Register Forums
Home Forum Rules Database

Go Back   Forge Hub > Halo > Halo Forge Maps > MLG Maps


Reply
 
Thread Tools Display Modes
Old 05-29-2009   #1 (permalink)
Junior Member
 
tanks's Avatar
 
Join Date: Mar 2009
Gamertag: I tanks I
Location: Los Angeles, CA & Denver, CO
Posts: 39
Send a message via AIM to tanks
MLG Vestige v3 (Updated)



^Click for an overview.

6/17/09: VERSION 3 COMPLETE (with lots of changes).
See Changelog below for details! I still need testers! Message me or F/R if you want to help test it.
I consider this the "final" version of the map, with only small changes/tweaks from here on out (if at all).

Please post your comments to keep this thread alive! Thank you to everyone who has helped me test it thus far!



"MLG Vestige S/C" = MLG Vestige Slayer/CTF
"MLG Vestige A/K" = MLG Vestige Assault/King of the Hill
Download the Map (Slayer/CTF Map)
Download the Map (Bomb/King Map)

Click here to Download MLG TS
Click here to Download MLG CTF Ons
Click here to Download MLG Bomb
Click here to Download MLG King

Changelog:

Version 3 changes:
- Rockets removed in center and replaced with 2:00 Active Camouflage.
- Created a second variant of the map with MLG Bomb and MLG King settings. This version DOES NOT HAVE A CAMO! Camo was too powerful in center with the bomb spawn and one of the hills being spawned there.
- Semi-major changes to Dark/Light base structures. See screenshots below. Opened it up a lot and made it flow better.
- Replaced center jump-up with Block Talls. This helps the map to flow better, and the jump is no longer awkward.
- Re-did CTF spawns. After some testing, they seem to be holding up well.
- Changed the Ring 3 jump-ups to have less cover and better flow. In addition, there is much less cover and less advantage to holding Ring 3.
- Plasma grenades moved to be underneath the Dark/Purple bridges.
- Small aesthetic fixes including more removal of z-fighting.


Version 2 changes:
- 4 Frag Grenades now instead of 8 before.
- Added jumps to "Ring 3" (so you can get on top of center structure).
- Added path to get on top of Dark and Purple Bases. See screenshots below.
- Some Z-Fighting cleaned up as well as other small aesthetic fixes.

Ves·tige
Pronunciation: \ves-tij\
Function: noun
Etymology: Middle English, from Middle French, from Latin vestigium footstep, footprint, track, vestige
Date: 15th century
Definition (1): a trace, mark, or visible sign left by something (as an ancient city or a condition or practice) vanished or lost.



Recommended Gametypes
:

This is an MLG map designed for use with MLG rules. It has been set up and tested for optimal use with the MLG TS, MLG CTF, MLG Ball v5, and MLG CTF Onslaught game variants.


Map Description:

This is the first map I have posted and have spent a significant amount of time on. When I set out to make a map, I decided to build off of two of my favorite classic MLG maps: Sanctuary and Warlock/Wizard; if you like either of those maps, you will love Vestige. This map is not a remake of either map, but you will notice elements of each of them both aesthetically and in the way the map "feels." Though they are great maps, MLG Onslaught, Amplified, and Lockdown all have a very similar look and feel, so I wanted to create something totally different. I spent about 15 hours designing it in SketchUp, and roughly 40 hours forging it/updating it.

Important Note: The flag spawns are in the top center of the Red and Blue bases.

As you will see, I was very intentional about making the map easy to call out. There are essentially 4 bases: Red Base, Blue Base, Purple or Light Base, and Dark Base.

It plays seamlessly as far as I have tested. I worked many painstaking hours (40+) to get rid of every bump, crack, and exploit; as a result, it plays very fluidly and is also aesthetically clean. There are a few flickering interlocks here and there, but they are on ceilings and in places where you won't see them in normal gameplay. Vestige is fast-paced and plays similarly to Amplified, Sanctuary, Warlock/Wizard, and Onslaught. There are a few tactical jumps designed to give higher skilled players a slight advantage, to encourage sneakiness, and to give players more movement options.

