At the top of the hill (1), jump as far as you can straight down the hill (2). At the instant you touch the ground, crouch and jump (3). This will propel you forward with the momentum of the previous jump, which if done properly will land you on top of the door jump up (4). From there you can crouch jump into the base (5). This tactical slide jump allows you quick access to the opposing base. Note that this picture was taken from v1, and a few parts of the rest of the map (irrelevant in this shot) are slightly different.

At the right spot (1), jump at the small ledge built into the Foundry walls (2). The instant your about to hit it, crouch and jump off that ledge (3). Done correctly you can land on top of the base (4). This tactical ghost ledge jump allows you to not be required to use the dumpster jump or ramp, which can surprise the enemy or help you get to the top easier. Note that on the opposite side, it is easier to jump where there are windows in the wall.
Click the images below to download the map and gametypes.

There's a whole lot of people to thank about this map. I most certainly could not have done this by myself, this map is pretty much totally thanks to all these people. Normally, I'd go right into my list of thanks, but I just need to say before:
Sir Toppum Hat1, thanks for making this map work in the first place. You're really great...scratch that, awesome, at Forge, understand what I want done, and capable of doing it perfectly and quickly. To be honest, you probably have the best Forging technique I've ever seen. If you'll have me, I'm up for making another map with you.
Fritzster, thanks for getting my interest up with this map. I was kind of iffy about the map before, but after talking about the map design with you, that pretty much accelerated the map to what it is now. Also, thanks for looking at the map and advising with the design, and helping out as the map progressed.
Xanon, thanks for help in general. Your MLG expertise has helped a lot, you tested a ton, you came up with the Duck Strategy, and plus...you came up with the name.
Penguinish and
DRiSCOLL, thanks for the super pro looking Photoshop jobs.
Mr Smiley,
iRaynne, and
meleemaster246 for the screenshots.
iRaynne and
Tex, thanks for doing the video...whenever it comes out.
Matty, looking over the map and making some suggestions, and helping for the write up.
Quiganomenometry (Orangeremi), for helping on the MLG side of things.
Roche178,
Mini Waz, and
RageGummy, for having the best accents ever.
Pretty much everyone on my friends list that I haven't mentioned yet - particularly those that were in for the pictures.
Lastly, thanks to
the Testers Guild and practically all my friends for testing.