I feel that Vestige strikes a very good mix of long, mid, and short lines of sight, making the Sniper Rifle and Rockets powerful, but balanced by a good BR and team-shooting. There are several power positions throughout the map, each having multiple attack routes. The map is intuitive to set-up on, and spawn control is difficult except for highly skilled teams; this does not result in frequent "bad" spawns. I used respawn areas to try and keep spawn camping to a minimum and to encourage set-ups and teamwork.


My favorite features:

- Red-to-Blue snipe shot (see in screenshot "Red Base Snipe Shot" below). I specifically designed one very long, relatively narrow line of sight that makes it possible for a sniper standing at top red to snipe the flag runner about to score at top blue (and visa versa). This creates an awesome opportunity for clutch snipes and many intense moments.
- Sniper windows. You can stand at these windows and snipe people, and if you crouch your head is completely safe. You can jump up into each window, which has proven through play-testing to be a significant traffic area.
- Spiral staircase. The center has two spiral staircases similar to Sanctuary's center. I think they look really cool and create an interesting element to battle in the middle. You can also crouch under the lowest stair, which can be used as a hiding spot.

I appreciate any feedback positive or negative and any suggestions for further improvement. I consider the map finished, but am open to suggestions especially regarding respawns and weapons.


Weapons & Powerups:

1x Active Camoflage; 120 second respawn.
4x Battle Rifle
2x Carbine
2x Sniper Rifle (1 spare clip); 180 second respawn, Drop Spawn
4x Frag Grenade
4x Plasma Grenade


Updated v3 Screenshots! Click the pictures for larger versions.

Screenshots:

MLG Vestige v3

Click Picture for a Larger Version

Running Flag down Front Blue

Click Picture for a Larger Version

Blue 1 and Blue 2!

Click Picture for a Larger Version

Epic Battle at Blue 2 for Blue Flag

Click Picture for a Larger Version

The updated Purple/Light Base

Click Picture for a Larger Version

Red Base

Click Picture for a Larger Version

Battle for the Ring

Click Picture for a Larger Version

Sniper down at Back Dark

Click Picture for a Larger Version

Escaping from Ring 2 to Light Bridge

Click Picture for a Larger Version

Blue Base

Click Picture for a Larger Version

Red Base Snipe Shot

Click Picture for a Larger Version


Tactical Jumps:

Blue/Red 2 to Mid 2

Click Picture for a Larger Version

Front Blue/Red to Dark/Purple Bridge. This jump doesn't look quite the same as in the screenshot, but it is still possible and much easier now.

Click Picture for a Larger Version

Again, I welcome your comments. I am proud of this map and am eager to see how the community interacts with it.


Check out my maps: MLG Vestige | MLG Citadel

Last edited by tanks; 06-17-2009 at 09:26 PM.
tanks is offline   Reply With Quote
Old 05-29-2009   #2 (permalink)
Member
 
Duckman620's Avatar
 
Join Date: Mar 2008
Gamertag: Duckman620
Location: United States
Posts: 327
This looks like probaly the best mlg map in the crypt ive seen so far. Nice job. I relly like the weapons you cjose for this map. Im seeing the rocket launcher being a very key item to really lock down an area of the map or break the other teams setup. But still not being to overpowering. Purple and dark base look very cool looking and i like how you connected them to top middle i think that will help the flow of the map a lot. Good job 5/5

Duckman620 is offline   Reply With Quote
Old 05-29-2009   #3 (permalink)
Junior Member
 
Fruitbat7's Avatar
 
Join Date: Aug 2008
Gamertag: Fruitbat7
Location: By the time you figure that out you will already be dead
Posts: 25
wow. this map is amazing. as far as i can tell the forging is asthetically perfect and the gameplay looks solid as well. nice job man 5/5 download for sure


I will beat you with your own skull
Fruitbat7 is offline   Reply With Quote
Old 05-29-2009   #4 (permalink)
Junior Member
 
Join Date: May 2009
Gamertag: Hey Its Landon
Posts: 10
This map looks very cool. You see a lot of Sandbox MLG maps lately and many aren't so great but this looks really good. I really like the bases and your post was written nice, your title was also cool. You got a download from me sir. Great job.
Hey Its Landon is offline   Reply With Quote
Old 05-29-2009   #5 (permalink)
Senior Member
 
iiHeCtic's Avatar
 
Join Date: Apr 2009
Gamertag: iiHeCtic
Location: idk but its dark and i think i hear laughing.
Posts: 502
Quote:
Originally Posted by Duckman620 View Post
This looks like probaly the best mlg map in the crypt ive seen so far. Nice job. I relly like the weapons you cjose for this map. Im seeing the rocket launcher being a very key item to really lock down an area of the map or break the other teams setup. But still not being to overpowering. Purple and dark base look very cool looking and i like how you connected them to top middle i think that will help the flow of the map a lot. Good job 5/5
Agreed. I said to myself as i was looking. "yes yes yes". I wasinteruped of course by a that's what she said but not the point.

I love the map. Probably que it. I love the multi levels of gameplay area and design of the bases. From the looks ill give it a 4.5/5. Not bad. Ill dl and tell you what i think. Good work

Quote:
Originally Posted by AceofSpades0707
You do realize that your signiture isn't funny
iiHeCtic is offline   Reply With Quote
Old 05-30-2009   #6 (permalink)
The Joker
 
ehand88's Avatar
 
Join Date: Apr 2009
Gamertag: ehand88
Location: Starkvegas
Posts: 189
Ok first of all, that spiral staircase is awesome. Like you said, I can tell that you have put alot of time into this map. Everything looks smooth and well placed. I even noticed some geomerging ;D. I always set out to make my maps nice and smooth, but i get too impatient. Tactical jumps are always a plus also. This map looks like it could work with SWAT as well. Very nice over all, 5/5.



.::Click the spoiler for Win::.



ehand88 is offline   Reply With Quote
Old 05-30-2009   #7 (permalink)
Member
 
Dragull's Avatar
 
Join Date: Sep 2008
Posts: 217
wow, I should visit the MLG session more, this maps is absolutly awesome, I love it. You should also posted in MLG site.

You could make a non-mlg version of the map and posted in the competetive forum, would make more views.
Dragull is offline   Reply With Quote
Old 05-30-2009   #8 (permalink)
Junior Member
 
tanks's Avatar
 
Join Date: Mar 2009
Gamertag: I tanks I
Location: Los Angeles, CA & Denver, CO
Posts: 39
Send a message via AIM to tanks
Thank you all for the feedback so far. I am happy it has been well-received so far.

Quote:
Originally Posted by Dragull View Post
wow, I should visit the MLG session more, this maps is absolutly awesome, I love it. You should also posted in MLG site.
You mean mlgpro.com?

Quote:
You could make a non-mlg version of the map and posted in the competetive forum, would make more views.
What would need to change for it to be non-MLG? Equipment? AR spawns? KotH areas?


Check out my maps: MLG Vestige | MLG Citadel
tanks is offline   Reply With Quote
Old 05-31-2009   #9 (permalink)
Member
 
Dragull's Avatar
 
Join Date: Sep 2008
Posts: 217
Quote:
What would need to change for it to be non-MLG? Equipment? AR spawns? KotH areas?
Basically equipments and more weapon. I do like MLG, I always play on MLG playlist, but the people I play custom with dont like MLG, they like to use lots of weapons and thinks such as Sword, Flamethrower, Shotgun, regenerator, etc...
But its up to you, its not really necessary...

By the way, I walked around the maps. It's pretty incredible, maybe a little too open for 4x4, but it must be great for 2x2.
Great map, I'm going to keep this one for sure.

Quote:
You mean mlgpro.com?
Yeah, more people will know about the map.

Last edited by Dragull; 05-31-2009 at 02:52 AM.
Dragull is offline   Reply With Quote
Old 05-31-2009   #10 (permalink)
Junior Member
 
Join Date: Feb 2009
Posts: 25
The floor seems a little too open. I don't like how you can see the opposite base from your base while looking through the window in ring. You should move it to side a bit.

Quote:
Originally Posted by Smurphed View Post
Recommended Players: Good, Bad, Decent, dunno?
jujumonster is offline   Reply With Quote
Reply

Tags
mlg, sanctuary, tanks, vestige, warlock



Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are Off
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 08:42 AM.

Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.3.0